Now that Fallout 4 is being teased, what would you like to see in the next installment?

Assassin Xaero

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A more interesting world. In Fallout 3, I spent countless hours just exploring D.C., but in New Vegas, the whole world was pretty boring. Basically just Fallout 3 style again, but with the weapon attachment option from New Vegas. That was really the only good thing about New Vegas.
 

Raddra

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Jan 5, 2010
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More voice actors.

It grows very immersion breaking when you get the same handful of voices over and over. I know they can't get one person for every NPC, but the more they have the less of a problem it is.
 

IamLEAM1983

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Aug 22, 2011
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I only have one request, and it seems fairly impossible to fulfill.

I want to play as a Ghoul. Lowered stats, maybe an Intelligence bonus, less life, a harder time at being socially acceptable.

I love me some Nosferatu in the Vampire canon, and I love me some Ghouls in Fallout.

That is all.
 

dfphetteplace

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They should set it in the Great Lakes region. The twist at the end could be no bombs were ever dropped on Detroit, it is just that much of a shit hole. The surrounding areas were bombed, and you have the vast wilderness of northern Michgan, with tons of water area, plus large parts of Canada. It could also include Chicago, as well as Indiana and Ohio (but no one cares about those, so whatever).
 

CaptainMarvelous

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Toxinthegreat said:
Setting it not in America. It's implied (if not directly stated) that the whole world was affected.
I'd also like to see some other variants of Super Mutants. Not just those ugly green fuckers, but differently built and what not. It's HIGHLY unlikely that every single Super mutant would be grotesquely huge built, green and vicious and Violent (All except for Fawkes). Basically; better characters all around.
I think it's stated somewhere that FEV kinda makes all the Super Mutants turn up basically the same, which is how we get Tabitha and Lily *shudder*. Admittedly, for a species called Super MUTANTS the name seems incredibly poorly chosen but what'ya'gonna do *shrug*
 

Puzzlenaut

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Pandabearparade said:
-A blank character, or at least the option to choose my own background. I do not want to be pigeonholed into playing a vault dweller with daddy issues again.
Its a hell of a lot more interesting than playing a faceless nothing with no particular motivation, and playing a Vault dweller it less egregious when your character has to ask people questions that are completely retarded if you've lived in the wasteland your whole life ("Who are Caesar's Legion?, who are the Great Khans?, Super Mutants?, etc etc. Being a Vault Dweller excuses this).

I am absolutely sick of games that feel we can't enjoy them unless our character is a bland every-man.

Fallout 3 and NV both have you start from a point of extreme weakness: shot and left to die, or exiled into the wasteland. The difference is that in Fallout 3 you've had the tutorial, in which you play through your childhood and adolescent years and grow familiar with many of the vaults inhabitants and much else, and then lose it all. In Fallout 3 you have actually lost something at the start of the game, and so you actually care, whereas your lack of backstory in NV means you have no real stake


-Far fewer super mutants. Big green uglies just aren't very compelling villains.
I agree that treating them as serious, organised villains isn't very compelling, but in terms of aggressive monsters to run across in the wasteland, they are still easily the freakiest. Raiders and bandits aren't scary, Deathclaws are similar, but they don't scream as much. Early in Fallout 3, Super Mutants are everywhere and if you're fighting more than a couple of them at once death is pretty much inevitable

-Better writing overall, especially the dialogue. Don't ever make my character say "Please Mr. Three Dog! I need to find Daddy!" like a lost kid at the mall again, for fuck's sake.
The line you are paraphrasing is just dialogue option you had at the time: the others included threatening 3-dog unless he told you, bribing him, a speech check and offering to do a quest for him.
What really needs some work is the voice-acting. Apart from a select few characters, the voice-acting tends to be very lackluster and forgettable. The worst example for me was Sunny from the tutorial of NV: she was written as a perky, happy character, but every line she said was delivered in a dreary monotone and just seemed wrong.
 

Venom 3135

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Nov 22, 2009
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Well, there are a few things....

- A much bigger map, as stated. I want more secret locations and stuff like that to look for after I've completed the games.

- Better, more interesting companions. Not much to say really, I just thought the companions from NV and 3 were mind numbingly pointless and boring.

- I want the game to have a decent hardcore mode, as everyone has said so far.

