So when did you have time to play NV?SurfinTaxt said:Played Fallout 2 for the first time about 2 months ago, and Fallout 3 about a month ago for the first time so 100$ please.
So when did you have time to play NV?SurfinTaxt said:Played Fallout 2 for the first time about 2 months ago, and Fallout 3 about a month ago for the first time so 100$ please.
And did you finish Fallout 2? Did you like Fallout 2?SurfinTaxt said:Playing it atm. Im currently at the end of the Legion questlinekrellen said:So when did you have time to play NV?SurfinTaxt said:Played Fallout 2 for the first time about 2 months ago, and Fallout 3 about a month ago for the first time so 100$ please.
I don't think so. The cancelled project is rumored to be a next-gen xbox game, while the WoT deal is for current-gen consoles.krellen said:I'd be willing to bet the recent layoffs are linked to the WoT deal falling through.Irridium said:The South Park RPG and a game adaptation of the Wheel in Time books. Though the latter is still in the very early stages.
It's the same setting, rather than a transplant to a new setting. A civilisation that makes sense to exist 200 years after the bombs, instead of some strangely stagnant place inexplicably unchanged after two centuries. Better dialogue. And it has the NCR, which has always been more the soul of Fallout to me than the Brotherhood.SurfinTaxt said:Also Im curious as to what makes you think NV is more akin to the orginals. I mean, I know marcus is in it, but other than that not so sure. One thing that is unquestionably better in NV is the music. It definitely reminds me of FO2.
That's how I felt about almost the entirety of Fallout 3, actually. Especially the Mall. Oh god, the Mall. I HATED the Mall.SurfinTaxt said:Btw, doesnt the actual strip feel like a gimmick to you? I mean, its barren. Theres almost nothing to do
Well you live in it.krellen said:It's the same setting, rather than a transplant to a new setting. A civilisation that makes sense to exist 200 years after the bombs, instead of some strangely stagnant place inexplicably unchanged after two centuries. Better dialogue. And it has the NCR, which has always been more the soul of Fallout to me than the Brotherhood.SurfinTaxt said:Also Im curious as to what makes you think NV is more akin to the orginals. I mean, I know marcus is in it, but other than that not so sure. One thing that is unquestionably better in NV is the music. It definitely reminds me of FO2.
And NV was written by the same guy that wrote FO2 (the aforementioned Chris Avellone.)
Also, Mark Morgan's music. FO3 didn't use it. NV did (the music in NV shouldn't just "remind" you of FO2. In many cases, it's exactly the same track.)
... Actually, how can you not think NV is more like the originals than FO3? How was FO3 anything like the originals? Does the presence of Nuka Cola and Corvega create similarity for you?
OT: According to figures posted on Wikipedia, New Vegas outsold Fallout 3. A world in which this does not garner the developer a bonus is a bullshit world.
It should be illegal for a third party to deprive a creator of a share of the profits for their creation. This isn't a matter of poor negotiations; this is a matter of bullshit laws allowing entities that aren't even people to own things created by others.Kirshbia said:Well you live in it.In all seriousness, a little bit more talking at the table before they signed the contract could of avoided this. But they didn't and they lost out on the bonus.
Yep, in truth. I find the business practice to be distasteful. But in reality, Obisdian did have the ability to try and get better terms, and they made the deal with what they got. They did get compensated for their work. Although, I personally wished they had seen the bonus.krellen said:It should be illegal for a third party to deprive a creator of a share of the profits for their creation. This isn't a matter of poor negotiations; this is a matter of bullshit laws allowing entities that aren't even people to own things created by others.Kirshbia said:Well you live in it.In all seriousness, a little bit more talking at the table before they signed the contract could of avoided this. But they didn't and they lost out on the bonus.
How anyone can sit idly by and be fine with a developer not seeing any share of the profit from their massively successful game boggles my mind. Have we really raised such a soulless generation?
That was exactly one of Fallout 3's problems. Backstories are for RPGs like The Witcher, where the main character has a predetermined persona. Fallout 3 gives you a backstory, ties you to your father, then sets you loose, only to tether you back to the main story.Dejawesp said:Fallout 3 has great definition of the protagonist, you have a backstory and then find out more as you play. In New Vegas they just give you a gun and kick you out in the world with "go kill some people"
The idea is that the developers of the actual content got paid already via wages and contracts, whereas the producer (the distributor) reels in the profits made from selling.krellen said:It should be illegal for a third party to deprive a creator of a share of the profits for their creation. This isn't a matter of poor negotiations; this is a matter of bullshit laws allowing entities that aren't even people to own things created by others.Kirshbia said:Well you live in it.In all seriousness, a little bit more talking at the table before they signed the contract could of avoided this. But they didn't and they lost out on the bonus.
How anyone can sit idly by and be fine with a developer not seeing any share of the profit from their massively successful game boggles my mind. Have we really raised such a soulless generation?
I still think it would be wrong to say that "Fallout 3 had a main story". Fallout 3 had a main quest, but Main Quest != Main Story. Obviously for people who like elaborate, long prescripted main stories in games, Fallout 3 is not for you.Hobonicus said:That was exactly one of Fallout 3's problems. Backstories are for RPGs like The Witcher, where the main character has a predetermined persona. Fallout 3 gives you a backstory, ties you to your father, then sets you loose, only to tether you back to the main story.Dejawesp said:Fallout 3 has great definition of the protagonist, you have a backstory and then find out more as you play. In New Vegas they just give you a gun and kick you out in the world with "go kill some people"
Fallout 3 was a non-linear game with a linear story. It didn't work. You can't honestly think Fallout 3 had a well written protagonist. The protagonist was no better than the one in New Vegas, the difference is that for some reason Fallout 3's protagonist was bound by arbitrary restrictions that confined the protagonist's actual character.
So you end up with this weird main character who you're told is a blank slate, but still seems to think outside your authority. In New Vegas you can learn more about your character's backstory while still being able to control their personality and behavior.
dude this has NOTHING to do with the thread, but every time i read your posts i read them in Jules's voice...Kahunaburger said:As part of the "audiences," I found New Vegas to basically be Fallout 3: Good Edition.
I think Obsidian needs to move towards a more grounded work station. They're a mercenary developer, working on a contract given by a publisher with a fixed price and development cycle. This more than anything is the reason for their bug problems and financial troubles. They don't lose money if a game does poorly, but they also don't get paid anything if it is a success.Irridium said:Honestly, I really want to post why I think Obsidian needs to stay, but j-e-f-f-e-r-s is doing that far better than I ever could.
If Obsidian goes under, gaming will be worse for it. They're the only ones who seem to actually try creating interesting, deep stories and characters with interesting motivations. KOTOR 2 gave Star Wars a new amount of depth it sorely needed. The Neverwinter Nights 2 expansions were far better than the main games. Alpha Protocol made damn-near every choice have some sort of consequence. New Vegas did away with the "good/bad" karma stuff and instead used the main factions to show what your choices do.
Are the results perfect? Hell no. But at least they fucking try to do interesting and new things story-wise. Try to make us look at old properties a different way. Try to have actual moral dilemmas and ambiguity instead of plain "good" and "bad".
It would be a worse world with them gone.
The South Park RPG and a game adaptation of the Wheel in Time books. Though the latter is still in the very early stages.Saladfork said:I've loved every obsidian game I've ever played (NWN2, especially MotB, KOTOR2, FO:NV are the only ones I remember though); I'd really be quite sad to see them go if they ever did.
Hey, does anyone know what Obsidian is working on nowadays?