Now that Fallout 4 is being teased, what would you like to see in the next installment?

Windcaler

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Well I think the only places they havnt touched in North America are the pacific northwest and the entirety of Canada. I would be interested in both, especially with Oregon's huge forests which I doubt were wiped out considering large populations like portland have even larger areas of rural land nearby.

Quebec is another place Im pretty interested in but its because Quececois have always seemed like a very independant people to me. Almost like theyre their own country rather then part of Canada. Im curious what the fallout universe would do to further build on that independant streak. The only time I ever saw it touched on was in the Rifts table top game were Free Quebec became a super power in and of itself with a unique identity and philosophy of freedom

They could also go just about anywhere outside the US. To my knowledge the only place touched on outside of the US was Mexico during Raul's backstory but then I dont remember much from fallout 1 and 2

Oh and no more Fallout: Wild west edition. I had enough of that in New Vegas
 

sb666

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I want to see Obsidian do the writing because Bethesda can't write an interesting story to save their lives.
 

Leonardo Huizar

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s69-5 said:
Leonardo Huizar said:
-Every Lvl up: build up stats skills & +1 perk and all perks should be stackable. It would force somebody to think REALLY hard on what they want

-Choice Perks: You pick whatever perk you want and power up your character however you want for your adventure needs

How exactly does this differ from Fallout 3 or F:NV?
You pick your stat boosts + 1 perk per level already.
ETC ETC

Im sorry at the top of that post i wrote "PERSONALLY SPEAKING", and youre trying to pick a fight because...?
They were some thoughts i wanted to share, whether Bethesda does or not is not a problem with me

In NV you pick one every 2 lvls, where as FO3 once every level, or did some of us play a hacked version?

I know exactly how SPECIAL works, and when i did do my runs with NV i go back and forth with the FO Wiki to level up my character THE WAY I WANT TO. My problem is its pointless if youre trying to level up a skill you want to use for. Using guns is too OP for me, and the shotgun is terrible up close and i might as well punch or swing away. As for Perception and Agility, whose to say cant do it with perks. Theres NO DIFFERENCE between AGL 1 & AGL 10 when it comes to walking and would only benefit players who want to spam the VATS or level up to get certain perks. PER is for explosives/lockpick/awarness bonuses and can be upgraded by perks which seems more accessible to use as opposed to having to only upgrade at the beginning or using a arbitrary SPECIAL+ perk just to get another perk you want when you level up next time... and this is much worse in NV where you need +4 Lvs to get the perk you want

Selling Stimpacks *head slap* WHY DIDNT I THINK OF THAT OH WAIT THATS SILLY BECAUSE WHATS THE POINT IF ALL THE VENDORS HAVE A LIMITED AMOUNT OF CAPS TO GIVE AND IM JUST WASTING MY TIME TRAVELING IN CIRCLES WAITING DAYS SO CAPS CAN REGENERATE

As for the vernacular i use online: and I should give two rats craps about the writing standards... on a video game forum ...because im being graded

Well LOLWTFBBQ
 

Pandabearparade

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Leonardo Huizar said:
As for the vernacular i use online: and I should give two rats craps about the writing standards... on a video game forum ...because im being graded

Well LOLWTFBBQ
This forum isn't really a place where that argument applies. Check the forum rules, you're supposed to put some effort into your communication. I'm not trying to be mean, but it is genuinely difficult to understand what you're trying to say.

sooperman said:
I couldn't find this one so I'll offer:

-The ability to be genuinely evil. Fallout 3 had such a pathetic "evil" lean that it never made any sense to include it.
Agreed on this one, too. Though I never play an outright evil character, it would be nice to have some evil options that actually make sense. Bethesda's "evil" choices are always of the stupid-evil variety - I want to see evil choices with a clear motivation*, not just arbitrary actions done purely "fur teh evilz!1". Evil doesn't mean retarded, Bethesda!

*Why exactly did Mr. Burke want Megaton blown up again? Shamus of Twentysidedtale did an awesome article on that quest a few years ago brilliantly breaking down how fail that quest was.
 

viking97

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One major request; Ditch fast travel and develop some kind of in universe means of transportation. Horses, Motorcycles, even a broken down teleporter from the aliens of mothership zeta would be fine. I can't stand the way fast travel is done in bethesda games, it breaks immersion so much.