- Also as everyone has said, better dialogue

- If they make the game unplayable after the ending again I will be so fucking pissed off. Their excuse for doing this in New Vegas was pathetic

- Better story. I want a seriously depressing story-line with serious losses to the main character.

- Better wasteland/feel to the game. It needs to be more desolate and depressing. I want much more loneliness.
 

Ham Blitz

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May 28, 2009
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silver wolf009 said:
Ladies and gents, once more I introduce Fallout: Broken Banks.

Apologies in advanced, written on phone.

Several years after the unification of The Pitt, Point Lookout, and the Capital Wasteland into the Capital Empire under The Lone Wanderer, clean up happens very quickly.

Fueled by Enclave tech, Punga fruit, fresh water, and the industry of the Pitt, and trained in virtual reality simulators, the empire is growing. Their expansion south has hit what was once North Carolina, the Broken Banks.

The colleges of Chapel Hill, NC State and Duke University have remained active, now as city states sustaining themselves.

Misinterpretation of sports rivalries have sparked generations long holy wars.

Now, pressure from the Empire, the remnants of Ceaser's now defunct legion, and advanced NCR troops threaten to change things.

The player must choose to fight for one group. Do you broker a deal between the colleges and form an alliance to stand proud? Do you ally yourself with the new power of the Empire? Do you aid the Western troops?

The area spreads from Virginia to Georgia's northern tip. Coastal beaches, rolling hilly piedemont, and Western mountains. Sea travel plays a part as well, and the Nuclear Sea's beasts must be fought.

Each college has certain strong points; State's trade is machinery, while Duke's is new and effective medicine, and Chapel Hill has vast reserves of history, and religious zeal.

Before I finish, simply picture this; post-apocalyptic biplane air force in Kitty Hawk. You know you want it.
... This has to be made in to a game.

On Topic: I would like to see somewhere like New York City, or more generally, just an urban environment. While I did enjoy both FO3 and New Vegas, New Vegas' environment was more boring to traverse due to most of it being just barely hilled lands. Not sure why, but I love going through the ruins of cities in games.
Also, the dual wielding sounds pretty cool.
I know not many people want it, and I am not sure even how you could implement it well, but I wouldn't mind a coop system. One other player would probably be the limit though, or it might just get plain chaotic. Then again, not really expecting this one to ever happen outside of PC mods, and I wouldn't be disappointed if it didn't.
 

JohnGD117

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Sep 15, 2010
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Just as a kill-joy to this thread, the announcement may be about Fallout Online rather than Fallout 4. IDK how that legal wrangling ended up over the MMO, but it would seem more likely that if Three-Dog is a recurring character, they would choose to set the MMO in the Capitol Wasteland for familiarity. I would suspect Fallout 4 would be a new location entirely as others have speculated, so Three-Dog's presence seems questionable if this was Fallout 4.

Just sayin.
 

Mikejames

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Jan 26, 2012
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I don't need a bigger map as long as there's more to see or people/things to interact with.

I can understand the desolate wasteland mentality, but I want to feel like it's worth exploring.
 

TheLastFeeder

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Oct 29, 2012
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Darquenaut said:
- Mountable vehicles. As in: motorcycles. Further, we can customize them like we could houses. Hell, if they just give us a motorcycle/ car we can drive around in with saddlebags/trunk, I won't even need a house.
The People Have Spoken!

This is what I have wanted since Fallout 2
 

Grottnikk

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Mar 19, 2008
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I'd like to see (hear?) most characters have a unique voice, even if it's just a reworked/modulated version of the same actors voice. I know they had a whole bunch of different voice actors in F3, but dammit it seemed like every 3rd or 4th guy I talked to had the same voice as that little prick I beat up back in the vault.

Better AI would be nice. Every enemy seemed to just charge at me, guns or sledge-hammers blazing. Outflanking maneuvers or the use of cover would be a good thing.

More than one follower would be fun, with the ability to customize their combat behaviour like in F2.

Better VATS... VATS sucks. Even with a 100 Small Guns and a suped-up sniper rifle I get almost no chance to hit a far-off target? I'm not talking a mile away here, either. I'm talking a few hundred meters. Come on...
 

silver wolf009

[[NULL]]
Jan 23, 2010
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Ham Blitz said:
silver wolf009 said:
Ladies and gents, once more I introduce Fallout: Broken Banks.

