Oh look, another Dark Souls is lame thread.

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Sordin

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Saw the title and thought: Finally someone will declare an end to this boring bollocks! Read the OP thought: Oh so the title was actually serious. Well since nobody else will I shall do it. Can we please stop with the dark souls threads, I understand you maybe want a good debate but this is around the 7th one this month. The game is finished and no amount of anything will change it or give it any easy setting. Everyone has already given their opinion and now we are just repeating ourselves and its getting boring. If you like easy games, play easy games, if you like dark souls, play dark souls, now can we please move on.
 

BloatedGuppy

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Headdrivehardscrew said:
I also kept Sif's soul for far too long because killing Sif felt terribly, terribly bad.
I still have Sif's soul too. =(

If From released a "Resurrect Sif" DLC they would make a hundred billion dollars.

s69-5 said:
Stray demon, I had no problem. I figured him out very quickly.

10 o'clock goto 7 o'clock. And be sure to move away from the telegraphed "spell" - behind is better.
Oh, I don't think there's any question that O&S are objectively the more difficult boss, I just had brain lock when it came to Stray Demon. Something about the fall and my obsessive need to collect my souls before engaging him was throwing me off. I have difficulty with the weirdest foes in that game, then roll through some of the most notorious ones.
 

Thetwistedendgame

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There isn't really anything to say that has already been said. Dark Souls isn't a bad game. The only thing I might want to add is the fact that NPCs always hint at where you need to go. My favorite NPC, the crestfallen warrior, basically sits in front of the bonfire in the main hub and tells you exactly where to go for the first quarter of the game.

-Ingward hints at Artorias knowing how to cross the abyss, and André tells you his grave is in the forest.

-Lautrec and Griggs both tell you about the right of kindling in the catacombs, leading directly to finding the tomb of the giants, where Nito is.

-The firekeeper in Anor Londo tells you Seath is in the Duke's Archives. And you practically can't miss the Demon Ruins, and Quelana still hints at it.

The only area that hasn't been explained by NPCs or were clearly visible from other areas. The only exception I can think of is the lower undead burg, with the key of it being directly in front of the undead church, with the description "Opens passage under the great bridge in the undead burg". The optional areas are bonuses for vigilant players, so I don't count them.
 

Casual Shinji

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NeutralDrow said:
That's the problem. "A bit of farming" becomes absolutely horrendous when you have to do it all over again because you slipped and forgot just how fast that demon could attack you, or mistimed a parry, or went too far afield before heading back to the bonfire, or didn't use a homeward bone the instant you beat a boss, subsequently fell off a very poorly-drawn cliff, lost 80000 souls and five humanity in an instant, and through further mischance died again on the way to reclaiming them. Souls are important, and it's hardly a "little" while before they stop being so; leveling is one thing, but repairs, item shopping, and the all-important equipment upgrades also require increasing amounts. And the worst part is that there's no goddamn reason for it, unless there's a hardware limitation. Why do the souls disappear after the second death? The only way that makes sense is a hardware limitation or to discourage people from grinding, the latter of which can hardly be the case in a game that is basically grinding and rote memorization in purest form.
That's why you generally farm in a spot you're familiar with, near a bonfire. I don't know where you farmed, but I never found anything of what you described happening to me when I was farming. And I died loads of times in Dark Souls. Also, farming should make you become more familiar with enemy attacks and weaknesses as you continue farming. To a point where you could almost do it with your eyes closed.

And just as with humanity, you will find tons of souls you can keep in your inventory for a rainy day. Unless ofcourse you use them on the spot. So even if you die and your equipment is in a dire state you can just use one of these big souls to get your stuff fixed pronto.
 

BloatedGuppy

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Casual Shinji said:
That's why you generally farm in a spot you're familiar with, near a bonfire. I don't know where you farmed, but I never found anything of what you described happening to me when I was farming. And I died loads of times in Dark Souls. Also, farming should make you become more familiar with enemy attacks and weaknesses as you continue farming. To a point where you could almost do it with your eyes closed.

