I'm not sure I understand your argument. How does getting 5% more people to buy the game on Steam who otherwise wouldn't buy the game at all, even with getting 30% less profit per sale, end with him at a loss? I suppose if Steam runs with a business practice of a dev or publisher paying a monthly service fee to have the game available on Steam as well as taking a cut per sale that might be the case, I figured they just took a cut per sale.Falterfire said:Whether or not he's missing out on cash is questionable. It's only a benefit if the number of sales he gains is greater than the percentage of money lost because of paying Steam. If he only gets 5% more sales and starts losing 30% of the profit, he's not coming out ahead there.
Not sure what would drive someone to either buy from steam or not at all in this particular instance though, aside from perhaps a steam sale.