It's funny but true. You gotta used game on a disk you can resell it and boom money is still being passed around. With digital distribution on the PC can lead to more piracy.emeraldrafael said:I honestly hope developers lose money on digital distribution and it all goes the way of the origin thing so there's a slap upside every retard's head that doesnt understand that a used game has already brought them money of a full game and this is the market that almost every form of media has and follows.
Yeah, they need more money, and they're trying to be diplomatic about it. Honestly, I'm inclined to agree with Mr. Avellone, reselling games is causing a massive hit to the game industry. Say if 2 million copies of a game are sold pre-owned, that's about 54 million dollars (~27*2000000) that the company doesn't make on a $60 game. That's production cost of a new game.omicron1 said:Real answer (that they won't just come out and say): "We're trying to expand our profit base to avoid the "make a mega-hit or die" situation we've found ourselves in as publishers; to put it bluntly, we need more money."
Sad corollary to this: If people have to pay full price and can't trade in old games for new ones, fewer games will be bought. Any potential gains seen by the publishers will be minor and not enough to stave off disaster.
Now now, my friend, there's no need to get uppity and use naughty words. What about when you have old games that you no longer wish to play? The used game market allows you to sell the game then to put towards a new game.OutrageousEmu said:Horse shit. Any people who won't buy if they can't then resell the game are people who would then lead to at least one more lost sale through used games, making it moot. People who sell old to buy new do not help the developers long term, thats a purely short term thing. Getting rid of preowned will only help them. This isn't an economics, its basic algebra. If you cost them three sales through trading in used games to buy one new, thats not a good thing for them.omicron1 said:Real answer (that they won't just come out and say): "We're trying to expand our profit base to avoid the "make a mega-hit or die" situation we've found ourselves in as publishers; to put it bluntly, we need more money."supersheep13 said:i don't see the problem with preowned games being sold.
we do it with everything else so why not games?
Sad corollary to this: If people have to pay full price and can't trade in old games for new ones, fewer games will be bought. Any potential gains seen by the publishers will be minor and not enough to stave off disaster.
Potential value to spend with (hypothetical) 50% value addition for trading in used games: 150% of total money.OutrageousEmu said:Horse shit. Any people who won't buy if they can't then resell the game are people who would then lead to at least one more lost sale through used games, making it moot. People who sell old to buy new do not help the developers long term, thats a purely short term thing. Getting rid of preowned will only help them. This isn't an economics, its basic algebra. If you cost them three sales through trading in used games to buy one new, thats not a good thing for them.omicron1 said:Real answer (that they won't just come out and say): "We're trying to expand our profit base to avoid the "make a mega-hit or die" situation we've found ourselves in as publishers; to put it bluntly, we need more money."supersheep13 said:i don't see the problem with preowned games being sold.
we do it with everything else so why not games?
Sad corollary to this: If people have to pay full price and can't trade in old games for new ones, fewer games will be bought. Any potential gains seen by the publishers will be minor and not enough to stave off disaster.
Personally I have no problem with the used game thing. What I have a problem with is day 1 when the store opens used game sale. I have seen it in the gamestops around me. There is no way 10 minutes after the store opens that there should be a used game there to buy.Gmans uncle said:
Honestly why are devs getting so mad about the used games model? When someone buys your product they have the right to sell it again, that's called capitalism.
I'd just like to declare a blanket "Ceteris Paribus" on the following passage:supersheep13 said:i don't see the problem with preowned games being sold.
we do it with everything else so why not games?
If people are selling their game that soon, it's likely because they didn't like it, or because they finished it and have no desire to replay it. They're exercising their consumer rights by reselling it. Consumer rights are a good thing, my friend.OutrageousEmu said:1. That isn't what the argument is about here. He's saying that Developers need used game sales, I say thats complete bollocks. 2. If that were the extent of it there wouldn't be a problem. zthe problem is people selling their games off even if they aren't old.CM156 said:Now now, my friend, there's no need to get uppity and use naughty words. What about when you have old games that you no longer wish to play? The used game market allows you to sell the game then to put towards a new game.OutrageousEmu said:Horse shit. Any people who won't buy if they can't then resell the game are people who would then lead to at least one more lost sale through used games, making it moot. People who sell old to buy new do not help the developers long term, thats a purely short term thing. Getting rid of preowned will only help them. This isn't an economics, its basic algebra. If you cost them three sales through trading in used games to buy one new, thats not a good thing for them.omicron1 said:Real answer (that they won't just come out and say): "We're trying to expand our profit base to avoid the "make a mega-hit or die" situation we've found ourselves in as publishers; to put it bluntly, we need more money."supersheep13 said:i don't see the problem with preowned games being sold.
we do it with everything else so why not games?
