I think I've said twice in this thread now that difficulty is not the issue, but I'll repeat it again here for your benefit. The game is not difficult. High HP mobs are not difficult. They're just annoying.kingthrall said:Put it this way, Your complaining the game is too hard for DLC. I object the stupidity of your argument because of the timing of old world blues release date was made for fans of the game I.M.O who wanted a challenge. So you arguing that the game was too hard was probably their intention in the first place.
If you simply had of beaten the game and gone pfft this was easier than being with liam neeson killing radroaches in FO3 then it would of been a lot worse response from the community as a whole. Crashing and bugs are unfortunate but nearly every AAA game has had bugs left right center. It doesn't make it right but your singeing it out as some shocking news.
I am sure you can always reduce the difficulty to timid or whatever the options bar says if your finding the game too difficult.
Try again.
For what it's worth, I also liked Dead Money. I liked it enough, actually, that I found myself wishing they'd married it to a better game engine and fleshed it out a bit. It would've made an interesting stand alone. I got the feeling they were going for a heavily atmospheric/the world is hostile feel, like a post-nuclear Dark Souls. It worked pretty well, but Gamebryo is aging and its general plonkiness held the DLC back.Dreadman75 said:Huh. There are more people who liked Dead Money than I thought. I, personally, liked Dead Money as well. The atmosphere and isolation really set a good mood for the story of the Sierra Madre.