On RTS Games

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MercurySteam

Tastes Like Chicken!
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Apr 11, 2008
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I stopped expecting Yahtzee to reveiw RTS games a looooooong time ago. This was no surprise, but at least he reviewed Halo Wars.
 

Dody16

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Jan 24, 2008
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I actually like the idea here. I play RTS's, but I've never been a dedicated player (I lose when I play against other people). In the game idea described, I think I would be more inclined to be a mercenary.

I do also see a lot of problems with it though. What if we have too many players playing one, and not enough the other? Would we, for example, have a battlefield full of mercenaries doing whatever they want while two armies are just starting to get their base up and running? How would the game pace? could we find a tempo that is just right for both types of players?

It would be hard, and therefore probably not a good game unless a lot of consideration and effort go in to it, but it at least seems like it has potential.
 

direkiller

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Valkyrie1981 said:
If I do remember he did give RTS's a try... the Halo on.... As good as Starcraft 2 is I am sure the same problems would pop up.

The problem I have with RTSs is that it will always boil down to 1 Strategy or the game will force you to use 1 Strategy... They are very much like rail shooters.
he picked a RTS that RTS fans dont like and would be easy to rip on

its like basing your view of FPS on Chex quest (if you spent $100 AUS on it)
 

Zyphonee

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Mar 20, 2010
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I never had the patience or the required grade of manic megalomania to properly play RTS games. The actual strategy is no being bored out of your mind before your enemy does, and making the biggest army, I never really felt there was much 'strategy' to it. Also, once you define the best route to win a game, it all becomes like playing a song, if you wanna do it properly, play all the notes in the right order.

I for one played Age of Empires II's quick matches against the CPU, but just played architect and built my perfect utopia. Or drew genitalia using wooden walls, depending on the situation.
 

The Gray Train

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Aug 8, 2010
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don't know if this has been said yet (too lazy to comb through the comments), but here's my two cents on a meta game. rts guys run bases, building defenses and fortifications. for income, resource gathering would be done ala Metal Fatigue, where commanders build solar panels to collect energy. fps guys would choose a loadout (maybe create characters mmorpg style?), and go to work. commanders would see everything, so could communicate via voicechat, telling the troops where the enemy is, where to set an ambush, etc. racers would be scouts; as the base gets enough funds and the right building, the commander can build better and better vehicles. pilots, well, duh. rpg style, with exp and levels. after so many levels, the player has the option of going free agent and joining an outfit. of course, different factions and outfits would come with different bonuses/perks to keep gameplay balanced.
 

SomeUnregPunk

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Jan 15, 2009
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Yahtzee Croshaw said:
Extra Punctuation: On RTS Games

No, Yahtzee will not be reviewing StarCraft 2.

Read Full Article
What if you took the 40k warhammer dawn of war 2 approach to RTS and applied it to your idea?

For example:

People can choose to be either the leader or in charge of on one small unit or a special like a tank.
If the peeps that all being lead doesn't listen to the leader's orders... they lose bonuses to damage, a minimap radar, experience points, powers, and possible help from others on their team.

The leader has a top down look while the squads have a third person perspective.
The other players have three or five man squads that they lead and outfit based on money or experience points they earn in the battlefield. They get double the experience points if they are lead by a leader player.
The leader loses a squad and becomes one man on the battlefield needing the help of the other players to win the battle. But if the battle is won, the leader can either spread the experience/wealth with the team or horde for himself. So people can play as either a douche or a team player.

You could also allow the other players to be able to mutiny against the leader and take his stuff or give the leadership to someone better fit for the role.

I could see something like that occuring... but a starcraft2 or comand&conquer style RTS wouldn't work.
 

Zolem

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Jul 28, 2008
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One free online game, Battle Swarm, does combine RTS and FPS by having them compete dorectly against each other. FPS for the humans, each individualy powerful but not as numerous. RTS for the insects, thier 'hive mind' coordinating them and using thier numbers to try and overwhelm the humans, though each individual bug isn't that powerful. It's just the sort of thing Yhatzee was talking about for cross-platform interaction, except you know not FPS mercs helping RTS generals, and I wonder if he knows about it. I'd mention it to him in an e-mail but I'm afraid he'd just laugh, call me a tosser, make me faceless retard #347 for the next vid, and call it a day. After setting a small puppy on fire of course.
 

mikespoff

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Oct 29, 2009
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While I'm not a hue fan of the Command and Conquer franchise, CnC: Renegade was an interesting development. Basically, it took the setting of the RTS games and put you in it from an FPS perspective, seeing the story from ground level.
 

