It's not that they aren't greedy, that was said in the article. The greed of the individuals in charge at EA isn't a problem, their stupidity/irrationality is.canadamus_prime said:Oh so in other words EA isn't greedy, they're just incredibly incredibly stupid.
Well no more greedy than any other company anyway.TKretts3 said:It's not that they aren't greedy, that was said in the article. The greed of the individuals in charge at EA isn't a problem, their stupidity/irrationality is.canadamus_prime said:Oh so in other words EA isn't greedy, they're just incredibly incredibly stupid.
We (the gaming culture) don't exactly help with the launch-window issue; We will heap scorn on anything that doesn't meet a deadline, even if such a deadline is laughably unrealistic. Peversely, we don't encourage long-term support either (The comment section for the news on the Scott Pilgrim DLC is just terrible). I think that they just expect the "fans" to get all upset either way, and they'd rather get the game out sooner rather than later.capacollo said:You hit the nail on the head Shamus. I understand the need for big companies to change strategies and target different market segments but when you do it do it well from the start. I sometimes think companies believe meeting launch windows is more important and that we'll blindly dismiss any issues for the fact that it will eventually be fixed which ticks me off. Unless the game is something I really want to have at launch I usually wait for the dust to settle before making a purchase.
Also a very good point.rembrandtqeinstein said:A huge difference is that Valve is a private company and EA is public.
Public companies only care about major shareholders, employees and customers are far down the list of concern. In an ideal world decisions that harm customers and employees would punish the shareholders by decreasing the stock price. In reality stock price is mostly coupled to quarterly earning reports so anything that increases the number on the reports is fair game regardless of the long term consequences.
With a private company usually the founder is in charge and it is "his baby". Until the dollar signs take over his brain he actually has some integrity about his decisions and cares about his reputation.
About the only "good" public company I can think of is Costco but that will probably change now that the founder retired from CEO. Hopefully he will keep tabs on his successor and has influence over policy decisions.
His point has nothing to do with the drive to make money. The point is that Valve is much more interested in doing it without alienating their costumer base. I think it is a valid consideration.albino boo said:Really, lets examine this closely. TF2 has microtransactions and did so before it went F2P. Even after TF2 went F2P valve does not provide servers, what do you think their margins are on those microtransactions? Valve is just as ruthless but less transparent.rembrandtqeinstein said:A huge difference is that Valve is a private company and EA is public.
Public companies only care about major shareholders, employees and customers are far down the list of concern. In an ideal world decisions that harm customers and employees would punish the shareholders by decreasing the stock price. In reality stock price is mostly coupled to quarterly earning reports so anything that increases the number on the reports is fair game regardless of the long term consequences.
With a private company usually the founder is in charge and it is "his baby". Until the dollar signs take over his brain he actually has some integrity about his decisions and cares about his reputation.
About the only "good" public company I can think of is Costco but that will probably change now that the founder retired from CEO. Hopefully he will keep tabs on his successor and has influence over policy decisions.
OTOH, Steam also kills PIRACY and USED GAMES... Or mostly, which is no worse than EA's services are likely to do.hentropy said:You don't get it. Businesses never do badly because of business practices, it's ALWAYS external factors. Like PIRACY and USED GAMES. This is the reason why EA is doing badly. PIRACY and USED GAMES. Until Congress kills torrents and Gamestop we're going to keep losing money. Steam does well because they came first and have trendy marketing. It just means we have to spend more money on marketers and time machines.
And, essentially, do it with part of that "non-alienation" factoring in what the microtransactions provide: Absolutely no competitive or play-affecting advantage.zinho73 said:His point has nothing to do with the drive to make money. The point is that Valve is much more interested in doing it without alienating their costumer base. I think it is a valid consideration.
There is no such thing as a used game on the modern PC market and Steam does nothing to combat piracy itself.hellsop said:OTOH, Steam also kills PIRACY and USED GAMES... Or mostly, which is no worse than EA's services are likely to do.hentropy said:You don't get it. Businesses never do badly because of business practices, it's ALWAYS external factors. Like PIRACY and USED GAMES. This is the reason why EA is doing badly. PIRACY and USED GAMES. Until Congress kills torrents and Gamestop we're going to keep losing money. Steam does well because they came first and have trendy marketing. It just means we have to spend more money on marketers and time machines.
The way they're doing it is still kind of greedy. It even seems to border on malice at points. I'm not sure if I buy into the "clueless" argument.Shamus Young said:There's nothing wrong with Electronic Arts wanting to make money, it's the way they're trying to do it that's the problem.