Apologies in advanced, written on phone.

Several years after the unification of The Pitt, Point Lookout, and the Capital Wasteland into the Capital Empire under The Lone Wanderer, clean up happens very quickly.

Fueled by Enclave tech, Punga fruit, fresh water, and the industry of the Pitt, and trained in virtual reality simulators, the empire is growing. Their expansion south has hit what was once North Carolina, the Broken Banks.

The colleges of Chapel Hill, NC State and Duke University have remained active, now as city states sustaining themselves.

Misinterpretation of sports rivalries have sparked generations long holy wars.

Now, pressure from the Empire, the remnants of Ceaser's now defunct legion, and advanced NCR troops threaten to change things.

The player must choose to fight for one group. Do you broker a deal between the colleges and form an alliance to stand proud? Do you ally yourself with the new power of the Empire? Do you aid the Western troops?

The area spreads from Virginia to Georgia's northern tip. Coastal beaches, rolling hilly piedemont, and Western mountains. Sea travel plays a part as well, and the Nuclear Sea's beasts must be fought.

Each college has certain strong points; State's trade is machinery, while Duke's is new and effective medicine, and Chapel Hill has vast reserves of history, and religious zeal.

Before I finish, simply picture this; post-apocalyptic biplane air force in Kitty Hawk. You know you want it.
... This has to be made in to a game.

On Topic: I would like to see somewhere like New York City, or more generally, just an urban environment. While I did enjoy both FO3 and New Vegas, New Vegas' environment was more boring to traverse due to most of it being just barely hilled lands. Not sure why, but I love going through the ruins of cities in games.
Also, the dual wielding sounds pretty cool.
I know not many people want it, and I am not sure even how you could implement it well, but I wouldn't mind a coop system. One other player would probably be the limit though, or it might just get plain chaotic. Then again, not really expecting this one to ever happen outside of PC mods, and I wouldn't be disappointed if it didn't.
My whole spiel, or just the biplane part? I'm good with either, honestly.
 

PoolCleaningRobot

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Mar 18, 2012
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Darquenaut said:
- Why just be a human? Why not a ghoul or a super mutant? Or Glub Glub, the Lakelurk with a heart of gold?

All my this. But I would like to add sentient android and one of those cannibal vampire people from Meresty Station
 

surg3n

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May 16, 2011
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Really all I hope for is more RPG elements, more survival, more recipes. I'm as happy as a pig in muck playing the Fallout games, but they are most enjoyable when your on the bones of your ass, no water, no ammo, and have to go raiding just to survive. Like in Fallout3 when you get to the supermarket, my character was so desperate, half starving - it added a whole other layer of tension and I really enjoyed that.
 

Pandabearparade

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Puzzlenaut said:
I am absolutely sick of games that feel we can't enjoy them unless our character is a bland every-man.
Er.. what? Most games in the modern era do not give you a blank character, they give you a pre-determined one that usually sucks. It's not the same thing. Nathan Drake may be made of cardboard, but he's not a "blank character" in the sense that I mean it.


whereas your lack of backstory in NV means you have no real stake
Do you feel the same about Skyrim, Oblivion, and Morrowind? The lack of a backstory just means the player can actually play the role they want to play. That's what I want to see, Fallout protagonists more like the ones in Elder Scrolls. You, the player, determine who your character is and what his motivations are. It's hard to do that when the game gives you a backstory, an age, and parental abandonment issues.

they are still easily the freakiest.
I prefer the cazadors, myself. Super mutants always looked too silly to be scary, to me. The things are pretty fucking scary in the real world, too.

The line you are paraphrasing is just dialogue option you had at the time: the others included threatening 3-dog unless he told you, bribing him, a speech check and offering to do a quest for him.
I guess my point is that the dialogue options are very, very bad. They never give the protagonist anything intelligent to say in Fallout 3.

What really needs some work is the voice-acting. Apart from a select few characters, the voice-acting tends to be very lackluster and forgettable. The worst example for me was Sunny from the tutorial of NV: she was written as a perky, happy character, but every line she said was delivered in a dreary monotone and just seemed wrong.
New Vegas had a cast of people who sounded really bored. Fallout 3 had a cast of people who had the opposite problem, they over-acted to the point of sounding ridiculous (there are exceptions in both games, of course, just generalizing).
 

