Yeah. I see his point, but I completely disagree with him. The problem here isn't having fans making something. It is having fanboys making a game.
If you see works continued from people that didn't know shit about the source material, you never got good results. Sans Superman 2. I never liked Supes much, but even having abysmal expectations about that movie (and well knowing from everybody else how much it sucked) I was still disappointed when I saw it. The same can be said about movies based on books that the director simply didn't read. The same can be said about game continuations that were made simply to cash in into the original's success. Finally, changing something that was unique to make it "more accessible" will only take away what set it appart in the first place. (Supreme Commander 2 will play like every Warcraft Clone, Fallout 3 looks like any shooter at first glance).
For a good sequel (or adaptation form that matter), you need someone who AT LEAST understands the original work. If he does and still doesn't like it, it still works. Do a deconstruction. Even fans will love it. If he likes it, just as good. You'll know what makes it likeable and work on it. If you have no idea of how the source material works and your whole experience is a half-baked description given by your agent... do a favor to the licence and your career, and just back the effing off.
It is not fail-proof (George Lucas probably knew what his own works were about, and still ruined it. Plot-wise.), but it works better. But fanboys are a problem. If you let a fanboy make anything about his fandom, he'll ruin it because... well, as Yahtzee, they'll make the game for themselves.
One last note clausule should be: Don't mess with what was already resolved. Make new challenges, don't make your audience endure the old ones again (read: National Treasure 2, Spider Man 3, Transformers 2).
If you see works continued from people that didn't know shit about the source material, you never got good results. Sans Superman 2. I never liked Supes much, but even having abysmal expectations about that movie (and well knowing from everybody else how much it sucked) I was still disappointed when I saw it. The same can be said about movies based on books that the director simply didn't read. The same can be said about game continuations that were made simply to cash in into the original's success. Finally, changing something that was unique to make it "more accessible" will only take away what set it appart in the first place. (Supreme Commander 2 will play like every Warcraft Clone, Fallout 3 looks like any shooter at first glance).
For a good sequel (or adaptation form that matter), you need someone who AT LEAST understands the original work. If he does and still doesn't like it, it still works. Do a deconstruction. Even fans will love it. If he likes it, just as good. You'll know what makes it likeable and work on it. If you have no idea of how the source material works and your whole experience is a half-baked description given by your agent... do a favor to the licence and your career, and just back the effing off.
It is not fail-proof (George Lucas probably knew what his own works were about, and still ruined it. Plot-wise.), but it works better. But fanboys are a problem. If you let a fanboy make anything about his fandom, he'll ruin it because... well, as Yahtzee, they'll make the game for themselves.
One last note clausule should be: Don't mess with what was already resolved. Make new challenges, don't make your audience endure the old ones again (read: National Treasure 2, Spider Man 3, Transformers 2).