ActionDan said:
Wicky_42 said:
Lol, literally seconds ago I loaded that game up for the first time on Steam XD Gotta say that I've played better, more responsive flash games than that old thing - and the flash games had getter graphics and control schemes! At least it looks interesting and funky. I'm sure with an updated game engine, the playability would be improved dramatically - I could only stomach 5 mins in its original format :/
I was made in 1997 for gods sake. At the time it was the pinnacle of 2.5D tech. If you seriously can't play it for more than 5 mins, there's something wrong with you. The Flash games you're referring to didn't even exist in the format today. Seriously what is it with people who expect old games to have flashy graphics.
Oh noes! I don't like an ancient game that you did! Sheesh, grow up. Expectations from games change - that's what I'm saying. Also, compare it to Red Alert 1, released 1996. Again, old game, limited graphics, same era. I have a similar criticism of its game play - I like the basic improvements to your units AIs and pathfinding that have been made of the last 15 years, such as units responding to being attacked, but the core game is fantastic. Can't say the same for Oddworld's sub-par platforming.
What about HL1, from 1998; the latter's a great game with interesting AI and complex environments making an experience that's fun to play even now despite the graphics.
The Flash games you're referring to didn't even exist in the format today.
What does that mean? If you're trying to say that there weren't flash games back then, then duh. But there are now, thus rendering this game's relevance suspect.
Seriously what is it with people who expect old games to have flashy graphics.
May I draw your attention to where I said, "At least it looks interesting and funky"? You know, complementing the artistic style? Less of a knee-jerk reaction and we might actually be able to have a civilised convo -_-'
Brotherofwill said:
So you played it for 5 minutes and you didn't like it? Wow, go figure.
I'm not sure what you're trying to get at here - you're saying that I didn't give it a chance? Well, sorry if every other game I've EVER played has sought to draw me in and built up interesting challenges, whilst this one puts check points right before random chance insta-kill jumps. Soooo sorry that game design has evolved since 1997, and so have expectations about gameplay.