And just as with humanity, you will find tons of souls you can keep in your inventory for a rainy day. Unless ofcourse you use them on the spot. So even if you die and your equipment is in a dire state you can just use one of these big souls to get your stuff fixed pronto.
Yeah. I have to agree with this. I'm firmly in the "Dark Souls can occasionally be very cheap" camp, but farming is quite safe. You just pick an area near a bonfire and farm your little heart out. You don't plow ahead into mysterious areas. That's not farming. That's adventuring, and it's supposed to get you killed.
 

Andrew Andrew

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Thetwistedendgame said:
NPCs always hint at where you need to go. My favorite NPC, the crestfallen warrior, basically sits in front of the bonfire in the main hub and tells you exactly where to go for the first quarter of the game.
I'll have to check that out. I haven't seen them saying anything useful.
dogenzakaminion said:
Oh my god I just spent 30 minutes going over every single post of this thread several times. I have shit to do but just kept thinking..."SOMEONE IS WRONG ON THE INTERNET!" Made myself giggle.

Anyway, OP likes a certain type of game, like Ninja Gaiden, or Dota2, and he doesn't like Dark Souls...so fucking what? He/she obviously isn't suited for Dark Souls complaining about what could be considered a feature forcing creative thinking and an alternative approach. I love Dark Souls, in all it's obtuse glory. Is it perfect? no, because what is. I think we should just respect the OP decision to bash on a game for not being "hardcore" enough for him and let him get back to Dota.
A mature post on the internet. Huzzah.
 

Casual Shinji

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BloatedGuppy said:
Casual Shinji said:
That's why you generally farm in a spot you're familiar with, near a bonfire. I don't know where you farmed, but I never found anything of what you described happening to me when I was farming. And I died loads of times in Dark Souls. Also, farming should make you become more familiar with enemy attacks and weaknesses as you continue farming. To a point where you could almost do it with your eyes closed.

And just as with humanity, you will find tons of souls you can keep in your inventory for a rainy day. Unless ofcourse you use them on the spot. So even if you die and your equipment is in a dire state you can just use one of these big souls to get your stuff fixed pronto.
Yeah. I have to agree with this. I'm firmly in the "Dark Souls can occasionally be very cheap" camp, but farming is quite safe. You just pick an area near a bonfire and farm your little heart out. You don't plow ahead into mysterious areas. That's not farming. That's adventuring, and it's supposed to get you killed.
My favourite spot was always the jail in the Dukes' Archives with the Cthulhu jellyfish.
 

Headdrivehardscrew

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Casual Shinji said:
]My favourite spot was always the jail in the Dukes' Archives with the Cthulhu jellyfish.
Come to think of it - by the n-th time you go to Ctulhu jellyfish central (multiplayer hide-and-seek-and-kill shenanigans), evading and abusing them and the serpent guards and the crystal dudes should already be somewhat natural all in the very flow zone of things. One mistake and you're done either way, but as long as one manages to play a nice game of total control it's just sheer beauty; also, finishing off multiple jellies without interruptions or even slow downs does look and feel a bit like Ninja Gaiden, but that's either something you generally find out when playing much later in the game than level 20-30 or it's something you see someone else do and mistake it for Ninja Gaiden.

That's my best effort to bring logic into OP's (mis)perceptions of things.

Dude saw someone else play Dark Souls on teh interwebz, mistook it for Ninja Gaiden, booted it up, felt like a tetraplegic folded into an origami swan.
 

Baron von Blitztank

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I've gone on a bit of hiatus on Dark Souls for now. Not because of frustration but merely because it's just so boring!
I do find the gameplay fun and the challenges great and incredibly satisfying to overcome but my main complaint comes from that the story is just complete pants for me. Maybe it's because I haven't played Demon's Souls or maybe it's because I have to search through every mook and granny to find an NPC that doesn't respond to my wild confusion with "I'm here to test the effects of pointy things on human flesh, Hold still!" but I really find no motivation to keep going through all these areas.
 

