Look on the bright side; the fact that they're suddenly trying to drum up revenue means they're probably working on something new which they need some more funds for.Brotherofwill said:What a waste of time and talent. They should work on a new project. I can't see the game being much improved by this, maybe it'll be more tolerable for the graphic hungry monsters but even then the gameplay will probably be too slow and complex for them.
I was really excited with the news of new projects and a PS3 Stranger's Wrath version, this isn't what I had in mind.
Oh noes! I don't like an ancient game that you did! Sheesh, grow up. Expectations from games change - that's what I'm saying. Also, compare it to Red Alert 1, released 1996. Again, old game, limited graphics, same era. I have a similar criticism of its game play - I like the basic improvements to your units AIs and pathfinding that have been made of the last 15 years, such as units responding to being attacked, but the core game is fantastic. Can't say the same for Oddworld's sub-par platforming.ActionDan said:I was made in 1997 for gods sake. At the time it was the pinnacle of 2.5D tech. If you seriously can't play it for more than 5 mins, there's something wrong with you. The Flash games you're referring to didn't even exist in the format today. Seriously what is it with people who expect old games to have flashy graphics.Wicky_42 said:Lol, literally seconds ago I loaded that game up for the first time on Steam XD Gotta say that I've played better, more responsive flash games than that old thing - and the flash games had getter graphics and control schemes! At least it looks interesting and funky. I'm sure with an updated game engine, the playability would be improved dramatically - I could only stomach 5 mins in its original format :/
What does that mean? If you're trying to say that there weren't flash games back then, then duh. But there are now, thus rendering this game's relevance suspect.The Flash games you're referring to didn't even exist in the format today.
May I draw your attention to where I said, "At least it looks interesting and funky"? You know, complementing the artistic style? Less of a knee-jerk reaction and we might actually be able to have a civilised convo -_-'Seriously what is it with people who expect old games to have flashy graphics.
I'm not sure what you're trying to get at here - you're saying that I didn't give it a chance? Well, sorry if every other game I've EVER played has sought to draw me in and built up interesting challenges, whilst this one puts check points right before random chance insta-kill jumps. Soooo sorry that game design has evolved since 1997, and so have expectations about gameplay.Brotherofwill said:So you played it for 5 minutes and you didn't like it? Wow, go figure.
Why are you trying to defend your views of the game with me? I couldn't care less if you found it too tedious too play, lots of people do and I have to say I find it justified. It's hard and the gameplay's a little stocky, but that's all beside the point.Wicky_42 said:I'm not sure what you're trying to get at here - you're saying that I didn't give it a chance? Well, sorry if every other game I've EVER played has sought to draw me in and built up interesting challenges, whilst this one puts check points right before random chance insta-kill jumps. Soooo sorry that game design has evolved since 1997, and so have expectations about gameplay.Brotherofwill said:So you played it for 5 minutes and you didn't like it? Wow, go figure.
Strangely that's exactly how I'd describe Abe's Oddysee XD. The monster AI and environments are sublime.Wicky_42 said:What about HL1, from 1998; the latter's a great game with interesting AI and complex environments making an experience that's fun to play even now despite the graphics.
Yeah that's true, very good point.Geo Da Sponge said:Look on the bright side; the fact that they're suddenly trying to drum up revenue means they're probably working on something new which they need some more funds for.
I'd like to know what you felt was wrong with it. More specifically, I mean. I'm genuinely curious because out of all of the people I know who've played it loved it, and that includes people who I wouldn't really call 'gamers'.Wicky_42 said:Oh noes! I don't like an ancient game that you did! Sheesh, grow up. Expectations from games change - that's what I'm saying. Also, compare it to Red Alert 1, released 1996. Again, old game, limited graphics, same era. I have a similar criticism of its game play - I like the basic improvements to your units AIs and pathfinding that have been made of the last 15 years, such as units responding to being attacked, but the core game is fantastic. Can't say the same for Oddworld's sub-par platforming.ActionDan said:I was made in 1997 for gods sake. At the time it was the pinnacle of 2.5D tech. If you seriously can't play it for more than 5 mins, there's something wrong with you. The Flash games you're referring to didn't even exist in the format today. Seriously what is it with people who expect old games to have flashy graphics.Wicky_42 said:Lol, literally seconds ago I loaded that game up for the first time on Steam XD Gotta say that I've played better, more responsive flash games than that old thing - and the flash games had getter graphics and control schemes! At least it looks interesting and funky. I'm sure with an updated game engine, the playability would be improved dramatically - I could only stomach 5 mins in its original format :/
Try abusing the quicksave function more.fanklok said:I still have Exodus, I remember that game was fucking hard. I couldn't beat it and I used the cheats.
It had a quicksave?Geo Da Sponge said:Try abusing the quicksave function more.fanklok said:I still have Exodus, I remember that game was fucking hard. I couldn't beat it and I used the cheats.
Exoddus did. That might have just been the PC version, but it definitely made things a lot easier since you could save your progress after doing every single action that might possibly kill you.fanklok said:It had a quicksave?Geo Da Sponge said:Try abusing the quicksave function more.fanklok said:I still have Exodus, I remember that game was fucking hard. I couldn't beat it and I used the cheats.
Well, your point about being unable to save whenever you wanted was fixed in the sequel as you know. As for your point about mines right on the edge of screens, I don't remember that ever happening. Sligs, Scrabs and Paramites, maybe, but nothing that would kill you the moment you moved onto the screen. As for having fun letting Mudokons kill themselves, it is quite frustating (although amusing, as you say) but I always saw it as an element in the puzzle design you had to consider.Hardcore_gamer said:1. You can't save anytime you want, and there is a long distance between save spots.
2. The game has lots of extremely cheap ways to kill you. Sometimes you just walk into a new screen and get instantly blown up by a landmine you did not know existed.
3. Some puzzles are very hard and kill you, and because of the lack of a save feature you have to restart the entire fucking area.
4. The AI in the other Mukadons you are suppose to be saving is laughably horrible. Making the other Mukodons die horrible deaths simply by exploiting their artificial stupidity is a whole game in itself, which is great if you are just looking for some fun but very annoying if you are actually trying to save them as they will literally just casually walk off cliffs, into meat grinders, into land mines, meat grinders etc unless you outright tell them to stop moving where they stand.
5. And more then I can't be arsed to list.
I think too many people are being tricked by nostalgia. While I did love this game at the time it just hasn't aged terribly well, though the sequel was considerably better as it fixed many of the flaws I just listed.