Sad corollary to this: If people have to pay full price and can't trade in old games for new ones, fewer games will be bought. Any potential gains seen by the publishers will be minor and not enough to stave off disaster.
Well then there's their next target, isn't it. If games are sold at a discount, they're not getting as much money as they can, therefore stealing the discounted part of the price.Worgen said:You can go as digital as you want, just give up making full price for your games, I have allot of games on my steam but only like 3 of them were bought for full price and 2 of those are from valve, the rest are all on sales for cheap as hell.
Your fallacy is assuming that people who buy used will buy new if that option is taken away. You're also assuming that people who buy used will trade the game as soon as they finish with it.OutrageousEmu said:You messed with the math here. Lets follow the sum. 1 game purchased for $60. This game sold back for $10. Person buys it secondhand for $55. That person repeats the scenario. This is a very likely outcome I'm sure you'd agree. So thats two lost sales and the Dev only made $60.omicron1 said:Potential value to spend with (hypothetical) 50% value addition for trading in used games: 150% of total money.OutrageousEmu said:Horse shit. Any people who won't buy if they can't then resell the game are people who would then lead to at least one more lost sale through used games, making it moot. People who sell old to buy new do not help the developers long term, thats a purely short term thing. Getting rid of preowned will only help them. This isn't an economics, its basic algebra. If you cost them three sales through trading in used games to buy one new, thats not a good thing for them.omicron1 said:Real answer (that they won't just come out and say): "We're trying to expand our profit base to avoid the "make a mega-hit or die" situation we've found ourselves in as publishers; to put it bluntly, we need more money."supersheep13 said:i don't see the problem with preowned games being sold.
we do it with everything else so why not games?
Sad corollary to this: If people have to pay full price and can't trade in old games for new ones, fewer games will be bought. Any potential gains seen by the publishers will be minor and not enough to stave off disaster.
Potential value to spend with no trade back: 100% of total money.
That's what I'm talking about here. A gamer who buys new and sells back will buy 1 game for $60, plus 1/2 game for the $30 credit.
A gamer who buys used and sells back will buy ~2 games for $45 ea., but the publisher sees none of it.
Together, they probably average out to $45 income per person.
Contrast with all-new sales: Excluding the possibility of locking out lower-income budget buyers, at best you're increasing sales from an average of $45 ea. to $60 ea. This may be some, but it's not night and day.
Annnnnnd? Not everyone likes the same games. I knew a bloke who bought Deus Ex and hated it.OutrageousEmu said:Games I saw on the shelves within 3 days of their release this year -Deus Ex Human Revolution. Portal 2. LittleBigPlanet 2. Modern Wafare 3. Uncharted 3. Skyrim (360 version). Arkham City.CM156 said:If people are selling their game that soon, it's likely because they didn't like it, or because they finished it and have no desire to replay it. They're exercising their consumer rights by reselling it. Consumer rights are a good thing, my friend.OutrageousEmu said:1. That isn't what the argument is about here. He's saying that Developers need used game sales, I say thats complete bollocks. 2. If that were the extent of it there wouldn't be a problem. zthe problem is people selling their games off even if they aren't old.CM156 said:Now now, my friend, there's no need to get uppity and use naughty words. What about when you have old games that you no longer wish to play? The used game market allows you to sell the game then to put towards a new game.OutrageousEmu said:Horse shit. Any people who won't buy if they can't then resell the game are people who would then lead to at least one more lost sale through used games, making it moot. People who sell old to buy new do not help the developers long term, thats a purely short term thing. Getting rid of preowned will only help them. This isn't an economics, its basic algebra. If you cost them three sales through trading in used games to buy one new, thats not a good thing for them.omicron1 said:Real answer (that they won't just come out and say): "We're trying to expand our profit base to avoid the "make a mega-hit or die" situation we've found ourselves in as publishers; to put it bluntly, we need more money."supersheep13 said:i don't see the problem with preowned games being sold.
we do it with everything else so why not games?
Sad corollary to this: If people have to pay full price and can't trade in old games for new ones, fewer games will be bought. Any potential gains seen by the publishers will be minor and not enough to stave off disaster.