Pandabearparade

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Mar 23, 2011
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JohnGD117 said:
Just as a kill-joy to this thread, the announcement may be about Fallout Online rather than Fallout 4.
Oh God.. why do you have to stomp on my heart like that? I don't even want to think about that possibility.
 

Fijiman

I am THE PANTS!
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Dec 1, 2011
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Dwarfman said:
I like most of your ideas. Since Skyrim, I'm sure dual-wield and building your own shelter will come into play however I'd like to see the build your own manor house expanded and turned into a build your own settlement complete with all the usual pros and cons that go with such a thing ie growing food, recruiting specialists, building facilities, holding off raiders and mutants etc
Dual-wielding would be a fun addition to the Fallout games. And while I always wanted to make a house out of the structures the Enclave uses for outposts in Fallout 3, I think that being able to build and organize your own settlement might be a bit much.

I agree with the super mutant and brotherhood/enclave angles. They have been done to death. They should without doubt be there but in the background maybe a side quest or three but that should be it. I'm sure there's plenty of other crazy shit in the wastelands they can come up with.

More quests, NPCs, bigger world. Hell yeah can't disagree with any of that.
It would be interesting to see what they could come up with for a new bad guy as well as what they would do with a larger world.

More craftable items. Although maybe a simplification of the ammo press in New Vegas, way too much crap to salvage and recycle for its' own good.
I agree. It annoyed me how in New Vegas they had the same amount of miscellaneous crap scattered about the Wastland as there was in Fallout 3, but there was even less you could do with it. I still want a use for the damn wood chipper. Damn thing weighs 50lbs and there's not a damn thing to be done with it.

And on that note more interaction with items around you. I always found it amusing that you can't use the stove to cook your gecko al orange but an old car tire and fire pit out the wastes does just fine. And if things don't work then you can use your skills to repair them and then use them.

Vehicles and ridable mounts. They did it in Skyrim with the carriages maybe you could have transport caravans at the major settlements that help people move - quick travel - to other settlements safely. I've never understood why we have dogs, two headed cows but no horses. And why not some vehicle related quests. Maybe your hero uncovers a copy of 'Zen and the Art of Motorcycle Maintenance' and a quest opens up for you to gather the right shit and put together a wasteland road hog! Or maybe a quest involving a settlement like the Boomers set in or near and old military base. Help them defeat the big bad by bringing the 'Animal' back to life - which could be an old tank.
More interaction with the environment around would be interesting. For the personal modes of transportation they could go with the motorcycle like you mentioned, or they could go with the slightly more entertaining route of letting find one of the robot pony things that we saw in Fallout 3 and use that for your transportation. And I want to drive a tank.

Have your side quests matter in the grand scheme of things. I know you get radio announcements about your exploits and towns disappear or not in some quests, but nothing really changes in the grand scheme of things especially in Fallout 3. If you help a settlement to the extreme of the quests available then the place should look better, be cleaner more populated with richer merchants and such. Help out the caravans and if you see them they'll be better equipt to take on the wasteland. Make Harry the mutant tree-man grow and the oasis he's in should expand and trees should start growing.
Having side quest have a bigger impact on the surrounding world would be pretty cool and would definitely make you think more about your actions.

Texas Joker 52 said:
Personally, I just want to see the same repair system that New Vegas had, implemented in Fallout 4, or however it'll end up being called. That includes the Jury Rigging perk. Those two are my main must-haves to really make it great.

But, besides that, being able to craft Weapon Repair Kits would be nice, as well as an armor variant thereof, not to mention being able to re-load ammo. Basically, let us be as self-sufficient as we can be, when it comes to things like food and stimpaks, ammunition, and maintaining our gear.

It would also be really cool to have more variety in weapons, similar to New Vegas, but not focus so much on conventional weapons as well as make sure each weapon has its own unique feel.

Of course, there are the other standby requests: Tighter controls, better character customization, the ability to sprint, and so on.
I agree with pretty much everything you just said.

The thing I want to see is an option to either have the usual VATS system or more of a bullet time system because, let's face it, VATS tends to be more useless than it should be. I think it's safe to say that most of use tended not to use VATS as much in New Vegas due to iron sights being so useful.