irishda said:Guess which ones have a larger fan base, take longer to produce, which ones last longer, and which ones require more work from the producer's end even after a release; movies or games?Treblaine said:Games generally cost less than movies to make, so WHY DO PUBLISHERS WANT TO CHARGE x15 AS MUCH!!?!?
IS that genuinely facetious or are you pointing out how similar they are.
Movies cost a lot considering the long pre-production time and extensive editing and test-marketing period. Just because the filming is only a few months doesn't mean it's quicker than for games.
The longer time games take to complete cannot account for the 8 to 15 fold price difference and much MUCH smaller game sales.
"I never did mind the price though, if only because I rarely bought NEW games."As for the $60, I never found games to be exceptionally major in terms of longevity, unless you cut yourself off from new ones, beyond a month or so; maybe more if it has good multi-player. I never did mind the price though, if only because I rarely bought NEW games. I mostly went through the older, cheaper sections as a kid. Even today, $60 seems fair for an unparalleled interactive experience that no other medium of entertainment can reproduce.
This is the problem, you are depending on a system of so many people selling their games they bought new, this is jsut turning the idea of permanent ownership of the physical copy on its head by how it has to be resold. But that's a zero sum development, for you to get a new game you depend on someone buying your game used so they won't buy it new.
Re-sale is supposed to be a safety valve, not a fundamental component. It seems to really affecting the number of sales consoles could make.
The tie ratio for Xbox 360 is only ten, that means for every xbox 360 sold, only 10 new games have been sold. Over almost 8 years, that should be way higher, the average Xbox 360 gamer has only
We've seen in almost every other area that when games are sold for half their price from $60 to $40, they would sell in more than twice the numbers. That's the company earning more money and more people are happy getting the game. Win-win situation but the companies are too stupid, it's a kind of "greed" as they want to get as much out of each game as possibly they end up earning less.
"fair for an unparalleled interactive experience"
Games have gone from 20 hour epics to 5 hour corridor-runs. Graphics have gotten better but the gameplay has gone backwards.
And $60 is the price you get with CONSOLES.
That's not the deal you get with PC gaming, I haven't given up on all gaming for the console practices. I have given up on console gaming for the practices on consoles. I get better quality games on PC for a lower price.