That sounds right. Having some kind of clearinghouse for mods will help prevent (or if prevention has failed correct) corrupted mods. It should make the environment safer an if they have a clean and easy to use interface it should give mods a higher profile and greater access to the casual player base.WanderingFool said:If im reading this right, this licence will allow modders to easily update their mods with each new patch, and will also make it easier to determine which mod belongs to which modder. Is that about right?
I don't know if that means indy mods would necessarily go away but I haven't used any at this point so the immediate impact on me would be minimal. Will this licensing program have a cooling effect for new developers? It might, but this may also mean better experience from the mods that are made. And if that means the mods are street ready with the release of a new patch, so much the better.
As for charging, if Mojang buys the mods and then choses to charge for them or roll them into the current game for free, why not? It may cost them more in the long run, but it is no reason to get bent out of shape.
By the same token, if they had a licence process and a mod marketplace to offer Minecraft mods they are essentially advertising and promoting the licensed mods.
The mod makers who are bent out of shape because of this and flaming Mojang come off like privateers who might be interested pirating my account and installing mal-ware with their mods.