Andy Chalk said:
My short response to your huge message: EA destroying itself, which I can accept as a valid and credible perspective, does not equal EA destroying gaming, which is nonsense.
I don't think it's nonsense, though I agree it's an exaggeration. With the amount of competition and cross-pollenization that occurs between the big players at present, the AAA market seems viable, if still overly prone to the stagnation and the related franchise/"safe bet" trap. If THQ doesn't pull out of its nose-dive, Sega continues its present course, and EA self-destructs, I don't think we have a stable system any longer.
There will still be games. Independent games, cell phone games, tablet games. But I think it likely there will be another gap of 5+ years, much like after the era of Atari, when no one thinks consoles are fertile ground for cultivation.
And anyone who latches their hopes for market success onto EA's coat tails, "mainstream" or "independent", may have cause to regret it.
Your remark about "control" is interesting, but it's hardly exclusive to EA. Call of Duty Elite is probably the most obvious example of an even more egregious system of control and from the PC perspective, Ubi's always-on DRM is up there too. But EA is the whipping boy because it's cool to hate on EA. Notch does, after all.
They're certainly not the only ones, but they're regrettably big enough that they can make the case that anything they do is "industry standard"
because they're doing it with a straight face. I joked once that I try not to make any statements about EA or Activision being the greater evil because the other always seems to take it as a challenge.
But EA didn't get to where they are, antagonism-wise, just because "cool" people say they're evil, or some Internet survey declared them the worst company in the world (which is certainly nonsense, I'll agree.) To a very real extent, they brought this on themselves.
Call me crazy but I find that basing my purchases on what I think of actual games, rather than some silly, arbitrary assessment of whether or not a company is "evil," is a very effective way to ensure that I end up with the games I like, and avoid the ones I don't.
EA has put me in a position where buying any of their games amounts to a tacit agreement with a large number of decisions and positions that I find genuinely reprehensible. I wish I could simply buy one of their games because I appreciate the emphasis on story and character, or because the new user interface sounds like something more games should be doing. But if I do, I'm also saying, "Yes, I agree that I'm no longer "buying" a "game" but merely gratefully giving my money for access to something remote that can be withdrawn at any time without refund. That no matter how woefully you mismanage crucial aspects of that access, I will have no recourse, but humbly accept your decisions. That any attempts to foster a sense of 'community' around a game may be living on borrowed time, as it may be decided that said community is making improper use of IP assets or derivative code and violating terms of use."
...And yes, I'm aware that
some of these kinds of terms have been in use for some time, but EA is the one that seems to be saying not "Sorry, guys, y'know, our lawyers made us put that in," but "Oh, look what we can do. Dance!" As stupid as, say, Ubisoft's "constant network check-in" DRM may have been, I at least believed they
thought they were doing it to combat piracy. EA has said, "Oh, and while we've brought you in here under the pretext of fighting piracy, also don't sue us, don't talk about cheats, don't break a nebulous set of rules that may be interpreted differently by different forum admins..."
For games I like, well, there are still companies with less-bad ways of treating their customers, and Kickstarter is showing some progress. My decision regarding EA may seem silly or arbitrary to you. I'm aware that it's probably not going to push back the flood. But I assure you, it wasn't some knee-jerk reaction to a statement from Notch.