On RTS Games

chelo_0089

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Sep 30, 2010
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FPS + RTS. Thats SAVAGE and SAVAGE 2. its a multilayer game on where one player is the general in the sky. and the others are fighting in the ground. just like that omnigame idea (in a much lesser scale) in Savage whatever the General do affects directly and in real time the actions of other players. You can even play as Builder to help build barracks etc ... a la Age of empires and then accesses more units . etc. Ben if you have some spare time check this game.

"Here's my proposal. Start with the standard RTS model - two players directly controlling two warring armies of units across a massive battlefield. But also spawning on the map is a third group. Mercenaries, individual warriors controlled by human players"
YOU NEED TO CHECK SAVAGE 2 ASAP THAT HAS ALREADY BEEN DONE.
 

DarklordKyo

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Nov 22, 2009
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Understandable, but to be fair there are some RTS titles in which you control someone on the field (like Brutal Legend for example, as well as this relatively unknown one called Sacrifice).
 

Zakyrn

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Nov 28, 2008
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"Here's my proposal. Start with the standard RTS model - two players directly controlling two warring armies of units across a massive battlefield. But also spawning on the map is a third group."

Yeah I've played maps like that since Starcraft 1. I think it was called Kings and Heroes, but it has had more than one incarnation in Sc1 and wc3.
And you nailed one of the problems, mates would team up regardless of who payed them.
I always thought the idea had potential, but it never quite reached it.

Also even though you don't like Rts I know there are plenty of Custom/UMS(Use Map Setting) maps on wc3 and starcraft you'd like.
Many of which aren't Rts.

You probably know some of this(Dota), but you also described an ums when making your proposal so there must be a lot you haven't seen.

I wouldn't suggest getting starcraft 2, but I will suggest getting Warcraft 3 and trying some ums. The good maps are still there, but they're often not played.
Suggestions: Metastasis: The map is a sector in space with a sun, planet, moon a couple of space stations.
Every player is a human except 3 who plays an android, alien and a mutant in disguise.

There's a lot more to this map and you can find info about it if you google metastasis.

I'm sure someone else has already mentions ums in this thread, but I didn't care to go through it atm.
 

Doomsdayman

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Sep 11, 2008
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Doubt you will ever see this and I'll sound like dick anyway, but the magic of comments is that I don't have to care.
(Having not read any other comments since I don't have that kind of free time)

I'm a fan of RTS's not a crazy, thats all I play, fan, but I like them.

And if you don't like controlling lots of units, Dawn of War 2 is the only one that comes to mind.


Now since the genre that I can't find a game I like in is RPG (Noting that ironically DOW 2 has some RPG elements) Could you maybe review a good one?
 

Mike Fang

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Mar 20, 2008
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I too have little interest in RTS's, but the idea of an MMO that combines certain genres intrigues me. The model proposed by Yahtzee sounds like a good one, but I also have to concede the problems he points out. I have an idea of my own; rather than have the on-the-ground players as mercs, make them part of one of the two sides. The RTS players would command NPC's in battle, but these NPC's would be limited in their abilities; perhaps going to a specified point, shooting other enemies on sight, and building things. The FPS players would be in charge of the more technical tasks, things like stealth missions, stealing enemy resources, piloting vehicles, and so forth.

I'm sure this idea isn't without flaws, but who knows? Could have merit.
 

samaugsch

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Oct 13, 2010
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cornmancer said:
It sounds like a good idea to me. I've contemplated a similar idea, but I got to the phase of "What if I don't want to march in this line" and gave up. The idea of mercenaries didn't come to me.

As for my opinions on RTS games, I like them, I just suck too much.
Which is why I never play multiplayer, because I always get beat in less than 5 minutes in. >_>
 

some_random_comment

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Feb 5, 2011
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I've been reading up on this game called Dust 514 that's gonna try doing the omni-game thing that yahtzee is talking about here. From what I understand it's gonna have vehicle driving/plane flying/fps'ing while one player on each side is gonna be acting as an RTS commander.

EDIT: vehicles are customizable, fps'ers level up through an achievment matrix (probably similar to getting the pro perks in Call of Duty: Black Ops) and the two commanders put down way points for guidance, choose player spawn areas, decide what vehicles are accessable (spelling?). I believe there where a few other things that the Commander person could do but don't remember them, essentially allowing the commander's input to the game still affect the outcome even if the players on the ground refuse to follow him.
 

Dizeazedkiller

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Feb 11, 2011
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I heard some people mention savage 2. Its not really and RTS at all, at least not at an entertaining level. The fun i have in RTS games has a lot to do with freedom such as control over units and flexible building. getting a small group of my favourite units together and skirmishing the enemy, or building in specific ways to create a good defence or steal resources is what i like doing.
Which makes me kind of a hypocrite because i enjoyed the original majesty and it was the game that came to mind when yahtzee mentioned RTS with players controlling the units. In that game i didnt mind not being able to control the units directly because i could always entice them to do what i wanted with money, and when i built their shacks and upgraded them to luxury apartment they rewarded me with fancy spells.
As a side note i think WoW came from people wanting to play units in warcraft 3, although thats nothing to do with RTS games, although a faster paced MMORPG thats more focused on fantastic end game content with RTS elements sounds cool. Less grinding, more epic battles presided over by a set amount of commander players. Oh and take out the auto attack bullshit and replace it with hotkeys and combos. Even button-bashing is more fun than waiting for your character to swing his axe by himself.

Its okay that i went off track because no one will read this and the topic probably died a while ago anyway...
 

baratt

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Jun 20, 2012
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Interesting. I would propose an alternative setup, more of a social experiment.

It's true that having a human commander lead human troops seems fraught with uncertainty as a game concept. Basically the trust and authority relationship that would need to grow seems complex in a game setting and who has the time for that except D&D players (note: I don't know anything about D&D). Worst case scenario: the ground units will ignore all orders and have a party and the commander will go power mad and put his units in impossible situations. That's what I would do at least.

But instead of having human ground/first-person units as a third party between two regular RTS commanders, I propose an alternative: an RTS commander ordering computer units versus an equivalent army of non-centrally organised human players.

Aswell as having the dramatic (though technically inaccurate) "one against all" quality, it will put collective action to the test. As I see it the advantage to the RTS commander would be overall strategy whereas the human ground units might find it hard to organise an all encompassing plan of attack but would naturally have an advantage on smaller scale tactics.

Of course you'd have to balance out (as far as possible) the game, what tools are available for each side etc. But the victories would be quite epic: either you manage to defeat Bob the Pussy and his army of evil bots or you can claim to have defeated pretty much everyone at your lan-party.

Just a thought.