Phoenix Arrow

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Sep 3, 2008
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CitySquirrel said:
Also, Yahtzee... maybe the FPS players could be playing a rail shooter where the rails are directed by the commander?
What is this? 1994?
Rail shooters died out for a reason and were only brought back to life so the Wii could say "look! We can do violence too." The only way they could be made these days would be if there was some kind of narrative stringing you along like in Resident Evil: UC or if there's a certain je ne sais quoi that makes you want to keep playing like the humour and direction of House of the Dead. Those weren't exactly feature game either. The only way that would work would be as a bolted on mini game really. If you made it part of core gameplay then the RTS player will just think it's a waste of time. If you tried to make it a crossover, why would the FPS fan want to do what someone else tells him to do? Why wouldn't he just play a game where he's the hero?

Therein lies the rub. While I have to say the concept outlined in the article is an intriguing one, in a time of continued financially uncertainty, I don't think any dev would risk it. It seems like every genre has its fans and the devs are just drumming to their song. No envelopes are being pushed. Last game I bought was Metro 2033. A pretty impressive game in terms of atmospherics. It has some glaring flaws but it's good enough. But on the face of it, there's nothing new going on there. Nothing new has happened for a good while now that I can remember. The whole gaming industry seems to have reversed into a ditch and they need something pretty big to push themselves back out.
 

sebcw1204

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Jun 14, 2010
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im too lazy to read all the posts.
i think that idea for a rts/fps hybrid is great. an old game called savage tried it, but since the commander had no units he could directly control there was no strategy element.
give fps players cool guns and powers they can use when "on mission"(airstikes hooray for airstikes, medevac, purchase vehicles mabye) and give the rts players weak but buildable mobile gun turrets, and remote control tanks and planes (like we have already, see SWORDS, NLOS, and Reaper)that can be directly controlled by the rts player and you could have some real fun. but i dont think you could mmo it, at least not fully.
 

DanDeFool

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Aug 19, 2009
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Battleswarm: Field of Honor

According to the main page, it's an MMO that pits FPS players AGAINST RTS players in a Starship Troopers type setting. The FPSers are space marine-types, and the RTS players control armies of space bugs.

Sounds awesome, but I've never played it.
 

xmido

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Sep 12, 2008
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Yahtzee reviews JRPG even though he doesn't like them, but he doesn't review RTS because he probably suck
 

Rogthgar

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Aug 18, 2008
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How utterly dissapointing...I was looking forwards to seeing you review something other than another FPS or platformer I haven't heard or cared about previously.

While I understand you don't like RTS games as a whole because you cant relate to the role you play in one. It is however curious that you won't even try ripping it a new one, considering how many would like you to see you do it. Since you hate JRPG's with a passion, yet still review them from time to time.

On the notion that WoW froze the Warcraft story, it is wrong. The Warcraft story continues, abit very slowly, which is sort of realistic since the apocalypse doesn't happen three times a week.
 

tman_au

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Mar 30, 2009
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Most RTS's have stories, SC2 more so. Maybe he is afraid he might have something positive to say for once.
 

Taern

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Dec 22, 2008
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xmido said:
Yahtzee reviews JRPG even though he doesn't like them, but he doesn't review RTS because he probably suck
He DID reveiw Halo wars and Brootal Legend, but both of those were terrible, terrible examples of the genre.

I'm not sure if he was serious about the Xcom comment at the end of Halo Wars, though.
 

Edge Hypermatter

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Mar 19, 2009
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What of the two Battlezone games? Where you're both in the action and controlling a bunch of units in real time? They're old games and the first one really looks like shit by today's standards, but you're in a hover tank. And you can leave said hover tank, snipe an enemy unit and steal their hover tank.
 

jojoemon

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May 20, 2008
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I like the use of the word "figgen" in that article. It's a pretty direct reference to "Guards! Guards!", by Terry Pratchet, which is a great book. Yatzee's rts/fps idea actually sounds pretty decent, but it seems like there is no way that any single company would be able to create it (to its full potential). It would basicly be two games in one, with 2 completely different version of each map and situation.