On Silent Protagonists

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Queen Michael said:
ProtoChimp said:
Queen Michael said:
MR.Spartacus said:
So Gordon Freeman is like Gromit with a pry-bar fetish?
No, he's like Chuck Norris in a geek form!
(cookie for reference!)
#Fight for freedom
with a brainstorm#
#Gordon Freeman saved my life#
Here you go!

thespianicism said:
PhunkyPhazon said:
What I really don't get is why they switched voice actresses for Samus. You see, while all she ever did was grunt and scream in the Metroid Prime series, the person behind these grunt and screams was Jennifer Hale. Now, I'm not sure how many people have heard of her, but I can guarantee you've played or watched something with her in it. [http://en.wikipedia.org/wiki/Jennifer_Hale] She's one of the most used voice actors in the industry, and for good reason. She's really good at what she does.

So...why the hell did they switch out Hale for an actress that only seems to have one emotion? (Bored)
Did she have any actual lines in M prime? (another charachter mabye) it seems weird they have such a good VA and all she is doing is occasionaly yelping in pain, and when it was mentioned I imedietly remembered Mass Effect 2, the grunting sounded kind of similar

btw I think they changed VA because a different studio did Other M.
Agreed. Jennifer Hale is a good actress. I can't understand why they wouldn't used her if they already had her on grunt duty for the previous games. She can certainly handle lines.
So true. Her voice acting is one of the reasons I fell in love with Emma Emmerich.
 

Porecomesis

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Jul 10, 2010
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jtesauro said:
One thing I don't understand. Samus has always been a silent protagonist ( Or sorry, simply not having a voice, in respect to the previous poster ), but in the Metroid Prime Trilogy, Jennifer Hale is listed as voice actress for the part. How does that work?
She made other vocalisations, like grunting and shouting or whatever.

Xocrates said:
That paragraph about Saints Row 2? Yeah, that's the reason I uninstalled the game and swore never to play it again. If I'm asked to create a character, I would appreciate if I have some sort of control over their actions and personality.
Um, don't you? You either go out of your way to kill people and spray crap on buildings, or you don't. You have that choice, don't you? Sorry, I haven't played "Saints Row 2", but I do remember "Assassin's Creed 2" where I preferred to disarm my enemies and finish them with my bare fists rather than using weapons. Until I got the pistol. Yes, I did use swords at times.


The problem with Samus' lines and voice actor is that the character isn't portrayed well at all. While in the previous games Samus was more or less like the "Team Fortress 2" Sniper crossed over with Cloud Strife (but with all the angst taken out), in "Metroid: Other M" Samus has been degraded into a whiny, weak, inept, cowardly, socially retarded daddy's girl. If I were to write Samus' lines, I'd make her more or less like TeamFourStar's Vegeta but with hero qualities.

All characters are free to develop. There's nothing wrong with giving previously dialogue-less characters actual dialogue. It's just that you have to implement it carefully. It's like platforming and 3D. While the Mario games managed the transition quite well, Sonic has been absolutely rubbish in a 3D environment.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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The playa in Saints Row does speak once. It's actually a bit odd when he does, solely because up until that point, he's a silent protagonist.

I can't remember which movie it was, but Hollywood wanted to market one of the Marx Brothers' movies with "Harpo speaks for the first time." He would say one word: Murder. I'd imagine Harpo Marx speaking would have had much more of an impact at the time than "playa did, but it's kind of weird.

On a similar note, I think one of the worst instances of an end to silence is Drakengard. Caim speaks in the beginning, but soon becomes a silent protagonist, his only mouthpiece his pact-mate. And she usually responds to his thoughts, rather than spelling them out. One of the endings, he regains his speech. What does this tortured soul say, after all the silence? After watching tragedy after tragedy?

"I AM CAIM!"

Dude, seriously?

Back to Saints Row 2. It's especially important the character speak because his (or her, now) role has changed. The original character was muscle for most of the game. He didn't have to say anything. Rebuilding the Saints and taking charge, it works better with a speaking character. Though it would have been cool if your character was silent in some cases. Imagine if all he did was stare, snap his fingers, and his Lieutenants took care of business. However, I think that novelty would wear off rapidly.

They could have done the game with a silent "hero," but with their direction, I'm glad they didn't.

In Samus' case, I'm hard pressed to think of anything her voice adds to the experience. It seems like a dicey situation to add voices to beloved characters because we've all imprinted on them in one way or another. I'm sure the "Harp Speaks" phenomenon can have a positive impact, but it's nothing short of a gamble. Unless your goal is to divide your fanbase, it's a bad idea.

