and the worst part of it is: instead of rebelling we defend their bullshit and bend over like the little bitches that we are, politely asking for more. -.-Xanthious said:First, I see no reason that just because the gaming industry is incapable of managing their expenses they should be given special protection from used sales. That's their problem and shouldn't swell over to the consumer. If they are spending too much making games to make an acceptable profit then they need to fucking spend less. It's not hard to figure out.Bishop99999999 said:A furniture manufacturer recoups their losses with every piece of furniture sold. Reselling the furniture doesn't harm them since they've maintained their business with that first sale. A game developer, in contrast, needs as many people buying their experience as possible to effectively recoup their costs and make a decent profit. Look at the games industry today: any major title that doesn't make umpteen-million dollars is scrapped. Games become less daring, and we end up with nothing but CoD clones because the margin of error is so small that no one wants to take risks.Xanthious said:Wrong. Every argument you just made for used software I could make for a used book a used DVD/Blu Ray or used CD. A used book/movie/CD is essentially identical to a new one in every way that matters. Hell used books have existed for centuries and books have managed to persevere just fine. Just imagine if the book industry was filled with as many whiny cunts as the game industry they'd have been crying foul for centuries.
Furthermore, your claim used games are "identical" to new copies is a false one as well. Ya ever buy a used game? Ya ever look at the disc and notice scratches? Yeah that's wear and tear. Ya ever get a used game without the original case and book? Again another example of a used copy being inferior to a new copy. Can you find used copies that are as good as new? Of course but you can do that for anything ranging from furniture to books.
The bottom line is that games are NOT special. They don't deserve special treatment when it comes to the used market. The cunts in the gaming industry can go get fucked with their beliefs otherwise. Everyone else out there making and selling things manages to do just find in spite of used sales. The gaming industry need to pull the stick from their ass and move on.
Scratches on the DVD? Don't be silly. Game companies aren't selling DVDs, they are selling gaming experiences. You experience is unchanged no matter how dirty the DVD looks. As long as it plays, you are enjoying the product of a team of hard-working developers without actually providing them any sort of compensation.
And please stop using the word "****" to describe the people who are working their asses off to sustain our favorite form of entertainment.
Second, just because the wear and tear doesn't degrade the gaming experience doesn't mean it is nonexistent. I know people who buy new because they want a pristine case and manual. To those people having a scuffed case and a ripped manual means the product is inferior to a new copy. The fact that the gaming experience is unchanged has fuck all to do with there being no wear and tear on the physical product. Used media suffers from wear and tear the same as anything else.
As for the people making it being compensated. Well they were compensated when the original purchaser bought it. They don't deserve to be paid multiple times over for the same product. Once they sell a game to someone it is no longer theirs. The fact that they aren't recouping enough of the costs with new sales is meaningless to the consumer. Their flawed business model means shit to me.
Finally I will absolutely keep calling the whiny little cunts in the gaming industry just that as the amount of absolute and total disdain I have for the industry is fucking immeasurable. If there was a button I could push to magically throw every last one of them on the street fighting over scraps of discarded food like stray fucking animals I would press it like I was on Jeopardy and knew all the answers.
The gaming industry is filled with the most whiny and entitled lot of ass clowns I have ever seen. Every fucking day they find something new that's "killing the industry" and using it as an excuse to fuck over the paying customer that much more all while posting record sales and profits. Fuck every last one of em top to bottom.
It's the same concept. The guy who writes the book doesn't get a penny for used book sales, or library books, or people who buy a book and then loan it to a friend. He would probably rather everyone just bought the book new. But guess what? That's not up to him.Dexter111 said:books =/= games, there's at least 2-3 people that wrote a detailed analysis on how game sales do not equate book/TV/movie sales early on in the thread.Yosarian2 said:So? Used bookstores have been around forever, too.
Yes, used game sales are inherently better for customers and worse for the big game companies. Customers save money when they buy games and get money back when they're finished them, while the big game companies make a little less profits. So what? If you're a big game company, I can understand why you wouldn't want it, but if you're a game consumer, it's clearly in your best interest.
Never let a big company manipulate you by making you feel guilty for doing things you have a perfect right to do.
Like this guy here: http://www.escapistmagazine.com/forums/jump/7.333033.13493186
And how the fuck do I benefit from not paying the company whose product I want (and likely want more of), and especially how does paying another big company that a) doesn't produce anything and b) screws both the people making the games and its customers "benefit" me in any way other than saving minor amounts of money? "Used game sales" were good for consumers when they were made on portals like eBay, personally or in small 2nd hand shops and game companies didn't care about it much back then, the only thing retail chains like GameStop achieve is pocketing the money themselves while the gaming industry goes down the drain and suffers from it and in return it is less likely that you will get more of the games you like if they fail to break a certain sales record.
