On RTS Games

WillSherman

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Nov 3, 2009
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I'm glad several people mentioned Savage, it's a good game by a better company. This also means that for once I'm disappointed in Yahtzee for not doing enough research :(
 

Traun

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Jan 31, 2009
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Um...why was this called "On RTS games" when Yahtzee never spoke of RTS games in it? He talked about his "awesome" idea for MMO and how RTS players could fit in it, but nothing more.

Anyway, thumbs up for Carl von Clausewitz reference.

P.S. If this wasn't a Clausewitz reference, but a lucky strike I would laugh.
P.S.S. http://en.wikipedia.org/wiki/On_War
P.S.S.S. Someone pointed out earlier that Yahtzee criticized Nintendo fans for not trying new things. They are probably laughing all the way to McDonalds right now.
 

Andy of Comix Inc

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Apr 2, 2010
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There's that one mod for Source where one team plays a bunch of survivors, and the other is one guy in an RTS-mode with an army of zombies. That seems pretty cool, right?
 

Lachlan McInnes

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Mar 30, 2010
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You reviewed Brütal Legend, play this.

I would call myself "not a fan" of RTS's, only ever playing StarCraft when my friend brought it over for the N64, and cheating my way through the last few missions of Warcraft 3 and Frozen Throne, however (and this may be pushed aside as simple Blizzard fanboyism) but I loved SC2. The single player is so much more than a RTS and playing it through normal as I did never requires much after you produce lots of the units that are designed to beat the level until they throw a wrench in your plan and make you make a army of a different unit to counter said wrench. But through its simplicity, the few moments where you feel that your absolutely screwed, and you barely squeak through makes it that much better, and is sparse enough to allow access to those who only bought it for the new tower defense maps to play through, or give challenge to the South Korean juggernauts that make a living playing the original.

More towards the article, I don't buy that you because this isn't your sort of thing your not going to play it. To me it is the same as someone not playing Limbo because they don't like black and white. Your reason for objecting is completely irrelevant to the fact that it is a good game, and if a game is large enough, as revered as SC2 is, and obviously important enough to write an article about why you DON'T want to review it should override your distaste for the genre.

While I do see the value of objecting to some games on taste, and would prefer to not hear every review for KittyPuff Adventure for Kinect, this is a game that is obviously a big enough force in the hardcore gaming culture that deserves attention, and not the kind it is getting from you now.
 

Nova5

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Sep 5, 2009
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Bobic said:
Natural selection had a commander playing an rts style game with player controlled first person troops, and that was awesome.
That was the first thing I thought reading this. NS was my Half-Life mod-of-choice for quite some time. My friend and I were in the early Beta for that, and played all the way through until version 3. Great stuff - I think NS2 comes out some time this year or next.
 

Roboto

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Nov 18, 2009
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Zeithri said:
Yahtzee Croshaw said:
Extra Punctuation: On RTS Games

No, Yahtzee will not be reviewing StarCraft 2.

Read Full Article
I'd suggest to you the following games;

Battlezone - It's an oldgame but it combined FPS with the element of RTS. You contstructed a base, told workers to work, got more attackers and tried to defend your base against attackers and eventually, wipe them off the map.
Yeah, he must never have heard of the game or else he would have mentioned it. It is the pinnacle of RTS FPS hybrid games, or was rather, until marketting dropped the ball and it fell into obscurity.
 

Jekken6

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Aug 19, 2009
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Scary. I was thinking of a similar concept earlier this week. And ahtzee, you should try World In Conflict. It's my first RTs and i'm having heaps of fun with it. virtually no base building/resource gathering.
 

ChupathingyX

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Jun 8, 2010
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I like RTS games, my favourite series is the Dawn of War series, I also don't like Starcraft and don't give a crap about Starcraft 2. I can completely understand why someone would not like RTS games, I can think of something bad about every kind of game and I accept the fact that people are looking forward to Starcraft 2, I'm just not one of them, but I do like RTS games.
 

HateDread

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Jan 20, 2009
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Not sure if it's been mentioned, but check out a source mod called Zombie Master.

