I'll just add: I'm not sure I want immersion.Uber Waddles said:To Yahtzee: Immersion is in the eyes of the beholder. You might not find motion controls immersive, thats fine. But, simply put, other people do.
I've spent four hours or so this week playing "Scrap Metal" on XBLA. that game is not only not realistic, but also not particularly immersive. The controls could be better, but aside from that taking me out of "the zone," there's not much that moves me in and out of this whole "immersion" deal.
I want more intuitive controls. I want smooth gameplay. I'm not sure I want immersion. At least, not on a wide scale. Maybe I've got the wrong idea on immersion, but most of my games don't really seem to immerse me. The whole "thought>>>action" portion sounds great, but it doesn't immerse me.
On a similar note, the thing I dislike about the Wii is that most of the time, I just want to play games on my couch. If possible, with 1-3 friends. Preferably, in the same room. I know split-screen is the devil now, because people only buy one copy of the game when they could be milked for 2-16 between them, but screw that. I've played Wii games with two players in my apartment, and even larger spaces, and I'm always worried the spazz next to me is going to take out my eye. Or I'll take out theirs, because it's not like I'm some super-coordinated operator either. Considering the inaccuracy of the base Wiimote, you sometimes do end up making larger flails when smaller ones should suffice. Now, maybe the glowy ball tracking system of Move will help solve some of that, but at the end, only my fears of KOing my friends.
Some ideas are great. I love the drums in Rock Band and Guitar Hero, but between the space and the fact that my neighbours don't appreciate it, I rarely play them. there are cool Wii games, but because they require space and activity I'm not always willing to give, my console is now being used by my mother for Yoga and whatever else she enjoys for physical fitness. but while the Wii could be good for shooters or certain other types of active games, the hardware itself limits it (Sensor bar, lack of 1:1 on the base unit, etc), and even if you can appreciate it, you're not necessarily going to use it. It's going to be even worse with nay game that Kinect has that wants me to move around, because if I have to jump and bob I'm probably getting into the drum kit territory.
Regardless, the controller works for me, and I enjoy it. I don't need no stinking immersion: Competent controls suffice for me. The idea that the point of the interface should push towards greater immersion is, in and of itself, kind of poor.
The current motion controls are a novelty. Wii, Move, Kinect. Eventually, either a less novel approach will develop out of them or motion controls will die. Personally, as long as something like Kinect is optional and I still get my couch games, I hope things like it take off. Voice control and navigation by hand seem like great ideas. And it might actually get Yahtzee the immersion he wants.
Then again, I have a 7.1 surround system. And the rationale for more channels is immersion, too. I'm not particularly sitting there enthralled by the extra speakers. I'm still fine with stereo music and stereo film for that matter. 3-D is cool, and everyone should probably check out at least one well done movie. It's not all that necessary to gamers, though.
Apologies if this is all over the place, it's 5 AM and I should have gone to bed several hours ago.