* NES or SNES era. Sideview mix of platforming and beat 'em up. Levels were maze-ish with two or three floors up/down visible at once. No puzzles though. Co-op with multiple characters was possible, singleplayer you only controlled one. At least one dirty factory or sewer environment.
* Win95 or possibly DOS. Kids (edutainment?) game set around a farmhouse. You weren't visible, moving around was a clicking screen-to-screen thing. One 2D minigame involved catching eggs that rolled sideways / fell down from several chicken nests to your padded basket or somesuch at the bottom of the screen. There were several waves or difficulty levels of this with more chickens and different nest/platform layouts.
Solved: Let's Explore the Farm (from Humongous Entertainment).
* PC, not sure how old. Probably freeware. Deliberately retro 2D topdown racing game. The tracks and cars were black and white outlines, though with decent resolution. There were several car designs and you could add your own with small image files.
* Indie PC game, at least a few years old. Tactical space combat, you controlled a handful of different spaceships. 2D, topdown, it had some okay sprite graphics and firing effects. Battles were turn-based real-time ie. each side plotted their movement paths and weapons firing then the game resolved them together for the next 5-10 seconds or so. There was pretty much no campaign (at least when I played it) but decent skirmish AI and online multiplayer support.
* PC ... I think (the family friend I recall it from also used a SNES emulator). Kids game with cartoony graphics, set undersea. Gameplay was a mix of point/click adventure - there was dialog with various critters - and simple minigames. I'm remembering a sunken ship and a mean shark. You might have played as a dolphin but I'm not 100% sure.
Solved: Freddi Fish and the Case of the Missing Kelp Seeds. Thank you, KamenZero!
* HUGE STRETCH BONUS ROUND: A presumably edutainment point and click adventure game that started with you finding a secret door in a tree in your garden, then ending up on a fairy tale style quest with at least one tricky-to-enter castle. One of my classes in primary school played this (installed by the teacher) circa 2000.
* Win95 or possibly DOS. Kids (edutainment?) game set around a farmhouse. You weren't visible, moving around was a clicking screen-to-screen thing. One 2D minigame involved catching eggs that rolled sideways / fell down from several chicken nests to your padded basket or somesuch at the bottom of the screen. There were several waves or difficulty levels of this with more chickens and different nest/platform layouts.
Solved: Let's Explore the Farm (from Humongous Entertainment).
* PC, not sure how old. Probably freeware. Deliberately retro 2D topdown racing game. The tracks and cars were black and white outlines, though with decent resolution. There were several car designs and you could add your own with small image files.
* Indie PC game, at least a few years old. Tactical space combat, you controlled a handful of different spaceships. 2D, topdown, it had some okay sprite graphics and firing effects. Battles were turn-based real-time ie. each side plotted their movement paths and weapons firing then the game resolved them together for the next 5-10 seconds or so. There was pretty much no campaign (at least when I played it) but decent skirmish AI and online multiplayer support.
* PC ... I think (the family friend I recall it from also used a SNES emulator). Kids game with cartoony graphics, set undersea. Gameplay was a mix of point/click adventure - there was dialog with various critters - and simple minigames. I'm remembering a sunken ship and a mean shark. You might have played as a dolphin but I'm not 100% sure.
Solved: Freddi Fish and the Case of the Missing Kelp Seeds. Thank you, KamenZero!
* HUGE STRETCH BONUS ROUND: A presumably edutainment point and click adventure game that started with you finding a secret door in a tree in your garden, then ending up on a fairy tale style quest with at least one tricky-to-enter castle. One of my classes in primary school played this (installed by the teacher) circa 2000.