I've got a toughie. Spent the majority of my pre-work morning trying to figure this out, but no dice.
It was for the PC, possibly early 90s or so.
I remember it being fairly simple: It was a space/strategy game, planets were simply circles on the 'board', and they followed their orbits. Top-down perspective. Ships were simple shapes. The planets and the local star had gravity to them. You controlled a single ship (I can't remember if you could issue orders to your fellow ships) and flew around doing your own thing. As your empire grew, you could upgrade certain bits of tech, such as better shields for your empire's ships. Whenever you 'captured' a planet, you had to hold the planet and defend freighters that would be dispatched to the planet. Once the freighters arrived, they'd become a shipyard or other buildings.
Everything was in real-time. I THINK you could play multiplayer over LAN or something, but this was years ago.
I've been on a nostalgia kick lately, if someone could figure this out I would be eternally grateful. This has been bugging me all day.
It was for the PC, possibly early 90s or so.
I remember it being fairly simple: It was a space/strategy game, planets were simply circles on the 'board', and they followed their orbits. Top-down perspective. Ships were simple shapes. The planets and the local star had gravity to them. You controlled a single ship (I can't remember if you could issue orders to your fellow ships) and flew around doing your own thing. As your empire grew, you could upgrade certain bits of tech, such as better shields for your empire's ships. Whenever you 'captured' a planet, you had to hold the planet and defend freighters that would be dispatched to the planet. Once the freighters arrived, they'd become a shipyard or other buildings.
Everything was in real-time. I THINK you could play multiplayer over LAN or something, but this was years ago.
I've been on a nostalgia kick lately, if someone could figure this out I would be eternally grateful. This has been bugging me all day.