Hello!
I played this game when I was a kid in the early '90s, but most of the memories are pretty detailed, although a bit chaotic. I probably didn't know english enough to know what the plot was about, however.
It was a DOS game with VGA graphics and a 2D top-down view, played in real time. The player was controlling a space ship, travelling through a galaxy on some kind of a quest - talking to people and doing missions. The view was always centered on the space ship. On the right side of the interface there was a panel with a minimap of the closest neighbourhood and info about the ship.
I don't remember if the ship could be controlled by mouse or keyboard only, but I played with keyboard. Left and right arrows were turning the ship, front arrow was accelerating, down arrow was decelerating (not sure if the ship could move backwards). The mouse could be used for other things (to adjust certain things for the ship in the right panel, choose dialog options, etc.).
Some areas (star systems?) were quite far away and you needed hours to get there with the "standard" propulsion or you could use some kind of hyperdrive to get there much, much faster. I am not sure if the hyperdrive was available from the beginning (probably not), but I am sure that it required some kind of fuel and the fuel must have been obtained in some way (by completing a mission probably). The fuel was limited, so you couldn't travel back and forth using hyperdrive forever.
There were also space fights, often with multiple enemies, but some of the fights could be avoided by choosing proper dialog options. I remember that my first enemies (I am not sure if I really needed to fight them, but well, I did ;-) ) had ships which shape and colour reminded me of carrots.
The player's ship was upgradeable (by collecting certain items IIRC). At some point you could get a cloacking device. I don't remember much about the weaponry - I don't remember if there was anything else than default "bullets" in particular. The ship had also some kind of energy-shields. The player could set how much power is redirected into: front, rear, left side and right side shields. The shields could be turned off or on, but I don't remember if they consumed power when they were on or not. When the shields were on, the ship had a glowing rim - white if the shields were very strong, light blue if the shields were strong, blue if the shields were average, dark blue when the shields were low and red (not completely sure about it) when the shields were very low. At the beginning all you could have was low or average shields, but later you could improve them (well, I am not sure if you could improve the shielding device directly or just the power generator, which could just put more power into the shielding). When the ship was hit, the shields were weakened, but their original strength was restored with time.
I think that is pretty much all I remember.
I played this game when I was a kid in the early '90s, but most of the memories are pretty detailed, although a bit chaotic. I probably didn't know english enough to know what the plot was about, however.
It was a DOS game with VGA graphics and a 2D top-down view, played in real time. The player was controlling a space ship, travelling through a galaxy on some kind of a quest - talking to people and doing missions. The view was always centered on the space ship. On the right side of the interface there was a panel with a minimap of the closest neighbourhood and info about the ship.
I don't remember if the ship could be controlled by mouse or keyboard only, but I played with keyboard. Left and right arrows were turning the ship, front arrow was accelerating, down arrow was decelerating (not sure if the ship could move backwards). The mouse could be used for other things (to adjust certain things for the ship in the right panel, choose dialog options, etc.).
Some areas (star systems?) were quite far away and you needed hours to get there with the "standard" propulsion or you could use some kind of hyperdrive to get there much, much faster. I am not sure if the hyperdrive was available from the beginning (probably not), but I am sure that it required some kind of fuel and the fuel must have been obtained in some way (by completing a mission probably). The fuel was limited, so you couldn't travel back and forth using hyperdrive forever.
There were also space fights, often with multiple enemies, but some of the fights could be avoided by choosing proper dialog options. I remember that my first enemies (I am not sure if I really needed to fight them, but well, I did ;-) ) had ships which shape and colour reminded me of carrots.
The player's ship was upgradeable (by collecting certain items IIRC). At some point you could get a cloacking device. I don't remember much about the weaponry - I don't remember if there was anything else than default "bullets" in particular. The ship had also some kind of energy-shields. The player could set how much power is redirected into: front, rear, left side and right side shields. The shields could be turned off or on, but I don't remember if they consumed power when they were on or not. When the shields were on, the ship had a glowing rim - white if the shields were very strong, light blue if the shields were strong, blue if the shields were average, dark blue when the shields were low and red (not completely sure about it) when the shields were very low. At the beginning all you could have was low or average shields, but later you could improve them (well, I am not sure if you could improve the shielding device directly or just the power generator, which could just put more power into the shielding). When the ship was hit, the shields were weakened, but their original strength was restored with time.
I think that is pretty much all I remember.