Geo Da Sponge said:
Wicky_42 said:
I'd like to know what you felt was wrong with it. More specifically, I mean. I'm genuinely curious because out of all of the people I know who've played it loved it, and that includes people who I wouldn't really call 'gamers'.
Not that I'm trying to attack you, I'm just interested.
I think it's fundamentally the game engine. Movement is based on a series of squares - press right once and Abe moves to the next one, no matter how quickly you tap the button. That's not like any other platformer I've ever played, and it felt so off trying to place jumps.
Then there was a room with giant, terribly rendered lumps of meat flashing down the screen incredibly fast with little to no pause, throwing meat particle effect thingies everywhere. For all the world it looked like a broken graphical effect, and completely obscured the timing of the jumps - further frustrated by the unfamiliar game engine.
The tutorial messages tell me how to get others to follow, and that I can go up to 'bird portals' and chant with them to save them. Cool. Then the button combo to chant doesn't work, so I look up an alternative. So I stand where the birds were flying in circles (they fly off) and chant, but nothing happens - the guy following me gets bored and carries on cleaning the floor. Frustrating, confusing - and presumably going to make me miss out on something later in the game.
Don't get me wrong, the art style is cool and the characters look quirky - and it'll probably do really well once updated, but it's just so clunky. I guess I'm just spoilt by the modern standard of gaming - all those flash platformers with their smooth, flowing gameplay that's so rewarding and so challenging kinda show the last 15 years of development up.
I'll probably go back to it at some point with lower expectations and see if I can work out exactly where to stand and face to activate the portal or something, but it's just a bit tedious to do stuff like that that :/