Name me a single game, at all, where dying costs you more than time. One game. You can't, because it doesn't, at all. At least Dark Souls goes further than most games in punishing death. What does death cost you in NGB?
You know what, I'm going to do this systematically because I don't know how to address things fluently:
1. The Drake Sword. Really. You're complaining about getting overpowered by groups when you have 200 attack power and a shockwave R2. And groups of...tree demons...I assume, at that. Darke Sword is going to get old real fast, but at the moment I would not expect to be having trouble with it.
2. As you've now realised, running is explained.
3. In Dark Souls you are not a ninja. You are barely a human. I would expect combat to be a bit more dangerous for the player and require more strategy. It is, at times, a matter of positioning, but take away your shield and it speeds up pretty quickly, not that it was an issue in the first place. Also, boss fights.
4. Fighting groups can get you killed, because fighting groups is a stupid thing to do. I don't know exactly what NGB does, but from your description, it seems like it condones rushing into a group and expecting to survive. But once again, you are not a ninja in Dark Souls.
5. Speak for yourself when you say you can't fight groups and that renders fast combat impossible. Have you tried being mobile? Have you tried two-handing when you strike? Have you tried riposting? All of these are alternatives to circling behind an enemy until you reach the backstab window.
6. How many weapons with unique movesets are there in NGB? 11 from what I count from the FAQ you linked, whether or not that is a comprehensive list. At any rate it's safe to say Dark Souls has more, being practically every weapon. So please put away the variety card.
7. Wait a second, you couldn't figure it out on your own, so you used a wiki instead of persisting, and that's the developer's fault for not giving you the information on a silver platter? Part of Dark Souls is figuring things out. It's not trial and error, it's using your intelligence. Most of the traps in Dark Souls are detectable. You can look into other areas and see enemies. The elevator in Sen's Fortress has blood on it and you can watch the chain's movements to figure out what it will do. The first time, a Mimic will probably eat you, but the chests are subtly different from regular chests. The Duke's Archives have many places where a small area is attached to the main corridor and if you don't check you'll get sideswiped. And if you're sloppy I don't see why all your souls and humanity isn't a reasonable thing to lose. Another semi-mechanic of Dark Souls' is that you play very cautiously when you have a lot of souls, but when you lose them and can't get them back it's liberating and lets you change your approach.
8. Knowing something and knowing to DO something are related. For instance, I can know the enemy configuration of the next area. But I need reflexes, and instinctual knowledge of their attacks to risposte them and to dodge attacks, especially against bosses. That's the same knowledge you use in Ninja Gaiden.
9. The developer did not put in "grind-points", and if you're exploiting the Drake on the bridge, you should be ashamed of yourself.
10. There are developer soapstone messages that will be revealed if you use the Guidance miracle. Otherwise, yeah, there aren't any warnings. You complain that it isn't a 'hardcore' game and also that it doesn't pander to you enough. Most illusory walls are either obvious against their surroundings or you can see what's behind them visibly, and that's about the one thing I think you'd need orange soapstone messages for. Even the Crystal Caves have their own indicators (you'll see when you get to it).
Look...tl;dr, you're barely any way into the game, you're using the wiki for every second thing, you can't be bothered figuring things out for yourself, you think you should be able to hop around the battlefield with enough 'skill' (hint: get the DWGR) and you don't think you need any skill to execute ripostes or dodge attacks, only knowledge. Try beating Ornstein and Smough in a plodding fashion then tell me more about how fast combat doesn't work and positioning is all you need.
Maybe you just don't like Dark Souls. Play another game, don't complain that it isn't hardcore enough for you.
You know what, I'm going to do this systematically because I don't know how to address things fluently:
1. The Drake Sword. Really. You're complaining about getting overpowered by groups when you have 200 attack power and a shockwave R2. And groups of...tree demons...I assume, at that. Darke Sword is going to get old real fast, but at the moment I would not expect to be having trouble with it.
2. As you've now realised, running is explained.
3. In Dark Souls you are not a ninja. You are barely a human. I would expect combat to be a bit more dangerous for the player and require more strategy. It is, at times, a matter of positioning, but take away your shield and it speeds up pretty quickly, not that it was an issue in the first place. Also, boss fights.
4. Fighting groups can get you killed, because fighting groups is a stupid thing to do. I don't know exactly what NGB does, but from your description, it seems like it condones rushing into a group and expecting to survive. But once again, you are not a ninja in Dark Souls.
5. Speak for yourself when you say you can't fight groups and that renders fast combat impossible. Have you tried being mobile? Have you tried two-handing when you strike? Have you tried riposting? All of these are alternatives to circling behind an enemy until you reach the backstab window.
6. How many weapons with unique movesets are there in NGB? 11 from what I count from the FAQ you linked, whether or not that is a comprehensive list. At any rate it's safe to say Dark Souls has more, being practically every weapon. So please put away the variety card.
7. Wait a second, you couldn't figure it out on your own, so you used a wiki instead of persisting, and that's the developer's fault for not giving you the information on a silver platter? Part of Dark Souls is figuring things out. It's not trial and error, it's using your intelligence. Most of the traps in Dark Souls are detectable. You can look into other areas and see enemies. The elevator in Sen's Fortress has blood on it and you can watch the chain's movements to figure out what it will do. The first time, a Mimic will probably eat you, but the chests are subtly different from regular chests. The Duke's Archives have many places where a small area is attached to the main corridor and if you don't check you'll get sideswiped. And if you're sloppy I don't see why all your souls and humanity isn't a reasonable thing to lose. Another semi-mechanic of Dark Souls' is that you play very cautiously when you have a lot of souls, but when you lose them and can't get them back it's liberating and lets you change your approach.
8. Knowing something and knowing to DO something are related. For instance, I can know the enemy configuration of the next area. But I need reflexes, and instinctual knowledge of their attacks to risposte them and to dodge attacks, especially against bosses. That's the same knowledge you use in Ninja Gaiden.
9. The developer did not put in "grind-points", and if you're exploiting the Drake on the bridge, you should be ashamed of yourself.
10. There are developer soapstone messages that will be revealed if you use the Guidance miracle. Otherwise, yeah, there aren't any warnings. You complain that it isn't a 'hardcore' game and also that it doesn't pander to you enough. Most illusory walls are either obvious against their surroundings or you can see what's behind them visibly, and that's about the one thing I think you'd need orange soapstone messages for. Even the Crystal Caves have their own indicators (you'll see when you get to it).
Look...tl;dr, you're barely any way into the game, you're using the wiki for every second thing, you can't be bothered figuring things out for yourself, you think you should be able to hop around the battlefield with enough 'skill' (hint: get the DWGR) and you don't think you need any skill to execute ripostes or dodge attacks, only knowledge. Try beating Ornstein and Smough in a plodding fashion then tell me more about how fast combat doesn't work and positioning is all you need.
Maybe you just don't like Dark Souls. Play another game, don't complain that it isn't hardcore enough for you.