Pandalisk

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Headdrivehardscrew said:
Pandalisk said:
Tutorial pretty much covers everything controls wise except for the running jump i believe(?).
Hmmm... I am under the impression it's scribbled on the floor in Undead Asylum, right after the surprise ball/stairs/gate, right before you turn left and encounter two melee hollows and one bow hollow? You know - right around the corner from the first fog gate that teaches you the purpose of dropping down on big bad enemies?

Bear in mind, I was one of those that actually backtracked to the beginning because, at first, I thought I was too cool to be arsed with reading all the scribbles when I first started out.

Pandalisk said:
The only thing you require large amounts of souls for is leveling. Upgrading only takes up to ~2000 souls, repairs even less. The game only requires grinding if you want to reach a specific level or have really big troubles with a boss, apart from that you are able to clear it at rather low levels if you desire so.
Aye, I only started grinding right before going for Gwyn for the first time. To get +15 weapons, to get some of my favourite weapons upgraded to the max and just to give in to the genuine urge to grind when I am pretty much a hater of all things grind since WoW. I enjoyed it. Put on some music, run after giant leeches, try different weapons, snipe them from afar with a nifty bow or some magic... fun.

Pandalisk said:
This isn't even factoring in the fact that you can devour the daemon soul's if you don't want the unique weapons, your practically rolling in soul's at that point. I never needed a single soul because my style is around the Broadsword +15 rapier route so i must've got hundreds of thousands of souls from them by the time i was on Gwyn's front door. (I keep Sif's soul for feels)
While I don't recommend it for first time players on first time playthroughs, this actually speeds things up significantly. It is not a viable option for the obsessive-compulsive players that want to see everything, get everything, collect everything, though. Those will easily require a sprinkle of additional therapy sessions because of Dark Souls. I also kept Sif's soul for far too long because killing Sif felt terribly, terribly bad.


Pandalisk said:
That's a nicely put strategy, mines always been "stick to his ass! then run away when he flies into the air, Then back to the ass again!"


Aye. If Dark Souls teaches you anything you can take away and stick to it for life, it's this. If you see a demon, don't be afraid of going for the butthole, and do try to chop of the tail if there is a tail. Good things will happen if you stick to that plan. First and foremost, you might stay alive... and you might get a surprise weapon out of it.

How a first time player that obviously does not like the idea of checking out the wiki(s) gets the Drake Sword is a bit of a miracle to me, though. My first response to the red drake was to get burnt to a crisp, my second was to get burnt to a crisp trying to run past him, my third response was to get burnt to a crisp trying to fight him with pretty much my bare fists and some stained underwear.


I didn't even bother going near that section of the bridge till i had taken out Seathe and Nito, then i beat the ever loving hell out of the Drakes foot until he caved in. Lots of hiding in that bridge cellar was involved too. I wasn't aware of the Drake sword on my first playthrough until my friend mentioned it, people seem to think its OP but too be honest i'm not a fan of it. It's special attack is pretty good but its durability isn't worth a goddamn and i'm pretty sure the thing can't scale with your character unlike + 15 weapons
 

StriderShinryu

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Pandalisk said:
I didn't even bother going near that section of the bridge till i had taken out Seathe and Nito, then i beat the ever loving hell out of the Drakes foot until he caved in. Lots of hiding in that bridge cellar was involved too. I wasn't aware of the Drake sword on my first playthrough until my friend mentioned it, people seem to think its OP but too be honest i'm not a fan of it. It's special attack is pretty good but its durability isn't worth a goddamn and i'm pretty sure the thing can't scale with your character unlike + 15 weapons
That's pretty much the long and short of it. The Drake Sword is OP... if you're comparing it to other weapons you are likely to have at that point in the game. Once you've advanced a little, or really started upgrading a preferred weapon, the Drake Sword very quickly becomes near worthless due to it's lack of scalability. Also, leaning too much on the Drake Sword at the near start of the game can cause you to develop bad habits, or just not learn how to play properly, because it's such a powerful crutch in the crucial early learning part of the game.
 

blackdwarf

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I love the game, but to be fair. The tutorial is not enough. It explains the basics of movement and attacking. Yes, they do they part pretty solid, but menu's and the equipment stats are never explained. not even in the in the manual. You have to go on the internet or read a guide to actually get it. That is not good and my main issue with the game. Sure, I get it no, but that took way too long. If they can fixed that in the sequel, I would be a happy undead.
 