Also, a less buggy product would be GREATLY appreciated

EDIT oh yeah i forgot, i'd also like to see a lack of the karma meter. You could keep everything else the same, but let me decide if my actions are justified or not dammit.
 

teebeeohh

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i want new england
i want the old design of energy weapons back, it's fine to have some that look like they have been build from junk (because they are) but it makes no sense to have a weapon build by the enclave to look like that.
in general: it's been hundreds of years since the war and no matter where they set it there will be some kinda of organized power (think NCR) is most equipment is probably not scavenged and thus from before the war but new or at least rebuild from old stuff.
allow me to raise my skills past 100(at least weapons)
and i want more skills effecting each other. have high medicine? great, more crit chance and damage against humans and human-like enemies, repair gives you more damage to robots and allows you easier lockpicking, science allows you to do crazy shit with weapons like fire grenades with rifles or overload energy weapons to use as grenades. i basically would like non-weapon skills to also give you an edge in combat.
 

Zef Otter

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How bout more types of Baddies? :eek:

Or ones where you need a different way of fighting other then "shoot it to death"

More traps would be fun.

Also More exploring and more access to buildings.

Maybe more lore?

I don't mind if they make places more creepy looking like the dunwich building in Fallout 3 and that book you have to destroy using that pillar/
 

SajuukKhar

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Pandabearparade said:
*Why exactly did Mr. Burke want Megaton blown up again? Shamus of Twentysidedtale did an awesome article on that quest a few years ago brilliantly breaking down how fail that quest was.
Because Tenpenny asked him to because Tenpenny considered Megaton an eyesore on the face of the wasteland that bothered him during his "wasteland safari" hunts where he would stand on top of his tower and shoot people with his sniper rifle.

In short tenpenny is a dick.
 

EeviStev

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Mar 2, 2011
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New uses for skills, for example:
Repair: the ability to modify/customise (or even build from scratch) your robot companion and power armour.
Repair and Medicine: make cybernetic augmentations to your body, eg. spring-loaded legs for super-jumping, grafting laser beams onto your forehead.

Make the walking and jumping animations look less like you're ice-skating and moon-jumping, respectively.

That's all I got for the moment.
 

scorptatious

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May 14, 2009
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Pretty much take anything from New Vegas and improve upon that. I'd love to see more awesome characters like Veronica, Arcade, Boone, ect.

A larger wasteland. After playing New Vegas so many times, I feel it's just a LITTLE too small.

Less bugginess. It really bugs me when a I can't complete Raul's personal quest because one of the important NPC's I have to talk to disappears altogether from the game world because I decided to do the Boomer's quest arc before even seeing Raul.

A more "hardcore" hardcore mode. I really liked the idea, but I'll admit, it was kinda easy to find the amount of necessities I needed and more from past the early game onwards.

New Vegas was awesome, and I'd love to see the developers take what's in that game and crank it up to 11. Or at least improve upon it slightly.
 

Hectix777

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TEXAS PLEASE OH MIGHT BETHESDA, TEXAS! I know the Steel Brotherhood games took place here but we can all agree that's not an actual Fallout game. It's a strategy game with Fallout on the cover (haven't played it, can be good or bad, I have absolutely no clue and I will not say I prefer of hate it one way or the other), but Texas has so much history and tech. Imagine exploring the ancient ruins of Texas Instruments filled with robots and never released WW3 weaponry all leading up to an encounter with a cyborg or a cryo frozen survivor of the war, wouldn't that be cool? The Alamo, riding around the state on some form of horseback, feeling like an actual cowboy on the ruined frontier. There's also some added level of dystopia when touring through places like Dallas or Austin and seeing giant towers reduced to nothing or famous amusement parks turned into bandit or refugee camps and the animatronic mascots turned into attack-bots. The Capital Wasteland was haunting, yeah, but more could be said if it was in New York. I'd also love a DLC that took you down to New Orleans where you would have to wrestle a mutant 'gator and deal with all sorts of crazy voodoo magic.

That's my two bits. So, Texas. Yeah.
 

