I wouldn't say they're less transparent, I'd say they're better about keeping their needs out of the way of players' experiences. As the article said, the perception of being satisfied/ripped off is a powerful thing; with EA&others on one hand you have always-online DRM, and/or hidden malware-like measures such as securom, that are only 'out of the way' until the moment they decide to pop up, wreck your machine, disable your antivirus, etc. With Valve on the other side, the controls and measures are upfront but unintrusive, while using the limited-window sales to give an incentive to impulse buy in exchange for amazing prices.albino boo said:Really, lets examine this closely. TF2 has microtransactions and did so before it went F2P. Even after TF2 went F2P valve does not provide servers, what do you think their margins are on those microtransactions? Valve is just as ruthless but less transparent.rembrandtqeinstein said:A huge difference is that Valve is a private company and EA is public.
Public companies only care about major shareholders, employees and customers are far down the list of concern. In an ideal world decisions that harm customers and employees would punish the shareholders by decreasing the stock price. In reality stock price is mostly coupled to quarterly earning reports so anything that increases the number on the reports is fair game regardless of the long term consequences.
With a private company usually the founder is in charge and it is "his baby". Until the dollar signs take over his brain he actually has some integrity about his decisions and cares about his reputation.
About the only "good" public company I can think of is Costco but that will probably change now that the founder retired from CEO. Hopefully he will keep tabs on his successor and has influence over policy decisions.
I was literally seconds from launching a bile-spewing raging response at this before it finally clicked this was a joke >_<. Been reading too much EA-spammer/apologist rhetoric recently I guess.hentropy said:You don't get it. Businesses never do badly because of business practices, it's ALWAYS external factors. Like PIRACY and USED GAMES. This is the reason why EA is doing badly. PIRACY and USED GAMES. Until Congress kills torrents and Gamestop we're going to keep losing money. Steam does well because they came first and have trendy marketing. It just means we have to spend more money on marketers and time machines.
They have done exactly the same thing as EA. They sold a game with microtransactions that enabled you to gets items at quicker pace than you could have done by scraping unwanted items and crafting.zinho73 said:His point has nothing to do with the drive to make money. The point is that Valve is much more interested in doing it without alienating their costumer base. I think it is a valid consideration.
I was referring to that fact that EA have to publish there figures but Valve as an LLC doesn't have to. Also Steam and origin work in exactly the same fashion, the only difference is that origin has less social network features.MoltenSilver said:I wouldn't say they're less transparent, I'd say they're better about keeping their needs out of the way of players' experiences. As the article said, the perception of being satisfied/ripped off is a powerful thing; with EA&others on one hand you have always-online DRM, and/or hidden malware-like measures such as securom, that are only 'out of the way' until the moment they decide to pop up, wreck your machine, disable your antivirus, etc. With Valve on the other side, the controls and measures are upfront but unintrusive, while using the limited-window sales to give an incentive to impulse buy in exchange for amazing prices.
Well, you did make me interested... But the fact that steam is easily put up with by most people is probably telling enough.Atmos Duality said:I could do a whole treatise on the matter of control, and how consumers have been ceding control (both practically and legally) to publishers in the last decade, but I'll just leave it at that.
Steam wasn't the first to offer games they sell for download and they in fact have NO marketing.hentropy said:Steam does well because they came first and have trendy marketing.
Except that if anyone in the gaming industry (be it a company or a fan) should have learned anything by now, it's that scorn from gamers doesn't mean jack squat. Gamers will ***** to no ends about something they heard a new game is going to do, then make it a best seller when it comes out anyway. EA could have delayed Sim City for months if they needed to, it would have had minimal impact on their initial sales. In fact, arguably it would have helped their sales, since I'm sure that there are tons of people who specifically aren't buying Sim City because of the server issues. It's six of one, half a dozen of the other. They stand to lose customers either way, but they opted for the option that will make it harder to win them back in the future.Thunderous Cacophony said:We (the gaming culture) don't exactly help with the launch-window issue; We will heap scorn on anything that doesn't meet a deadline, even if such a deadline is laughably unrealistic.
But then it's painfully obvious that the whole game is going to cost you $120 ($60 + $60) and the last half is for the smallest little things.Amaror said:I actually really like the new season pass model.
Bioshock Infinite had been in development since 2007... even then the fans were understanding that they kept delaying it.Thunderous Cacophony said:We (the gaming culture) don't exactly help with the launch-window issue; We will heap scorn on anything that doesn't meet a deadline, even if such a deadline is laughably unrealistic.