Lunar Templar

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Andrew Andrew said:
Lunar Templar said:
Admittedly, I did not. Mostly because all that was worth is 'bragging rights' and I couldn't give less of a fuck about 'gaining bragging rights', I pursue unlocks for the most part.

Ether way, bring a MOBA or even a Spectacle Fighter like Ninja Gaiden into it smacks of missing the point of the game.
Very hard and master ninja were most definitely about bragging rights and I never beat those modes, but hard was well crafted and it puts a new spin on the game without the normal bullshit difficulty tampering methods like just increasing damage. Enemies became better at countering some of your powerful moves and often performed more coordinated attacks. They revamped several enemy classes to make them more capable and interesting eg the galas became the ogre, black ninjas became bast fiends.
sounds like 'Son of Sparda' mode, least I think its that one, though, the enemy AI doesn't change there, you just run into the upper tiered enemy's earlier, which can be a cold hard ***** when your not expecting Hell's Vanguard(DMC3) or a Blitz(DMC4)

course, we have Heaven or Hell and Hell and Hell modes, HoH sets every things HP to 1, bosses, enemy's, even player character, 1 HP. HaH, sets only the players HP1 one, and I think, has the enemy placement of SoS. Been awhile since I attempted ether mode, so I'm not 100% sure.

I've never heard the term spectacle fighter but I don't think that applies to ninja gaiden. According to urban dictionary that term (coined by yahtzee) refers to a game that focuses on the visual aspects of game play. That is most certainly not ninja gaiden as ngb focuses on extensive combat knowledge and reaction in a way similar to Dark souls.
I'd say it applys, much like DMC, which pretty much invented the term, it's still incredibility easy to 'put on a show of pure badassery' when you know what your doing. Just cause it doesn't have 'flashy' as a combat theme doesn't really change that's the side of town NGB hangs out in
 

V8 Ninja

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While I will disagree with you on the overall quality of the game, I will agree with you on the fact that Dark Souls really doesn't explain important parts of its systems. While the combat stuff is well-explained in the tutorial, none of the pictures-as-stats are explained and there is no specific indication of why some weapons are unusable/ineffectively equipped.
 

Headdrivehardscrew

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BloatedGuppy said:
Headdrivehardscrew said:
I also kept Sif's soul for far too long because killing Sif felt terribly, terribly bad.
I still have Sif's soul too. =(

If From released a "Resurrect Sif" DLC they would make a hundred billion dollars.
Wear Artorias' Gear, wield his sword, hold his shield, pay a million souls, get Sif back from the undead dead and ride him into the sunset.

Also, cuddle him and playfight him. Every day.
 

Exius Xavarus

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Casual Shinji said:
BloatedGuppy said:
Casual Shinji said:
That's why you generally farm in a spot you're familiar with, near a bonfire. I don't know where you farmed, but I never found anything of what you described happening to me when I was farming. And I died loads of times in Dark Souls. Also, farming should make you become more familiar with enemy attacks and weaknesses as you continue farming. To a point where you could almost do it with your eyes closed.

