Notch Excavates Underground Ravines in Minecraft

Ickabod

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drakythe said:
GrizzlerBorno said:
Yeah I've seen Millenaire. Never tried it, but the Yogscast did a mod spotlight on it a couple times. Seems like a good effort, but with tons of problems....like how all the townspeople speak French for some reason. Good be a way to change that though to be fair.
That is... odd. I guess I never really hung around long enough to see the NPCs speak, though the couple times I walked into the trading house I got a "I'm on my way!" message from the tradeswoman. But if they normally speak french, I'm betting that is because the Mod author is European, unless I miss my guess based on his naming schemes.
The developer of the mod Kinnkin (forums down so I can't check spelling) is from France, hence the reasons for the French speaking NPC's. But the mod is amazing, don't let the language get in the way of enjoying this fantastic mod.

Someone also mentioned they wanted to see the sky limit raised. Jeb was giving a speach last week where he mentioned that raising the sky limit was memory intensive, but Notch was interested in the idea of a dynamic sky cap that would allow players to build above the cap, but leave the cap for areas that were untouched.
 

Assassin Xaero

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These updates that only work on new areas are getting kinda annoying... there any way to "trim" an existing map and have it think that it needs to regenerate new areas?
 

Shamanic Rhythm

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Braedan said:
He announces a big update called "Adventure update" and puts a tiny little spoiler about adding ravines and people complain that we already have caves? No one has any idea what is being added besides "Adventure".
Stop whining.
Asking the minecraft community to stop whining about everything Notch does is like asking a tapeworm to stop living in someone's stomach.

If anything, bigger caves would be a fantastic addition. I can think of hundreds of projects that might be suited to a huge Moria-style cavern...
 

GrandmaFunk

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Assassin Xaero said:
These updates that only work on new areas are getting kinda annoying... there any way to "trim" an existing map and have it think that it needs to regenerate new areas?
pretty sure you can do that with most level editors, like MCEdit http://www.minecraftwb.com/index.php/addons/tools--utilities/level-editors/item/mcedit-level-editor
 

Biodeamon

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Apr 11, 2011
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excellent. Finally something to make feel more or less lonely in minecraft. The next thing they should do is program some NPC's. Just to sell stuff not really to talk.
 

Jfswift

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Nov 2, 2009
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That looks kind of fun. My friend's server naturally spawns huge caverns like this on it's own. They're massive and give you something to explore.
 

C95J

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Apr 10, 2010
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Reaganomics said:
GrizzlerBorno said:
Yeah I've seen Millenaire. Never tried it, but the Yogscast did a mod spotlight on it a couple times. Seems like a good effort, but with tons of problems....like how all the townspeople speak French for some reason. Good be a way to change that though to be fair.
They speak both english and french. The spotlight the Yogscast did was on a much older version.
I actually kind of like the French touch to it. It's not enough so I can't understand it, but it gives it more personality in a way, makes it seem more unknown, and adventurous.
 

drakythe

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Ickabod said:
Someone also mentioned they wanted to see the sky limit raised. Jeb was giving a speach last week where he mentioned that raising the sky limit was memory intensive, but Notch was interested in the idea of a dynamic sky cap that would allow players to build above the cap, but leave the cap for areas that were untouched.
Funny story about being memory intensive... No matter how many mods I add, I can still run Minecraft with a JVM memory limit of 128 Mb. It defaults to giving MC 1 Gb which is WAY too much. I really think it being memory intensive is more the fault of the JVM than the game, and if they looked into it it could be done without absolutely murdering older machines.

(My computer being an older machine, too, as it is 6 years old and was only mildly good when I got it)
 

Eggsnham

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Mr.Mattress said:
Underground Ruins of ancient Civilizations? That sounds awesome! I wanna see a Creeper Temple!
With a golden creeper idol in the center and some creepers surrounding the temple, defending it with their lives!
 

Mr.Mattress

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Jul 17, 2009
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Eggsnham said:
Mr.Mattress said:
Underground Ruins of ancient Civilizations? That sounds awesome! I wanna see a Creeper Temple!
With a golden creeper idol in the center and some creepers surrounding the temple, defending it with their lives!
Do not mock the Sacred Creeper Idol, or else, it will smite you down with the biggest explosion the Minecraft Universe has ever seen!

All hail SSSSSSSSSSSSSSSSSSSSSSSSSS!
 

Eggsnham

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Mr.Mattress said:
Eggsnham said:
Mr.Mattress said:
Underground Ruins of ancient Civilizations? That sounds awesome! I wanna see a Creeper Temple!
With a golden creeper idol in the center and some creepers surrounding the temple, defending it with their lives!
Do not mock the Sacred Creeper Idol, or else, it will smite you down with the biggest explosion the Minecraft Universe has ever seen!

All hail SSSSSSSSSSSSSSSSSSSSSSSSSS!
Oh, sorry SSSSSSSSSSSSSSSSSSSSSSSSSS! I meant nothing by it!

Please spare my creations!
 

JWAN

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Dec 27, 2008
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Kick Ass.
Also, I just wandered into a tunnel that goes in 6 different directions...
 

The Lugz

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vxicepickxv said:
GrizzlerBorno said:
Woah. He once said something about giving the vanilla game the ability to randomly spawn in NPC towns, and Orc towns, and Dragons and what-not. I wonder if this Ravine thing is just one tiny example of that. I hope so. I can't wait to run into an NPC village in-game.
I'll take some NPC towns apart brick by brick, just because I can.
i'll just dig under them and set a layer of tnt under their houses and wait
wont be long till a creeper shows up 'cackle'