I liked it quite a bit, at least for a time. I had to restart the game several times when I realized my world save didn't load properly. I had two meaningful playthroughs, and each was different enough to be worth the journey.
There were many good things about the game. Never let it be said Bioware doesn't listen to feedback: if DA2 lacked unique environments, DAI had them by the truckload. An article at the time asked: Does Dragon Age:Inquisition out-Skyrim Skyrim? A silly question because of course not. A big open environment only counts if there's something IN that environment, and there largely wasn't. I only remember stumbling across a handful of quests, real quests with a story attached. Still, there were lots of pretty worlds to look at. Some great moments too. I remember my party charging towards a castle in a swamp as the living dead rose all around them, grasping at their sleeves. Another mission had them fighting their way to the top of a mountain to save a trapped unit of soldiers. Good times!
Good companions too. I had to constantly mix-and-match so I could hear the hilarious interactions between them, or follow their quests, or just walk around to hear the volumes of dialogue they all had, which changed depending on where you were in the game. You went on real journeys with some of them. Whatever faults the game had, a lot of effort was put into these characters. At one time or another I traveled with all of them (except Sera. No. Nope. Couldn't stand her)
And the game enabled real role-playing. My gay, human rogue got into a torrid affair with Dorian and regarded Cole as a useful weirdo, while my straight, Elven mage became intensely protective of Cole, like a big brother, while seeing Dorian as a valuable ally, but a pain to be around. I even used the 'stop flirting with me' option with him. The difference coming from who you fought beside during the middle section of the game. I even got help shaping my character. There's a dialogue where my elf has the option to say: 'I never felt like part of my tribe' and it clarified the character enormously for me. And how funny was it when my hopeful elf hit on Sera and got shot down HARD! I loved that moment.
I didn't love the combat, especially the archery. Can't someone steal Dragon's Dogma's combat system? Obviously Capcom won't be using it. I did like the rogue's dodge move, and the dodge spell the mage got is what convinced me to play a magic class for the first time ever in an RPG. I need my characters to be active. Still, it took me until halfway DA2 to understand and use the combat system, only for them to remove it!
So overall, I liked the game, but here's the funny thing. I played at the beginning of '15, then bought all the DLC to play at year's end, but could hardly get myself to go back. I'd burned myself out in the game!
And what's up with those elves and their shoulder?