And just as with humanity, you will find tons of souls you can keep in your inventory for a rainy day. Unless ofcourse you use them on the spot. So even if you die and your equipment is in a dire state you can just use one of these big souls to get your stuff fixed pronto.
Yeah. I have to agree with this. I'm firmly in the "Dark Souls can occasionally be very cheap" camp, but farming is quite safe. You just pick an area near a bonfire and farm your little heart out. You don't plow ahead into mysterious areas. That's not farming. That's adventuring, and it's supposed to get you killed.
My favourite spot was always the jail in the Dukes' Archives with the Cthulhu jellyfish.
I always considered the castle in Anor Londo to be a really good place to farm. Starting at the bonfire where you see Solaire, running up one pathway to the top, then down the other side back to the bonfire. Before the Pyromancy nerf I was able to 1 shot Silver Knights with Great Fireball and I could rack up 30k souls in about a minute or two. About 50-60k+ in NG+. Of course, I didn't have a fully upgraded flame at that time so I dunno if you can do that now. But once I couldn't, I just parried them all. Quick, clean, lucrative.
 

Casual Shinji

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Exius Xavarus said:
Casual Shinji said:
BloatedGuppy said:
Casual Shinji said:
That's why you generally farm in a spot you're familiar with, near a bonfire. I don't know where you farmed, but I never found anything of what you described happening to me when I was farming. And I died loads of times in Dark Souls. Also, farming should make you become more familiar with enemy attacks and weaknesses as you continue farming. To a point where you could almost do it with your eyes closed.

And just as with humanity, you will find tons of souls you can keep in your inventory for a rainy day. Unless ofcourse you use them on the spot. So even if you die and your equipment is in a dire state you can just use one of these big souls to get your stuff fixed pronto.
Yeah. I have to agree with this. I'm firmly in the "Dark Souls can occasionally be very cheap" camp, but farming is quite safe. You just pick an area near a bonfire and farm your little heart out. You don't plow ahead into mysterious areas. That's not farming. That's adventuring, and it's supposed to get you killed.
My favourite spot was always the jail in the Dukes' Archives with the Cthulhu jellyfish.
I always considered the castle in Anor Londo to be a really good place to farm. Starting at the bonfire where you see Solaire, running up one pathway to the top, then down the other side back to the bonfire. Before the Pyromancy nerf I was able to 1 shot Silver Knights with Great Fireball and I could rack up 30k souls in about a minute or two. About 50-60k+ in NG+. Of course, I didn't have a fully upgraded flame at that time so I dunno if you can do that now. But once I couldn't, I just parried them all. Quick, clean, lucrative.
That's a very good spot too.

In NG+ I even found the hallway infront of the Ornstein and Smough battle a good place to farm some souls. This was after I had defeated them ofcourse. I'd use the bonfire at the princess, run back to the hallway and sneak up to that giant knight and shove a crystal soul spear up its ass. Then take care of the archer knight, lure the second giant knight up the first flight of stairs, jump down, wait for him to follow and turn its back on me, and finish him off with another crystal soul spear.

I don't remember how much, but those giant knights went for a lot of souls in NG+.
 

Burst6

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NeutralDrow said:
That's the problem. "A bit of farming" becomes absolutely horrendous when you have to do it all over again because you slipped and forgot just how fast that demon could attack you, or mistimed a parry, or went too far afield before heading back to the bonfire, or didn't use a homeward bone the instant you beat a boss, subsequently fell off a very poorly-drawn cliff, lost 80000 souls and five humanity in an instant, and through further mischance died again on the way to reclaiming them. Souls are important, and it's hardly a "little" while before they stop being so; leveling is one thing, but repairs, item shopping, and the all-important equipment upgrades also require increasing amounts. And the worst part is that there's no goddamn reason for it, unless there's a hardware limitation. Why do the souls disappear after the second death? The only way that makes sense is a hardware limitation or to discourage people from grinding, the latter of which can hardly be the case in a game that is basically grinding and rote memorization in purest form.

Humanity is also hardly useless if you want to kindle new bonfires, have any kind of decent item discovery rate, advance in a number of covenants, or do absolutely anything online or summoning-related...in other words, literally pretty much everything involving the covenants. Since humanity is rarely gained spontaneously, NPCs are a limited resource, and only a couple of enemies in the game drop humanity, and because death is omnipresent, humanity items don't last long.