You're not paying the game designer anything, no. What you are doing, directly or indirectly, is paying the last person who got the game.Buying "Pre-Owned" is like paying less than a cent for any given game, because they get nothing out of it.
+5 points.Guardian of Nekops said:Well, it would sure as hell get ME to buy digital if the game was 45 bucks that way rather than 60 at the store. But yeah, "passing the savings on to you" might be a bit much to hope for.
Edit: On the subject of used games, I do have to agree with those who say they never let go of a good game. If I play your game all the way through, and I enjoy it to any degree, I will keep it forever and it will never see the shelf in a used games store. I have, lemme count... 83 games that I can easily find in my apartment (Wow. That is a kind of staggering amount of money, seeing as I'm not counting my Steam games...). I bought them all new, and I will keep them forever just in case I want to play them again.
Well, until I die and my loved ones hawk my collection, anyway. At that point you're on your own, but I think you can handle that if you even still care in fifty years.
To some degree, you do have to consider every used game on the shelf a game that the original buyer didn't like all that much. Perhaps your marketing campaign appealed to him more than your product, perhaps the game was broken, perhaps it was just too difficult to him, whatever... a customer paid you full price for the game and was not satisfied. In leiu of asking the game developers for a refund, he used the used games market to recoup some of his cost and pass it along to someone who might like it better.
So make me a great game, video games industry, and I will keep it off the market. Hell, make me a decent game and I'll keep it off the market for you. However, the idea that I should hold on to a game that just turned me off from the moment I popped it in the console, to keep your bottom line up, seems a little selfish unless you're gonna start offering refunds for total flops.
I do have another idea, now that I think of it... why not start offering a deposit on used games? Developers, offer to buy them back YOURSELVES for 5 bucks a pop or whatever it takes to beat Gamestop, accepting them when they are mailed back to you in sort of a "Cash for Gold" model. That way, you may have to pay a lot of gamers some of their money back (and it'd be a bit of a logistical nightmare, granted), but you'll keep the used games off the shelves and be able to sell a new copy to the guy who would have bought my used one. Making a profit of whatever you actually get from a game sale minus five bucks.
You could re-release the ones in good condition years later, as a "Nostalgia Edition" off your website. Some old titles are really expensive on eBay, or so I'm told... you could do well if your game has lasting appeal. Or you could just recycle the disks and cases to make the physical new games, not sure which makes more sense... but either way giving people an incentive is bound to work out better for you than hitting our noses with a newspaper and telling us we're bad.
And then people will just sell said used games for less/still pirate them for free, so they don't actually gain any extra sales AND they make less money than they would've made if they'd have sold them for the full $60.BlueHighwind said:When the day comes that I can no longer buy games used, I'll just pirate them all. Obsidian is dreaming if they think they can strongarm me into buying from them directly.
Or game devs just could sell that at reasonable prices, instead of sixty bucks.
That's not the context I was using, at all.Sotanaht said:It would be theoretically possible for ten million people to sequentially buy and trade in the SAME COPY of a used game. Practically impossible, but it isn't that infrequent for the same copy to change hands three, four, or even five times. That 10 million could easily be several million fewer actual new sales.Darius Brogan said:In order for the game to be classified as 'Used' it has to have been 'Purchased' first.
So even if ten million people buy a used game, the devs still sold ten million copies of a game that was most likely priced at roughly $50-75.
That's a huge amount of cash.
Were you talking to the OP? or to me?stefman said:actually no. technically what if 5 million people bought it, then sold it, then the next five million people bought it etc. Not saying i care about used sales and devs being pissed or whatever, but your logic is flawed considering used games can be bought and sold multiple times without the purchase of a new game.
Alternatively, though, if the book cost me $75 rather than $350, then I wouldn't BOTHER looking for it cheaper. It's only when they start asking me as much as my landlord does for a month's rent, for a prop for a single class of which I'm taking 5, that I start frantically seeking alternatives.UnderCoverGuest said:One thing I will say is that you just need to look at Used College books sales to realize how backbreaking buying used can be to a developer, publisher, etcetera. I bought a book for a senior level A&P class a good while back that was $200*--and that's virtually guaranteed to be because of Used book sales. With a single college-level book being sold from student to student to student a good three or four times during a year before a revised edition comes out (if it does get revised), the book distributor, publisher, and don't forget, the actual writers and researchers of the book will only get one portion of the profits that might have been made.
If Used College books didn't exist, then that A&P book I bought would probably only have been $75, if not $60 or something like that. Lower-division course books would be cheaper still.
*Of course thought-out my college career I had bought books that were upwards of $350 to $500, but '$200' is a nice, even, and easily imaginable number.
My apoogies for my late reply, my router blown up on Wednesday during the storm. (Lightning hit the pole outside.)Kopikatsu said:Big ol' snip