One player is the ZM; he spawns and controls a variety of AI zombies, activates traps (such as blowing bridges, shorting electronic doors, etc), and just generally has a good time with the players, while the others spawn in first person mode, and have to fight their way through the mission like normal, with a variety of guns and melee weapons.

It's amazing - take a look.
 

The Big Eye

Truth-seeking Tail-chaser
Aug 19, 2009
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Hell, you've reviewed games you didn't want to in the past. You reviewed Final Fantasy for gossakes. I think you're just getting senile.
 

ZetaAnime

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Jul 21, 2010
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the RTS arent for everyone i mean their fun if you have time on your hands but its better to be in the action actually moving around then just selecting a buch of troops leading them into a ambush you know is there. A RTS is like chess each move can either set you or screw you. yeah its fun to spawn countless troops then send them to their doom if its a RTS where there death animation is funny but its no all out war killing game.
 

Aurgelmir

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Nov 11, 2009
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Yahtzee Croshaw said:
The WarCraft series had quite an in-depth one before World of WarCraft came along and froze it into a single moment of time.
I bet someone already pointed this out to you, but I will do so too ;)

WoW Has not really frozen the story of WarCraft in a single moment of time. Unless you mean that every bit of the story is active at the same time all around the WoW world.

But the story as a whole has progressed quite a bit, at least through the expansions. And hell they are blowing up the friggin world in Cataclysm...

So yeah WoW isnt really that static anymore
 

Stilton

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Apr 13, 2010
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Yahtzee Croshaw said:
One does not play through, say, BioShock just for the sake of victory against Andrew Ryan. One plays it for the experience of playing it.
What is this, I don't even...

Any and all single-player experiences are played for the experience of playing them. Isn't that obvious?

The point at which Starcraft becomes, as you so put it, chess with an orchestral score, is in multiplayer, in terms of which Starcraft is the kobe beef to Bioshock's spam.
 

the1ultimate

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Apr 7, 2009
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Well, I think Spore was one of the best genre-defying games I've played, and it had more potential, so I'd challenge the notion that genre mixing always ends badly.
 

frans909

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Aug 10, 2008
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sms_117b said:
Shame he wont pick it to pieces, but, fair enough he's not going to pick it to pieces for the sake of it.

To each their own
There is nothing to "pick to pieces" because it's a hell of a game, and Yahtzee is apparently a laid back console gamer who can't get his head around a strategy game. Good thing he said so himself.
 

frans909

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Aug 10, 2008
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Aurgelmir said:
Yahtzee Croshaw said:
The WarCraft series had quite an in-depth one before World of WarCraft came along and froze it into a single moment of time.
I bet someone already pointed this out to you, but I will do so too ;)

WoW Has not really frozen the story of WarCraft in a single moment of time. Unless you mean that every bit of the story is active at the same time all around the WoW world.

But the story as a whole has progressed quite a bit, at least through the expansions. And hell they are blowing up the friggin world in Cataclysm...

So yeah WoW isnt really that static anymore
Yeah that's a bullshit comment as well. Warcraft develops *IN* WoW.
 

Twinmill5000

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Nov 12, 2009
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God... so many comments...

Anyway, even though I have my doubts you'll read this, there's a free-to-play game out that that blends action and RTS gameplay. It did it pretty well and was solid as far as gameplay was concerned. It was pretty much like Halo with a commander telling people where to go. That's as good as it got though. There weren't that many classes to choose from and since it was the foot soldiers that usually built, it really ended up being one of those games where "you know what to do" and you do it. The RTS elements in it were all but gone-- sure there were buildings and turrets you could build, but the engineer in TF2 could to the exact same thing. To an extent.

Anyway, I would give Savage 2 a look if I were you. I know I just said a list of things the game did wrong, lol, but I didn't say what could be done to make the so-close-to-perfect-balance better.

Moreover, even though I haven't looked into them, there are apparently more games like it on the market.

But, yeah, I can see something like Battlefield with a Sargent class that issues waypoint commands, makes npc peons build stuff, and call in airstrikes, etc, would be fun. What killed Savage 2: A Tortured Soul for the type of game it was was precisely that there weren't enough RTS elements in it, meaning I had no real reason to keep playing when I had something more action oriented in hand. Though... the combat in it WAS fun and probably the best I've seen in a swordplay game.