Notch Puts Minecraft Quests, Statistics in Motion

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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Minecraft with a goal? Madness!

Actually I really think that's what minecraft needs is some sort of goal or overriding direction. Building stuff is nice but I not what I want to do with my free time.
 

AnAngryMoose

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Nov 12, 2009
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whiteshark12 said:
Rather late on this, this has been common knowledge for the last 2 days.

anyway, if you pause at 0:50 the lightning bolt causes a fire, but apparantly rain puts out fire, so even if it struck a flammable object is (shouldn't) burn.
My house should be safe enough. Hopefully. The top is cobblestone, but the bottom is wooden. I might need to sort that out...
 

zehydra

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Oct 25, 2009
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pyroghast said:
SturmDolch said:
Looks pretty cool.

I'm not liking the "Achievement Get", though... Bad grammar = funny, correct am I? In actual not really, I say for you, because that to the is what now bad.
I think its a reference to Super Meat Boys "bandage get" phrase but im not sure someone please correct me if im wrong
http://tvtropes.org/pmwiki/pmwiki.php/Main/ItemGet

it explains it
 

luckycharms8282

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Mar 28, 2009
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"Achievement get"

lol okay. Minecraft is really coming together nicely. I wonder what the final product will look like.
 

captaincabbage

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Apr 8, 2010
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My hopes for the release of this update are only that he gets a proper rain sound, nice echoey lightning and thunder sound effects and a longer, smoother transition between a sunny day and a storm. I know he's just turning it on and off at will for show purposes,but I do hope it has a nice, smooth transition.

Maybe he could even have certain massive clouds that arer all dark and as they pass over you, it rains and sparks lightning, then you could even see it coming from a while away too, that'd be excellent. ^^
 

General_Qwetch

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Oct 26, 2009
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not like any of this will work in 1.5, more like 2.0! and an achievement for getting wood and making a workbench?
 

Avatar Roku

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Jul 9, 2008
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omicron1 said:
Minecraft needs the following things, pronto:
* Special resources in different parts of the world - not just in different biomes, but several (in-game) days' walk away from each other. Special stones (Ruby? Emerald?), different kinds of plants, rare materials of all kinds.
This will accomplish two things primarily: First, it gives exploration a real purpose besides "see scenery." Several versions ago, I used to go on treks to find cactus (back before there were entire biomes of the stuff), reeds, and flowers. It was a great change of pace from building and fighting, and it needs to come back.
Second, different resources will give multiplayer a new dimension. Imagine if everyone started in different areas of the world and could trade their unique resources back and forth to other communities.
* Survival mode - let the player need to eat, sleep, and keep cool. Let the various attributes kick in after a few days' time - say, on day three you feel hungry for the first time, and on day four heating becomes an issue. Suddenly, the game gets an added layer of complexity, making for a much more involving experience.
* Better dungeons. The current dungeons are a nice start, but there's so much more to do with them. Persistent monsters, chains of rooms, traps... dungeon raids could be so much fun with a little effort.

That said, I love the idea of this achievement system - it's a perfect tutorial for the game, at least if it stops after a while. If it keeps going with various and sundry recorded "discoveries," though... not so good.
*Special resources: Not bad. I really like that idea. Granted, if it's special stones, there should be some above-ground indicator that they are in that area (like how people used to think pumpkins grew above dungeons) because I really only like having one main mine, but that can be hammered out somehow. I especially like the implications for MP.
*Survival mode: ehh...doesn't really appeal to me, I hated that aspect of New Vegas. That said, the solution New Vegas made could be the solution to this: make hunger and such optional.
*Better dungeons: Agreed, for the most part. I really would like dungeons to be bigger things with better loot, as well as more common, but that could easily go too far.
the1ultimate said:
I wish the rain lasted for longer... Oh well, that should be a simple mod at least.
The frequency was upped for demonstrational purposes in the video.
 

omicron1

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Mar 26, 2008
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Avatar Roku said:
omicron1 said:
Minecraft needs the following things, pronto:
* Special resources in different parts of the world - not just in different biomes, but several (in-game) days' walk away from each other. Special stones (Ruby? Emerald?), different kinds of plants, rare materials of all kinds.
This will accomplish two things primarily: First, it gives exploration a real purpose besides "see scenery." Several versions ago, I used to go on treks to find cactus (back before there were entire biomes of the stuff), reeds, and flowers. It was a great change of pace from building and fighting, and it needs to come back.
Second, different resources will give multiplayer a new dimension. Imagine if everyone started in different areas of the world and could trade their unique resources back and forth to other communities.
* Survival mode - let the player need to eat, sleep, and keep cool. Let the various attributes kick in after a few days' time - say, on day three you feel hungry for the first time, and on day four heating becomes an issue. Suddenly, the game gets an added layer of complexity, making for a much more involving experience.
* Better dungeons. The current dungeons are a nice start, but there's so much more to do with them. Persistent monsters, chains of rooms, traps... dungeon raids could be so much fun with a little effort.

That said, I love the idea of this achievement system - it's a perfect tutorial for the game, at least if it stops after a while. If it keeps going with various and sundry recorded "discoveries," though... not so good.
*Special resources: Not bad. I really like that idea. Granted, if it's special stones, there should be some above-ground indicator that they are in that area (like how people used to think pumpkins grew above dungeons) because I really only like having one main mine, but that can be hammered out somehow. I especially like the implications for MP.
*Survival mode: ehh...doesn't really appeal to me, I hated that aspect of New Vegas. That said, the solution New Vegas made could be the solution to this: make hunger and such optional.
*Better dungeons: Agreed, for the most part. I really would like dungeons to be bigger things with better loot, as well as more common, but that could easily go too far.
the1ultimate said:
I wish the rain lasted for longer... Oh well, that should be a simple mod at least.
The frequency was upped for demonstrational purposes in the video.
Survival mode is a known quantity - Notch has said it'll be there eventually (albeit optional); I was just enumerating the details of how it would be done (if I were the rich guy making the game, of course).

To be exact, there will be hunger and a food meter. Sleep is, as far as I know, not planned to be optional, and might be the worst idea I had up there - it would probably take away from other aspects of the game, namely nighttime combat or construction. Heat/cold, in my mind, would be for the purposes of making different biomes interesting - for example, to communicate some of the challenges of surviving in a tundra environment, or in the desert - and could be hooked into the food and health meters. Say, being in the heat causes your health to degenerate unless you get into the shade/drink something/swim every now and again; while being in the cold causes you to use food twice as fast. Just anything to make the biome you're in matter for more than just scenery.
 

Hollock

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Jun 26, 2009
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This will be good. But my computer is slowing down and I can't multi task with it open which bugs me. I know I should just be enjoying that which is minecraft alone but still. I love the beds!
 

Alar

The Stormbringer
Dec 1, 2009
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So, let me get this straight. You're calling the achievement system 'quests'? But... they're not quests.
 

Dexiro

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Dec 23, 2009
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RikSharp said:
thing that gets me though.
if the weather can detect when you are under something, how comes the clouds cant detect that they hit an object?
Because Notch hasn't coded the game to make clouds collide with things? There's no reason for clouds to collide with objects really, unless you want them to do something fancy like dissipate into smaller clouds when they hit stuff.
 

Liudeius

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Oct 5, 2010
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Unfortunately achievements aren't quite as good as quests.

That would be really cool if lightning could start fires (it struck sand, not something flammable). There would finally be a good reason to build with stone over wood.