MikeTheElf said:
theklng said:
i actually had a post ready about this, but i decided not to post it because of lack of worthwhile content.
let me instead counter your points one by one:
1) as awareness on games is increasing, and they are becoming an increasingly larger part of our culture, parents are actually doing this. i remember working at a game retailer several years ago, where i would see parents with their children every day. it really struck me how much more most of them cared than i anticipated (i had pretty much the stereotype of what you described in my head when i started). of course, back then there were much less emphasis on physical motion than there is now, but really, it's just hopping from one trend to another.
i will say that the interest is still fairly limited, and we probably won't see any parents in this generation care excessively about what their child plays; but i'll wager that when the coming generations will become parents, they will have a much stronger opinion on games. not just as legal guardians, but as players themselves.
2) casual gamers are per definition people who want to have a casual atmosphere around a game. this includes events such as party gaming, and these people generally aim more at creating a social atmosphere than actually playing any game. since the game isn't in focus, it can by them be substituted by anything else. they only care about the game as far as it can actually provide worthwhile multiplayer entertainment. gimmicks have no place here, since gimmicks provide no worthwhile entertainment.
as an addendum, you should consider your prejudice about people and what they are into, especially considering there is no logic in your statement about casual gamers.
3) as a games developer, i consider game 'research' to be much needed; which is why i sometimes force myself to play games in order to look for what hooks people in said games. i have a budget every couple of months for which i can buy any game, whether hyped or out of interest. i have a large collection of games; with some i've played through numerous times and some i've never touched. i usually check around on a few review sites before checking a game out, if a demo isn't out. i know several people (colleagues and friends) who are in the same situation. i would never buy a game because of its gimmick, and i don't think the people i know would either.
it boggles my mind how you stereotype a person with interest in games to label him completely ignorant of said games. it's like expecting a person with a personal library of books to be ignorant in literature. it really hurts your credibility when you speak of these people you know that obviously have an interest in games that you neglect to mention.
4) not really an argument since magpies aren't humans.
lastly, i do not forget anything. opinions are subjective, yes. opinions masquerading as facts are too. you substitute your own stereotype definition for seemingly the entire demographic of players instead of looking at things as how they are. i used to see things my way too, but then i grew up and realized that even though you see stupid people on tv and on the internet, it doesn't mean that every single person is equally stupid. take my advice and get out somewhere and meet with people, or even just sit on a bench and look at them. i can assure you you'll be positively surprised.
as a final note: yes, everyone likes different tastes, yadda yadda subjectivity. this is true, but you don't market a product on a business model that say, "everyone likes everything".
1- I agree partly with your 'future generations will pay more attentions to their children's gaming habits' bit--if applied to the ratings on games. You could probably attribute that to the current gaming generation's dislike for children in online play. The major problem with this being the be all to end all for 12 year olds playing M games, however, is the innate human flaw which compulses parents to say or to think, 'my kid is smarter than all of those other kids,' or other excuses. The problem may get better, but it will never end. So there's the underage issue.
As for the quality issue which I've been arguing: you're still looking at it the wrong way; quality only needs to remain minimum to continue to see sales; it need not ever improve, so long as people are willing to play it.
2- Let me start off with saying: I consider myself a casual gamer; there is no prejudice against that demographic which I hold. Secondly: our definitions are apparently different. Mine encompasses yours, but also includes the demographic of people who aren't into 'hardcore' gaming; those sort of people who play games on occasion, or play games that don't require too much attention, or which provide a relaxing atmosphere, etc.--and these players are not necessarily only in gaming for the social aspects; games DO have single-player modes, and there are plenty of 'casual' single-player-only games.
Anyway, for people who don't particularly care for the quality of the game (so long as it's functionable), gimmicky things sell. Ex: motion control. Motion control, as you appear to have agreed, is a gimmick. The Wii is the biggest console for casual gamers. QED.
3- Point is moot; you said you had a budget, I said expendable income. People with expendable income tend to expend their incomes, usually on things which catch their eyes. That's how impulse purhcases work, and impulse purchases are how gimmicks sell.
4- I hold humankind closest to magpies, espeicially in the coming generations with people with short attention spans being raised watching colourful lights blink new and exciting* television shows, or the explosions in COD16 or the epilptic seizure-inducing simulated pyrotechnics in Guitar Hero 73: Greatest 5-note-chord-filled Hits.
It's scientifically proven that human attention is attracted by constantly changing stimuli, such as flashing lights. Humans are magpies.
Definitions are inherently subjective. Extrapolations of facts are also subjective. The entire field of market research is based on subjectivity, therefore our entire argument is based on 'facts' extrapolated from subjective definitions of demographics.
if definitions are inherently subjective, it means that we can't argue about anything, since everything is subjective. but we still all know that 2+2=4, so apparently definitions are not inherently subjective. QED.
ill start from the bottom this time.
4.
magpie: http://en.wikipedia.org/wiki/Magpie
human: http://en.wikipedia.org/wiki/Human
to say one equals the other is blatant bullshit, and you know it. please refer your sources when saying something is scientifically proven, since you have a tendency to fill the discussion with bullshit. and even in the event of truth in this argument, what makes you think any other species isn't attracted to blinking lights, stimuli or whatever your argument is? does that mean we are all those other species too?
last time i checked humans weren't an amalgamation of different animals. but then again maybe you live in a fabled world where people turn into animals on a whim and scavenge for treasures for their treetop nests because apparently they are more important than food.
3.
point isn't moot - if a person with many books buys more books with his expendable income, would you consider him illiterate? even if he does not read all of those books, chances are he has read at least some of them, either fully or to a partial degree. this is true even if he buys books on impulse; it's not like the covers of the games are littered with silver linings or holographic images waving him or her to pick it up. he actually has to pick up the box and check its contents before he or she will purchase it.
if this person wanted something such as a shiny, i'd wager he'd go out and buy it. he'd buy a rolex or a golden necklace or whatever other bodily or household ornament he'd want.
2.
your entire first paragraph under this point just proves my point? you're saying that casual gamers enjoy games that are relaxing, yadda yadda etc.; which means that they are looking at content, and not gimmicks (since a gimmick does not offer any worthwhile entertainment).
your second paragraph is a mess. you disagree directly with your first paragraph, then you use the term 'biggest' (which is subjective) as a fact, then proceeding to think you have deducted a logical proof. trollish behavior at its worst.
1.
here's where you are wrong:
quality only needs to remain minimum to continue to see sales; it need not ever improve, so long as people are willing to play it.
it's not so much that i disagree with you, but any market analyst or business major will tell you different. before you talk out of your ass (or try to bullshit your way through arguments), i'd advise you to check what michael porter (business professor at harvard) has to say about this.
i really do think this discussion is over for as long as you do not want to listen. but then again since you think definitions are subjective, maybe listening means talking out of your ass. who knows?