When I hear about a movie that's been in production (note: PRODUCTION, not the limbo of a script or some test footage bouncing around) for roughly 14 years, then I'll concede that games take shorter time. It's true games can be rushed out within a year or less time. But honestly, the ones that are are usually the ones that are just the same game with some new gimmick. For the majority of games, the real quality ones take a long time to develop.Treblaine said:Movies cost a lot considering the long pre-production time and extensive editing and test-marketing period. Just because the filming is only a few months doesn't mean it's quicker than for games.
The longer time games take to complete cannot account for the 8 to 15 fold price difference and much MUCH smaller game sales.
And yeah, I'd say "much MUCH smaller game sales" probably answers your question about why one costs more.
And why do pools cost so much? People would be willing to buy more pools which means more money for pool guys. Win-win. But they're too stupid to be effectively greedy, so they shoot themselves in the foot trying to charge us so much to put water in a hole. It couldn't possibly be for any other reason other than "they're too dumb to charge less and get more.""I never did mind the price though, if only because I rarely bought NEW games."
This is the problem, you are depending on a system of so many people selling their games they bought new, this is jsut turning the idea of permanent ownership of the physical copy on its head by how it has to be resold. But that's a zero sum development, for you to get a new game you depend on someone buying your game used so they won't buy it new.
Re-sale is supposed to be a safety valve, not a fundamental component. It seems to really affecting the number of sales consoles could make.
The tie ratio for Xbox 360 is only ten, that means for every xbox 360 sold, only 10 new games have been sold. Over almost 8 years, that should be way higher, the average Xbox 360 gamer has only
We've seen in almost every other area that when games are sold for half their price from $60 to $40, they would sell in more than twice the numbers. That's the company earning more money and more people are happy getting the game. Win-win situation but the companies are too stupid, it's a kind of "greed" as they want to get as much out of each game as possibly they end up earning less.
Oh good, a "master PC race" guy. Cause lord knows consoles don't have any sort of online market to buy indie games/older games for lower prices. And yes, tell me all about the stunning stone age of gameplay we find ourselves in since the glorious years of Space Invaders and Pac-Man. Games were 20 hour "epics" because graphics were not massively expensive time wasters, and the levels were the very definition of repetition. In all honesty, this is one of the greatest times ever to be a gamer, but damned if anybody around here can see that.Games have gone from 20 hour epics to 5 hour corridor-runs. Graphics have gotten better but the gameplay has gone backwards.
And $60 is the price you get with CONSOLES.
That's not the deal you get with PC gaming, I haven't given up on all gaming for the console practices. I have given up on console gaming for the practices on consoles. I get better quality games on PC for a lower price.