If you're looking for indirect control of heroes, that's most likelyistmaller said:I am looking for the name of this particular wizard conquering the map type game:
This one has been preying on me for well over 15 years. It was a game for PC. It was in the years 1995-2001. My PC was running Win95 at the time, but I don't remember if the game was Windows or if it was DOS Based. Graphics were at least 640x480x256 if not slightly better.
At the time I had been searching the internet for a successor to Master of Magic when I found this game demo. At that time the game was not released only the playable demo. I don't know if it was ever finished or released.
I'm pretty sure the game was a top down map with constantly wandering heroes and monsters and maybe armies in a realtime display rather than turn based. Although in the same theme as MoM (a wizard controlling armies and heroes) the gameplay had little in common.
Of the graphics I remember them being quite bright and similar to Heroes of Might and Magic II but I think the individual heroes and armies were depicted slightly smaller onscreen.
The heroes had a fairly extensive experience point system, but you could not directly control your heroes. I think I recall you had to post bounties to encourage you heroes to go places and explore.
The game didn't stress city building very much or maybe at all.
While possessing elements of Warlords, Warlords II, HOMM, HoMM2 and MoM it was not these games. I've never played Age of Wonders but I don't think that's it. Nor is it WarCraft or Dungeon Keeper.
Ideas? Anyone recognize it or happen to have the demo in an archive somewhere? Wish I'd kept the demo but I was expecting the game to come out eventually. Don't know if I just missed it or it was abandoned. I thought it was being developed or produced by one of the bigger gaming companies like MicroProse or Origin but I'm not certain.
I think the demo let your heroes level up a small amount then froze their XP or possibly it only let you have one hero but promised more in the full version.
The demo was very polished and playable. Sound effects, music, animations, numerous hero types and monster types. I can't remember exactly how armies were implemented - but I think I recall them being independent of heroes like MoM not linked to heroes like HOMM.
"Majesty: The Fantasy Kingdom Sim" (2000).
https://www.gog.com/game/majesty_gold_hd