pyroghast said:Awww, but survival/normal mode is just a creation tool/sandbox. I'm the type of gamer that doesn't know what to do when someone says "go play" and hands me a bunch of things. Goals man! Everyone needs goals. The clearer the goals the better. Still I suppose a lot of the Minecraft user base enjoys the game as it is just fine, I wouldn't ask them to change it for gamers like me. I just won't play it.Centrophy said:quests would ruin the pure survival aspect of the game and Notch knows it and said that if he were to add a story it would be in an "Adventure Mode" sepret from survival mode. these achievements are the closest thing to quests Minecraft Survival Mode will probably get.whiteshark12 said:Aww, just an image? I kinda wanted to harvest some clouds.RikSharp said:snipwhiteshark12 said:Rather late on this, this has been common knowledge for the last 2 days.
snipThe game looks a lot better than from what I remember of it. I'll probably have to try it in the next few updates, hopefully after some quests are added.
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I think its a reference to Super Meat Boys "bandage get" phrase but im not sure someone please correct me if im wrongSturmDolch said:Looks pretty cool.
I'm not liking the "Achievement Get", though... Bad grammar = funny, correct am I? In actual not really, I say for you, because that to the is what now bad.
Fixed that for you Tom. Or are you a bat? Gasp! Tom is the Manbat!Tom Goldman said:A good rain is also accompanied by scary flashes ofthunderlightning.
as far as i know, it's both based on SHINE GET! [http://tvtropes.org/pmwiki/pmwiki.php/Main/ItemGet](->tvtropes) from the japanese super mario sunshine.pyroghast said:I think its a reference to Super Meat Boys "bandage get" phrase but im not sure someone please correct me if im wrongSturmDolch said:Looks pretty cool.
I'm not liking the "Achievement Get", though... Bad grammar = funny, correct am I? In actual not really, I say for you, because that to the is what now bad.
Considering the way it looks at the beginning, achievements will be used for some sort of tutorial system in the beginning, which is great. Also, I don't think you'll have a lot of any "collect x wood"-type achievements. They probably want to make achievements a way to encourage players to think outside the box while keeping them funny and irrelevant to the game world itself.WildSeraph said:God, I just spent 20 minutes arguing with a friend about the achievement system. He thinks that it'll ruin a game made for doing whatever the hell you want. I tried convincing him that you don't need to touch the achievements or stats if you don't want to, but he won't listen.
I myself am quite excited for this update. I haven't really played Minecraft much in a long time, but I think I'll come back to it. Really amazes me how far it's come since Scott Ramsoomair put up a link to the incredibly simple survival mode that doesn't resemble this new thing at all, and made one page of VGCats about it, and immediately hooked thousands of gamers including myself. And to think, it's still given just as much attention as (if not more than) a brand-new game! I commend Notch for making such a beloved and amazing thing, as well as for keeping with it through all the buggy and hair-pulling problems.
Answer me this, though: How does one go from making what's quite possibly the most famous wide-open sandbox ever... to a card game?
I wish.samsonguy920 said:Fixed that for you Tom. Or are you a bat? Gasp! Tom is the Manbat!
He still won't have any of it. Even if it's just a tutorial and a few creative goals you could set yourself to, he is convinced it "dumbs the game down" and "ruins the fun of figuring things out on your own". Sure, I'd be disappointed if something like Dwarf Fortress were made painfully easy, but that doesn't mean it has to be near-impossible for newbies!Femaref said:Considering the way it looks at the beginning, achievements will be used for some sort of tutorial system in the beginning, which is great. Also, I don't think you'll have a lot of any "collect x wood"-type achievements. They probably want to make achievements a way to encourage players to think outside the box while keeping them funny and irrelevant to the game world itself.
Dwarf Fortress... is a chapter of its own. I'm playing eve for nearly 6.5 years now, and that game is straight forward in comparision to dwarf fortress. I still only understand half of it.WildSeraph said:He still won't have any of it. Even if it's just a tutorial and a few creative goals you could set yourself to, he is convinced it "dumbs the game down" and "ruins the fun of figuring things out on your own". Sure, I'd be disappointed if something like Dwarf Fortress were made painfully easy, but that doesn't mean it has to be near-impossible for newbies!Femaref said:Considering the way it looks at the beginning, achievements will be used for some sort of tutorial system in the beginning, which is great. Also, I don't think you'll have a lot of any "collect x wood"-type achievements. They probably want to make achievements a way to encourage players to think outside the box while keeping them funny and irrelevant to the game world itself.