omicron1 said:
I hope Obsidian's digital distribution model stabs all the money they would've spent on retail profits and physical objects off the digital price.
But I guess that would be just silly, now wouldn't it?
Well, it would sure as hell get ME to buy digital if the game was 45 bucks that way rather than 60 at the store. But yeah, "passing the savings on to you" might be a bit much to hope for.
Edit: On the subject of used games, I do have to agree with those who say they never let go of a good game. If I play your game all the way through, and I enjoy it to any degree, I will keep it forever and it will never see the shelf in a used games store. I have, lemme count... 83 games that I can easily find in my apartment (Wow. That is a kind of staggering amount of money, seeing as I'm not counting my Steam games...). I bought them all new, and I will keep them forever just in case I want to play them again.
Well, until I die and my loved ones hawk my collection, anyway. At that point you're on your own, but I think you can handle that if you even still care in fifty years.
To some degree, you do have to consider every used game on the shelf a game that the original buyer didn't like all that much. Perhaps your marketing campaign appealed to him more than your product, perhaps the game was broken, perhaps it was just too difficult to him, whatever... a customer paid you full price for the game and was not satisfied. In leiu of asking the game developers for a refund, he used the used games market to recoup some of his cost and pass it along to someone who might like it better.
So make me a great game, video games industry, and I will keep it off the market. Hell, make me a decent game and I'll keep it off the market for you. However, the idea that I should hold on to a game that just turned me off from the moment I popped it in the console, to keep your bottom line up, seems a little selfish unless you're gonna start offering refunds for total flops.
I do have another idea, now that I think of it... why not start offering a deposit on used games? Developers, offer to buy them back YOURSELVES for 5 bucks a pop or whatever it takes to beat Gamestop, accepting them when they are mailed back to you in sort of a "Cash for Gold" model. That way, you may have to pay a lot of gamers some of their money back (and it'd be a bit of a logistical nightmare, granted), but you'll keep the used games off the shelves and be able to sell a new copy to the guy who would have bought my used one. Making a profit of whatever you actually get from a game sale minus five bucks.
You could re-release the ones in good condition years later, as a "Nostalgia Edition" off your website. Some old titles are really expensive on eBay, or so I'm told... you could do well if your game has lasting appeal. Or you could just recycle the disks and cases to make the physical new games, not sure which makes more sense... but either way giving people an incentive is bound to work out better for you than hitting our noses with a newspaper and telling us we're bad.