Ultratwinkie said:
1. plants do not give a shit about radiation. plant life would flourish as animal life does.
actually plants get effected by radiation just like everything else, they aren't immune to radiation, in combination with an actual
bombing, another thing plant life can't handle, plants would be in deep shit. The only reason why Chernobyl has plant life is because it was only radiation, and not a bombed to shit as well, and so they had time to adapt. If plants shall survive hostile conditions, it's pretty essential that the transition to those hostile condition aren't so violent you don't survive the shift, kind like if someone, I don't know,
dropped a fucking nuclear bomb on them. Also, even if they managed to survive, they will also have to adapt to the climate changes induced by a nuclear apocalypse, on top of that there's also the fact that they could be poisonous through radiation, to everything that eat them. I'm pretty sure the only creature we have alive today that can survive a nuclear apocalypse, is the cockroach, and that's not even because it's immune, it's because radiation is most harmful when you replicate your cells, and cockroaches only replicate their cells when they change hide. So even they aren't safe, as they would have to change at some point.
2. the GECK isn't a magical machine, its a grab bag of survival tools and machines used to create cities like vault city, not restore the world to pre-war conditions. "terraforming" is BS created by bethesda because they still follow the "magic" rule of elder scrolls.
actually it is pretty magical, given that it's the size of a suitcase and has a cold fusion power source. I also understand that there was a tribe in F2 that managed to use the geck, even though the geck was intended for people who could read, they also called it the Holy GECK, sacred, and magical, because it could change the Wasteland into fertile land again.
You don't think ghouls and giant growth through radiation to be magic either I take.
ChupathingyX said:
But thats my point, why does the GECK just blow up like that? It shouldn't, it isn't an explosive device, it's a device that contais many tools that can be used to create a sustainable environment, if GECKs just blew up like that then how did Vault City get started?
I don't know, to me it's impossible either way.
Also you have to look at it this way. Super mutants, ghouls, rad-creatures, they're just ambience mostly, they represent a cruel and unforgiving world that was caused by humanitys insatiable greed and now they need to fix their own mess. The creatures just add to the horror of nuclear war, they represent the harsh realities of war. Aliens were never part of the Fallout lore in any game, including Tactics and BoS. But then suddenly Bethesda decide to create an entire storyline based on the aliens. They have nothing to do with humanity, they weren't created by us, they're not a result of the war, they're just an addition, and remember that creashed ship from F2 was an easter egg, nothing more.
I disagree, I find the ghouls and rad scorpions to be a symptom of the fact that this was imagined by a 1950's play on fears, nothing of it speaks of war to me. Aliens were never part of the lore but they were part of the fears that 1950's played upon. It may have been an easter egg, but it's not out of the universe, because aliens were part of the 1950's.
Also yes the original Fallouts were about rebuilding society and how humanity would act in a new world, that was stated mostly by the developers in old interviews. Bethesda took the stuff from those games and did what they wanted with it. A really stupid thing they did was make all the super mutants stupid (except Fawkes and Uncle Leo, although they still had the stupid voice). In F1/2 SM's were not stupid, a few were, but defianately not all of them. Also a lot of them had normal sounding voices, not constipated ones. Just look up Marcus, who also appears in Fallout: New Vegas, his voice is completely normal, also Neil also has a very normal voice.
Aren't the super mutants in F3 a result of them trying to replicate themselves, I mean if the mutants that started this were dumb, then it isn't far fetched that they can't replicate the conditions needed to make a "perfect" super mutant.
Finally Bethesda did not create the mood perfectly, it isn't all just about hope and despair. If people just sit around all sad and hoping for someone to save them, they'll never get anywhere, they have to take action. The NCR know this well and as soon as they found out about Hoover Dam, bang, they were there and now they pay for it by getting entangled in a war.
Same with the BoS in F3, they decided to help the people, and as such disobeyed the code of the BoS and so was cut of from their homebase, and some of their people deserted, not liking what Owyn Lyons did with the group. And now they were in an otherwise eternal struggle with the super mutants.
Fallout 3 goes more like; daddy left, go rescue him, evil Enclave show up and be evil, knights-in-shining-armour BoS save the wasteland by destroying the evil President Eden and the evil Col. Autumn. In a way it's almost Tolkienesque. At least in Fallout 1 the Master gives many reasons as to how what he believes is good and what he is doing is the right thing to do.
The enclave aren't necessarily evil, they just have a different solution. None of these people are evil, talk to Presentent Eden with a higher speech skill.