An interesting idea, but ultimately unworkable, in my opinion.
The same things that make me love Starcraft and hate RISK would be in full force: arbitrary victory. The ability of the defenders to win when outnumbered by a factor of five would likewise make the system you propose much of the same, with the variance a result of skill level instead of luck. Further, systems like this have been tried, though admittedly not to the degree you propose, in games like MAG (APB?).
Another problem is that, unfortunately, this sort of project is not well suited for market. Single player would have to conform to either the RTS or FPS part of its multiplayer, or would simply be removed in hopes of promoting multiplayer play. The latter, which has has been the case with games that have done this in recent years, has proven to be a blunder, and the former would simply be seen as a tack-on to the multiplayer.
In the end, it just seems unworkable.
As for the start of the article, I'm willing to give you a by, despite my opinion on the matter. You've reviewed an RTS before, though it seems you didn't like it. And making the sort of procolomation you did without even considering the quality (or lack therof) of the game seems to me to be a bit unprofessional. I'm not going to tell you to review the game; that is your perogative, and I'm not going to tell you how to do your job. But as someone who has played the game, I recommend you at least try to play it.
The same things that make me love Starcraft and hate RISK would be in full force: arbitrary victory. The ability of the defenders to win when outnumbered by a factor of five would likewise make the system you propose much of the same, with the variance a result of skill level instead of luck. Further, systems like this have been tried, though admittedly not to the degree you propose, in games like MAG (APB?).
Another problem is that, unfortunately, this sort of project is not well suited for market. Single player would have to conform to either the RTS or FPS part of its multiplayer, or would simply be removed in hopes of promoting multiplayer play. The latter, which has has been the case with games that have done this in recent years, has proven to be a blunder, and the former would simply be seen as a tack-on to the multiplayer.
In the end, it just seems unworkable.
As for the start of the article, I'm willing to give you a by, despite my opinion on the matter. You've reviewed an RTS before, though it seems you didn't like it. And making the sort of procolomation you did without even considering the quality (or lack therof) of the game seems to me to be a bit unprofessional. I'm not going to tell you to review the game; that is your perogative, and I'm not going to tell you how to do your job. But as someone who has played the game, I recommend you at least try to play it.