Obsidian: Fallout New Vegas Has Bugs Because It's Big

Jul 22, 2009
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Just had my first 'big' glitch.

My follower has randomly disappeared and the game is certain that she's still following me...

Wish there was a way to get rid of followers without talking to them -.- or allowing you to hire other followers which instantly dismisses your current one.

EDIT: Now that was weird... I was saving some hostages from the Caesers legion when a bunch of their reinforcements showed up, I used the NCR radio to call for Trooper back up and my follower suddenly appears out of nowhere and punches one of the officers in the face with a powerfist.

Freaking hilarious, and amazingly I've got my follower back!
 

Acidwell

Beware of Snow Giraffes
Jun 13, 2009
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Its the same engine as fallout 3, this is basicly a map-pack, why are there so many bugs, did they really need to mess with the save system, it always worked fine for me.
 

Dioxide20

New member
Aug 11, 2009
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Pathetic. Obsidian screws up more games then they make good games. Remember Alpha Protocol? No? It was the last great flop this company released and it came out less then a year ago!
 

DE619

New member
May 17, 2010
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Its just a case of a few people speaking louder than others. I've been playing this game since it came out and came across two bugs. One was the dog's eyes were off to the side and another one was this random mailbox thinking it was a Bloatfly and tried to attack me. Since the patch I have seen neither one.
 

SturmDolch

This Title is Ironic
May 17, 2009
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Lord_Gremlin said:
Oblivion. InFamous. Prototype. Saints Row 2. Many others. All big. All playable. Shitheads at Obsidian are inexcusable. We're not talking about some bugs, we're talking about completely broken game.
Whoa what? Oblivion is the buggiest game I have ever played. I bought it on PC, then it started screwing up after a while. I bought it on Xbox 360 since I loved it so much. And of course it screwed up again. And Saint's Row 2 is a close second, not to mention it's almost unplayable without a gamepad.

But why are we blaming Obsidian? Bethesda is the one that releases the buggy wrecks to begin with. Yes, Obsidian could have fixed them. But the problem stems from Bethesda's shoddy engines.
 
Apr 19, 2010
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Since I've been playing offline I haven't had a patch yet and I've only noticed a couple of enemies falling through the world and that I can't convince the centurion to give me his helmet.
 

WrongSprite

Resident Morrowind Fanboy
Aug 10, 2008
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This is being blown way out of proportion. Half the people playing probably haven't even played New Vegas. It kicks Fallout 3 into the dirt, I can live with a couple of minor bugs, that havn't affected my game at all.
 

ClassicJokester

I Love You.
Apr 16, 2010
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ZippyDSMlee said:
HeySeansOnline said:
So who wants to have a most hated contest, Bobby Kotick, Jack Thompson, or Obsidian, who do you despise the most?
What? A guy who wants to charge you money for EVERYTHING in a game, separately; a man who tried to destroy video games; and a developer that made a game which is buggier than most. Hmmm.
 

Dark Prophet

New member
Jun 3, 2009
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I don't know about vegas personally but I have kept myself up to date with the game and it's multiple bugs and what I have seen so far is that most of them are graphical and happen randomly. Those were present in Fallout 3 also(I have the goty)and were mostly annoying and broke the immersion somewhat so nothing game braiking unless of course it starts to happen very often. But unfortunately there are bugs that will brake the game like if NPC disapears and you can't take a quest or something or if you go into a room and the door locks itself and you can't get out so you have to reload your previous save. Those too were present in Fallout 3. And like said before they had 2 years to fix that shit. It's the same bugs how the hell does the game being big excuse that. But of course there are new ones like the infamous rolling head bug.
 

joshthor

New member
Aug 18, 2009
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I agree with them. at least they are trying to get it fixed fast. programming is freaking hard and your going to end up with problems, particularly in bigger programs. even writing smaller programs i can end up with a problem that is simply one letter different than what i was supposed to put and it can take me hours to a day to find them. (im not talking about program breakers, im talking about little tiny problems)

3D is extremely hard too. laying out a bone structure and model with no problems and no clipping is hard and annoying.
 

darth gditch

Dark Gamer of the Sith
Jun 3, 2009
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Why do I have a feeling that if they delayed the game another 2 years because of bugs, there would be equal uproar?