And the only truly convenient shortcuts require either the Master Key (the tower to Darkroot Basin, the door to the valley below Firelink) or the Lordvessel, with maybe a passing mention to the moss lady's sewer for the thirty times one has to fight the Capra demon. Otherwise, there's still a slog to get anywhere, and even enemies that can be sprinted past can kill you easily if you misstep.
Where are you farming? There are plenty of relatively safe spots to farm for souls in large amounts and even if you die, the spot isn't that far from you and you can easily reclaim your souls. Unless you're really bad at the game getting a large amount of souls in a decent amount of time should not be a problem. Souls are like this because the game wants to be hard. that's sort of the point. It's supposed to punish you for making mistakes. And no it's not a huge over the top punishment, souls are really easy to get after a certain part of the game. I have never ever had a problem with souls. If i ever needed a large amount i would just put on my silver serpent ring and go to the spot before you fight Sif where the forest hunters are. Every upgrade, shop purchase, and level i missed due to dying out on was very quickly recouped by doing a few rotations there.

As for humanity, i never kindled bonfires. I usually found that 5 estus flasks was plenty for most situations, and besides, humanity usually comes in the form of items that you don't lose when you die. Unless you tried to upgrade all of the bonfires to max humanity should not have been a problem. As for covenants, only two of the nine covenants actually use humanity. Other than chaos servants and the darkwraiths, all the other covenants used their own unique items if they had ranks.

And for shortcuts, there are plenty of minor shortcuts in the game. Doors you can open, bridges you can drop, etc. Also the master key isn't required for a lot of things. You can skip the depths and blighttown by taking a shortcut through darkroot basin (that leads to the valley below firelink).





That's the problem, it's minimalist to the point where you don't even matter. There's certainly lore aplenty, but none of it has any connection to you ('cept maybe the DLC, I suppose, but the game didn't say how to do that, so I missed it). The bosses you fight have identities and histories, except in the context of the game, when they're just obstacles. The areas have mysteries and stories, except in the context of your actions, when they're just there to hide stuff you might want and give you a chance to go from one place to another. The MC has no personality of their own, and is hinted in the beginning to just be J. Random Schmuck who's more talented than the scores of Chosen Undead who've already failed and by coincidence happens to be the only undead in the world who's genuinely immortal. I always have to contrast Dark Souls to Soulbringer, a game that used a similar approach but gave the MC a speaking role and made most of the discoverable world-building lore explain how things got the way they are, how they relate to what you're doing, and hint at things to come, rather than the DS method of explaining why things are the way they are ten hours after it could possibly matter, if it ever did. I could see random factoids like Ceaseless Discharge being the son of the witch of Izalith, that not all pyromancy comes from the Great Swamp, or literally anything about the Painted World being great to include in a tabletop RPG, but not in a limited video game where you play a blank slate.

The only NPCs I noticed who had story arcs were Solaire, who was eminently ignorable after he gives you the white soapstone, and Siegmyer, who was the only exception to my bitching and I actually liked, possibly because I could interact with him more than once (okay, Solaire was actually twice).
Not all stories have to involve the main character. Dark Souls paints a world that's already pretty much been destroyed and it does it very well. You're not supposed to be some special hero that's here to fix the world, the game tries its best to paint you as J. Random Shmuck who just wandered into the world and then decided to try and ring those bells. The game even tells you that you aren't the only person on this quest and there are many other people going after the same thing you are, and that you aren't special. That's sort of the point.

As for story arcs, the biggest ones come from solaire (who appears at numerous parts throughout the game), Sigmeier who does the same as solaire, Logan who appears at sens fortress and plays his main story out at the archives, and Rhea who plays most of her story out at firelink and at the tomb of giants.

solaire - in the end he either goes insane because he couldn't find his son and finds an insect that emits light. When you meet him he's wearing this insect on his head and tries to kill you. if you kill the insects before he gets there, he helps you fight gwyn. You can interact with solaire multiple times throughout the game.

