Witty Name Here said:
I find it a bit ironic that so many people are basically saying "Screw you Notch!" For trying to sell mods... Even though a beloved gaming company like Valve does it and gets no-one calling it out, Counterstrike, Portal, and Half-Life:Blueshift/Opposing Force were all mods, and they're both being sold by valve at the moment, what makes what Notch is doing so 'evil'?
Don't take this personally, your post was just the one that "broke the camels back". I kept seeing a lot of people saying the exact same thing.
Valve has never sold a mod. Ever. What Valve has done since the days of Counter-Strike and Team Fortress is they approach the mod team and ask if they'd like a job at Valve. As was the case with the CS, TF, and Narbacular Drop teams, they all took the offer. Then, once employed fully at Valve they were given the option of choosing their project. Obviously, they all went with what they knew. (save the Portal team. they applied their concept, loosely, to the Half-Life universe) Thus CS 1.6, TFC, and Portal were born. Valve doesn't buy and sell mods. They look for talented mod teams (comprised of programmers, artists, and designersJ) and hire them. There IS a difference.
Also, Blue Shift and Opposing Force were not mods. They were addons developed by Gearbox and licensed by Sierra. Back when Valve didn't actually own the rights to Half-Life in full. They shared the property rights with Sierra, of whom handled the production costs and marketing. Valve now currently owns the rights to Blue Shift in full, but not quite Opposing Force. You can't buy OP by itself, but only as a package deal. (even old CD keys for it don't work)
Now, as to the nay-sayers, this news isn't as bad as you're making it sound. He's not trying (yet) to gouge modders and players for their money. While I think it's a bit "power mad" to require the modding community to obtain a modding license, it's not a "Kotick" move by any stretch of the imagination. While it's partly true that this setup could help to alleviate some of the stresses of mods breaking from updates, it's also true that this will not always be the case and that this will also greatly lengthen the time in-between updates. Even the minor ones. You think it's bad enough the game's not even done, just wait until you're waiting several months for a small update.
I have to point out though, what happens later on when (sorry, if), after a number of modders have acquired their license, Notch and crew decide to start charging for the licenses? It would seem to me, as this agreement is worded, that should a modder not retain their license Notch would gain full rights to the mod. Now that may not ever happen, but the sheer possibility of it occurring with this setup is a bit worrisome.
[edit] On a side note, I'm hoping Notch changes this license policy and instead opts to do what Valve does. Either provide modder tools and support (without registration) or hire the most talented modders and let them do their own thing. It would be great to see Mojang grow it's talent base.