Does anyone remember the ending of Grandia II (preferably the decent looking and bug free Dreamcast version, and not the hideous PS2 port?). Of all the games I ever played that one still sticks with me as one of the coolest, most cathartic amounts of closure I have ever experienced in a game. After the final battle is fought, and the story arcs are all finished, you are left, still in control of one of your characters, the young boy, as the credits roll. The world is safe, peace reigns, and power and mass transit have been restorred to the lands. So you can now easily retrace your journey going back to all the towns and NPC's you have encountered, interact with them again, and see how the changes you have wrought to the world have impacted their lives. Just amazingly immersive.