Sigmeier - You help him at multiple points through the game but eventually you discover his daugter who's another knight that's coming to find her father. In the end the daughter kills Sigmeyer because he went full hollow and tried to kill her.

Logan - When you save him, you later find him in the archives trapped again. Saving him there opens up a special magic shop that sells new more powerful sorcery spells. If you buy all the spells from him he goes insane trying to research seath the scaleless, and tries to kill you.

Rhea - you find her in the catacombs abandoned by petrus. If you rescue her she appears back at firelink shrine. If you leave her alone petrus murders her, but if you buy all of her spells she gets kidnapped by the mages you fight at the archives. You find her hollowed in one of the cells in the archive prison.

All the other characters have minor stories that are revealed through conversation.
 

NeutralDrow

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poiumty said:
Drow. Seriously. Stop. Most of what you're saying is misinformed and the result of your rushing through without a shield. Your experience was hardly an optimal one to criticize the game with and if you gave it a bit more time you might have realised that.
Fuck you, too. Just because I don't talk about this game in the group doesn't mean I need to be silent about it elsewhere...although maybe I should talk about it more often, if you seriously think a shield is the reason I wasn't enjoying myself. I suppose you're right, in order to fix the unintuitive bullshit the game throws at you, a shield was all that was needed. A shield could have worked like a permanent ring of sacrifice and immediately counteracted the occasional bout of random bad luck. I could have gotten immersed if I'd abandoned the playstyle I chose and grew better at if I'd just let myself be railroaded into a heavy armor/shield fighter type. And if I'd just had the ability to block, that would have transformed most of the "story" into something other than a scavenger hunt of complete irrelevancy and the main story into something other than a glorified fetch quest that tries to herd you into a dickpunch ending.

Really, you seem to think the game's difficulty is what drove me away. That difficulty was the only thing that kept me playing; the only thing it may have indirectly affected was how frustrating exploration started to feel. It's just that I distinguish between difficulty and frustrating dickishness on the part of the game creators, and losing your dropped souls the second time you die is the rough equivalent of a game erasing your most recent save files when you die. Except every game I've seen do that at least had the excuse of trying to discourage save scumming.

lapan said:
Souls dissapearing after two deaths is a conscious decision by the developers. It's a similar system as in Diablo 1, only less punishing as in the later you would even lose your equipment. Protip: If you wear a Ring of Sacrifice while trying to pick the souls up the bloodstain won't dissapear if you die.
What a coincidence, I hated Diablo, too (I'm pretty sure Everquest and Final Fantasy XI did something similar with items and experience). Since I only found maybe five rings of sacrifice in the entire game, including Rare ones, they disappear after one use, and I really liked using two actual helpful rings (especially the slumbering dragoncrest and Havel's rings), they didn't help me much.

Humanity isn't hard to come by anymore as rats and the ghosts in the DLC have a rather decent droprate.
The DLC is a whole other story, but yes, I did eventually start grinding humanity out of rats. Unfortunately, that was because I needed them to try farming titanite slabs (having already lost all the rest of my humanity to constant death and humanity items to get my Red Orb), which was frustrating and pointless but entirely my own fault.

Casual Shinji said:
That's why you generally farm in a spot you're familiar with, near a bonfire. I don't know where you farmed, but I never found anything of what you described happening to me when I was farming. And I died loads of times in Dark Souls. Also, farming should make you become more familiar with enemy attacks and weaknesses as you continue farming. To a point where you could almost do it with your eyes closed.
Burst6 said:
Where are you farming? There are plenty of relatively safe spots to farm for souls in large amounts and even if you die, the spot isn't that far from you and you can easily reclaim your souls.
I started farming around the first bonfire in Undead Burg (frustrating time, due to my inexperience and unwillingness to let that black knight live). Then I used the trick with the bridge wyvern (which got boring pretty quick). Then I farmed the Baldur knights in the parish (risky, especially with my playstyle, and I had to restart my grind every so often due to a missed parry, getting double-teamed, or getting swarmed by upstairs zombies). Then I farmed the Forest Covenant people (extremely risky, even after I put those souls to use). Then the stone giant and royal sentinel on top of Sen's Fortress. Eventually, I wound up farming the two royal sentinels and the silver knight near the Smaug & Finklestein bonfire, and then the darkwraiths in lower New Londo, but those were for titanite chunks and slabs, not souls.