Fappy

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Pandabearparade said:
Terminate421 said:
Setting it in Atlanta,
Are there many landmarks in Atlanta? I think Bethesda wants cities with big, flashy set pieces that are easily recognizable.
There are a fair amount of landmarks... but you can't really compare it to DC. DC is practically one big landmark.

I agree that Atlanta would be a pretty cool locale!
 

Pandabearparade

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SajuukKhar said:
Because Tenpenny asked him to because Tenpenny considered Megaton an eyesore on the face of the wasteland that bothered him during his "wasteland safari" hunts where he would stand on top of his tower and shoot people with his sniper rifle.
Completely wrong. If you talk to Tenpenny he says that all he did was mention in passing that Megaton was an eyesore and Burke interpreted that as a request to blow it up. Tenpenny also requested the town be evacuated first, when Burke brought the idea up. Tenpenny isn't the jerk, between the two.

Also, it's kind of a pathetic justification for blowing up the second largest settlement in DC, which was the point to begin with. There are lots of 'evilsauce' things to do in Fallout, but for the most part they're nonsensical "for the lulz" evil, and not really believable.
 

Karoshi

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Pandabearparade said:
SajuukKhar said:
Because Tenpenny asked him to because Tenpenny considered Megaton an eyesore on the face of the wasteland that bothered him during his "wasteland safari" hunts where he would stand on top of his tower and shoot people with his sniper rifle.
Completely wrong. If you talk to Tenpenny he says that all he did was mention in passing that Megaton was an eyesore and Burke interpreted that as a request to blow it up. Tenpenny also requested the town be evacuated first, when Burke brought the idea up. Tenpenny isn't the jerk, between the two.

Also, it's kind of a pathetic justification for blowing up the second largest settlement in DC, which was the point to begin with. There are lots of 'evilsauce' things to do in Fallout, but for the most part they're nonsensical "for the lulz" evil, and not really believable.
The quest may have been affront ot logic, but it was a very memorable and (ahm) fun one. Everybody wants to see big explosions. Everyone. Apart from that, it is nice to see a quest that left an impactful mark on the world (unlike many others).
 

SajuukKhar

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Pandabearparade said:
Completely wrong. If you talk to Tenpenny he says that all he did was mention in passing that Megaton was an eyesore and Burke interpreted that as a request to blow it up. Tenpenny also requested the town be evacuated first, when Burke brought the idea up. Tenpenny isn't the jerk, between the two.

Also, it's kind of a pathetic justification for blowing up the second largest settlement in DC, which was the point to begin with. There are lots of 'evilsauce' things to do in Fallout, but for the most part they're nonsensical "for the lulz" evil, and not really believable.
Actually, Tenpenny says he complained that it was an eyesore, and then Burke OFFERED to take care of it for him. Burke didn't just go off on his own to blow up the city, he asked Tenpenny if he wanted it blown up, and Tenpenny was like "sure".

Furthermore, Tenpenny states that, while he asked Burke to suggest they vacate, "certain sacrifices must be made", and "It was all a matter of time. Think of it as helping along the process of natural selection. Don't lose any sleep over it", and that's his dialog taken directly from the GECK.

And yes, his motivations are pathetic, that's the entire point. Hes a man that has lived in "the high life" for so damn long, basically a god, that hes gone power mad, and doesn't see people not as well off as him as even people.

He, and all of Tenpenny tower, is supposed to be the ultimate cipher for the aristocratic elite that cares nothing for the general population.
 

DefinitelyPsychotic

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It'd have to be somewhere in the USA of course, otherwise it wouldn't be Fallout; but to be honest, I haven't the slightest idea. DC and Vegas were both great locations. Maybe they should visit Boston? Granted, it might feel too much like DC in a way, but it'd be a nice change in many others. Or maybe even... dare I say... Manhattan?
 

Psycomantis777

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A few more buildings. I mean, I know everything's been nuked an' all, but routing through the ruins of a colossal, broken, lifeless city just sounds like a lot of fun, and the visuals could easily be impressive, perhaps add more scary stuff. There was lots of gore in 3 and NV, but there's plenty of room for fear and suspense.
more improvised weapons, I'm surprised it took them so long to put in molotovs, and even then only in the DLC...