Phlakes said:
"it negates all your choices from the previous games"
What choices are you people talking about? Do you happen to mean the ones that come up throughout the entire game, because side stories can actually be concluded before the very end?
ME1:
Did you let the council die or did you save them?
Was udina the new councilor or was it anderson?
Did you kill the arachnid queen or not?
ME2:
Which of your companions died in the end?
Did you blow up the collector base or not? (yes I know it has an 'effect' on the outcome in ME3. But I would hardly call it a big one.)
ME3:
Did you cure the genophage or not?
Did you kill the quarians?
Did you kill the geth?
Or did you unite them?
These are just a few that come to mind. I'm sure there are more. The point is that some decisions have a small impact. Some of them have a big one. I know they can't take ALL choices into consideration. But I don't think they should consider them all pointless in the end. For example: how can the catalyst even begin to claim the synthetics will kill all organics if A) you kill the geth? B) the geth and quarians have made nice and are both helping you? It kind of disproves his strongest argument?
I was dissapointed a bit before you get hit by harbingers beam. I expected to see all the squads you earned throughout the game. For example: arlac squad, asari commandos, the students from the academy. A bit like DA:O did. In the final war you can get help from your allies. Would have been fun. But I suppose this can be forgiven.
Also, why did I do the side mission on lesuss? I destroyed the academy and still those damn banshees are showing up? I shouldn't have bothered. Same goes for those damn arachnids. I thought I stopped the reapers from making more of those little buggers?
I also hate this arbitrary military effectiveness. It adds f*ck all to the game. It's just some arbitrary number. Apparently having a bigger fleet helps you when you are talking to the catalyst. How? How does having a bigger fleet help you when you choose to destroy the reapers? Somehow having more ships means that earth doesn't get blown up? You survive the destruction because you have a higher chance of bouncing off the ships on your way down to earth?
In ME2 the upgrades to the normandy made sense in the end. In ME3 having a bigger fleet just means a bigger number.