That was around the point where I was pretty confident in my build and didn't really need to farm for souls. In fact, that was about the point where I realized that when I was carrying few to no souls, the game suddenly became fun again, so I started deliberately using any excess to bump up my supply of arrows, firebombs, and prism stones. The instant I didn't need to worry about the immersion-breaking threat of my progress being reversed, it was suddenly possible to enjoy myself.

...sort of. That's also when the Duke's Archives, Izalith, and the Catacombs opened up, so the game became frustrating and immersion-breaking for other reasons.

As for humanity, i never kindled bonfires. I usually found that 5 estus flasks was plenty for most situations, and besides, humanity usually comes in the form of items that you don't lose when you die.
Was that before or after you already knew where all the trouble spots were? I would never have finished the game if I only had five flasks. As it was, it took me 124 hours.

Not all stories have to involve the main character. Dark Souls paints a world that's already pretty much been destroyed and it does it very well. You're not supposed to be some special hero that's here to fix the world, the game tries its best to paint you as J. Random Shmuck who just wandered into the world and then decided to try and ring those bells. The game even tells you that you aren't the only person on this quest and there are many other people going after the same thing you are, and that you aren't special. That's sort of the point.
Um...yes, they kinda do. That's the very definition of a protagonist. It's even more important in the case of interactive fiction.

Granted, most of the problem in that came from my own hangups. When I play a character with no personality, I have to substitute my own, and the only in-game reason I had for doing the bell thing was "shits and giggles" (hell, the only out-of-game reason I had was "because that's how the game progresses"). The game certainly made me feel like J. Random Schmuck and my character an amnesiac version of the same, but then why would the unesteemed Mr. Schmuck and his amnesiac better half give two shits, as opposed to simply making friends with the Crestfallen Warrior and living it up at Firelink? And even when you get to the halfway point and get a tangible goal, the world is basically dead, and none of the lore you can piece together matters even if you go with the dickpunch ending and reset everything. That combination of nihilistic reflection of when the world was awesome functional and the realization that none of it had anything to do with me anyway beyond "this is why there's a giant wolf/lava monster/drider/tree currently in my way" just bred apathy.

character snip
I admit, I forgot about Rhea (I did save her in the Catacombs, but after doing that and shoving my rapier down Patches' throat, I figured that was the end of it), but the thing with Logan is a story arc? I rescued him from prison twice, but he didn't even have the personality of the pyromancer I saved from cannibalization, and I interacted with him in about the same way (rescue, then shop). Hell, if I hadn't mistaken him for a podium and killed him on accident, I'd have never run into him a final time. Solaire wasn't especially interesting beyond giving me an item (apparently, you can summon him in boss fights, but I only used one summon the entire game; Mildred was silent, but do most summons talk when you summon them?), and I almost shanked him on my own just because it seemed he would try to kill me soon (<color=aliceblue>I waited a little too long and had to kill him anyway, but I guess his descent into madness was happy, so that's good).

And if that's the way Sigmeier's story ends, I'm glad I didn't run into him again after Izalith. I actually liked him, and he always felt like he was talking to my character rather than talking at her (a trait only shared by Andre, who sadly never moves).
 

loa

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What is it with all that farming talk?
You don't need to farm at all in dark souls so all your problems related to it are self inflicted.
Grinding for souls is highly optional and best done by playing co op and helping others kill bosses which also eliminates any risk of losing anything at all while giving you soft humanity and a sunbro medal if you succeed.

The only thing you ever need to grind for are titanite slabs and chunks but only if you absolutely need more than 1 maxed weapon and all parts of your armor upgraded to the max (which is not a requirement to proceed).
Otherwise, pickups are enough to get you through the game.