So I ask you, are you having fun with the game?

Also, to play Devil's Advocate against the whole "it's a map pack expansion."

Um.....what? There new guns, a new faction system, gambling games, new outfits, new story. The similarities include same engine and same background world. So by the logic that it is nothing more than an expansion pack, Oblivion was an expansion on Morrowind with better graphics, All of the Halos were map packs, same with COD. Half-Life 2, also just a map pack with new story. Hmm, all of the GTA's, map packs with Red Dead Redemption being a Western map pack. Assassin's Creed 2 just takes place in Italy, so that can't be a valid sequel either.

Tell me, what would have made New Vegas a good sequel or spin off then if not new quests, some new weapons and a different map. What more do you want?
 

Quiet Stranger

New member
Feb 4, 2006
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darth gditch said:
Why do I have a feeling that if they delayed the game another 2 years because of bugs, there would be equal uproar?

So I ask you, are you having fun with the game?

Also, to play Devil's Advocate against the whole "it's a map pack expansion."

Um.....what? There new guns, a new faction system, gambling games, new outfits, new story. The similarities include same engine and same background world. So by the logic that it is nothing more than an expansion pack, Oblivion was an expansion on Morrowind with better graphics, All of the Halos were map packs, same with COD. Half-Life 2, also just a map pack with new story. Hmm, all of the GTA's, map packs with Red Dead Redemption being a Western map pack. Assassin's Creed 2 just takes place in Italy, so that can't be a valid sequel either.

Tell me, what would have made New Vegas a good sequel or spin off then if not new quests, some new weapons and a different map. What more do you want?

I'm sorry, but that is no way true (the expansion thing) it's its own game
 

A Pious Cultist

New member
Jul 4, 2009
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That argument might even hold weight if every tester that ever identifies themselves as working on these sorts of titles hadn't already come out and said how they caught all these bugs but that their reports were ignored or forcibly changed to low priority bugs as long as they didn't crash the game.
 

xDHxD148L0

The Dissapointed Gamer
Apr 16, 2009
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Every game they make turns out to be like this, why don't they just learn and polish the game more before they release it?
 

Random Argument Man

New member
May 21, 2008
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The sad thing about Obsidian is they really need to reform their design team.

I do beleive they could make great games. However, they don't polish. I would also fire the guy that decides the release date.

The thing that could help them is a "It will be released when it's done" approach.
 

Mcface

New member
Aug 30, 2009
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The fact I ran into a bug 5 MINUTES INTO THE MAIN STORY TRAINING MISSION. proves obsidian has no fucking clue about what they are talking about.

The dogs eyes in the tutorial mission bug out and can be seen on the side of his head, just floating.

In just about everyone I talked to, before the hotfix, no one could fight human NPCs because it would make them lag so bad.

Also, all they did was fool around with the engine that has already been made. And in a setting with textures that have already been made. they STILL fucked it up.
 

TilMorrow

Diabolical Party Member
Jul 7, 2010
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They should have done what Bungie did when testing Halo 3 (with a different number of testers of course). Get 30 testers to jump over 100 times in each square foot of the level to check whether the game crashes or not. Jks. But If the game is so huge they should have probably tested it for a extremely long time to make sure there was no bugs. I mean fallout 3 was a pretty good indication of bugs popping up and ruining the players fun (Big Town anyone?).

Edit: I also should add that we should have expected this after the fail that was Alpha Protocol. I really thought that game was going to turn out good.
 

BreakfastMan

Scandinavian Jawbreaker
Jul 22, 2010
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One question: Why all the Obsidian hate? The game is released 2 years after the previous game, which means work was probably not started on it until about a year and a half to a year ago (which is a quarter of the time it took to make Fallout 3). Do you expect it to be bug free? I find it amazing that they actually managed to have it content complete by this time.