Then again, it sounds like Other M did more than that to divide the fanbase.
 

MGlBlaze

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Oct 28, 2009
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Daystar Clarion said:
Good article. I don't disagree with Samus gaining a voice and personality. I do however, disagree with the way she was portrayed in Other M.
I don't really disagree with how she was portrayed for the most part, actually. I do agree that the voice acting itself was quite terrible, though. It would have been better if the voice actor sounded a little bit more into it and if most of the dialogue that didn't actually have much effect was cut out.
The line "The word he so obviously chose - outsider - pierced my heart" is one such line that shouldn't have been there. Or maybe it would have been more effective if it was delivered with a hint of indignation rather than just the monotone it was done in.

I don't blame Team Ninja for it though... mostly because I know that they only did the gameplay. Sakamoto was the one who was in charge of the story and dialogue, as far as I know.
 

Pendragon9

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Apr 26, 2009
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Agreed completely. I couldn't stand Other M because of how horrible the voice acting was. Not to mention the story. Urgh.
 

The Ambrosian

Paperboy
May 9, 2009
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yourbeliefs said:
Yahtzee is playing Halo: Reach? He must not have a great deal of control over the games he gets to review, between that and FFXIII. I'm all for a good bashing of a game (which I'm about 99% sure he is going to do) but it seems to lose something when it's a game that he's probably not going to like in the first place. Of course that won't stop me from watching it (or any of his videos)
I think he has complete control over what he does.
I know he goes out a buys the games and the Escapist don't send them too him.
 

jebara

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Nov 19, 2009
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damn it!
i wanted him to review peace walker but this kinda says he is gonna review reach
i guess he is never gonna review it...
 

JuryNelson

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Mar 3, 2010
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Burningsok said:
JuryNelson said:
GeneticallyModifiedDucks said:
Damn, I really need to get around to playing Saint's Row 2 one of the these days.
It really is that fun.
just saying, the protagonist in Saints Row 1 actually spoke, but he only had one line for each of the 3 final missions, and then I think one or two lines on the end cut-scene.
yeah, and they got, like, the producer's nephew to do the voices. They were bizarrely terrible.
Or maybe I was just so taken aback that I talked.
 

kael013

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Jun 12, 2010
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Jhales said:
For some games, I don't mind having a silent protagonist. But ODST annoyed me with it. Not only did it have an awesome cast of voices, they let play as each of those characters, having their voice come out of the player. Then, after enjoying the cast of Firefly, you're thrown back into the Rookie. It's completely idiotic and jarring. Why bother saying that the Rookie is the player, but then have the player be characters with personality?
When I heard Reach would have a silent protagonist, I groaned. And then I saw that the cover doesn't even have Noble 6 on it. Why bother making the character for single player campaign if he isn't even going to be on the front cover?
ODST was based on old detective film-noir. The Rookie was the detective going around picking up clues to help him find his squadmates. That was his whole purpose: to find the things to advance the plot and give the player a hubworld to screw around in. What kind of personality do you give a person like that? Also, if you read the backstory, the Rookie was the only survivor of his entire reaction force before he got re-assigned to the squad in-game.

As for Halo: REACH they didn't put 6 on the box art bBecause Noble 6 is supposed to be based on You. You choose what the armor looks like and you choose whether that character is male or female. They didn't want to give a definitive appearance for the character cuz it would differ from player to player. Also, Noble 6 does talk.
 

Jhales

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Jul 29, 2009
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Silver Patriot said:
Because your character could look a number of different ways depending on how you designed him. I don't know how that would work.

Also he isn't silent, but he dosen't talk that much either.
So he does talk? I haven't played the game yet. I dunno, making the campaign character be the same as your multi player character seems a tiny bit silly since none of the other characters notice your change in outfit every time you unlock something in multi.
 

Taynas

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May 20, 2010
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Worst silent protagonist I have ever had to deal with is the main character of Suikoden 4.\

person 1- "Hey you there, you just killed your surrogate father figure didn't you"
protagonist- *blank monkey faced stare*
person 1- "I can't believe you would do that. If you didn't kill him, just say something"
protagonist- *Blink Blink*
Person 1- "Well since you don't object...For your crimes we will banish you from the only home you know and love"
protagonist- *blank monkey faced stare*
 

Fatalistic

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Jul 15, 2010
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Oh, dear god, Samus' voice is just...

...It sounds like something I'd hear in a nightmare where every thing has turned black and white.
 
Sep 4, 2009
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"And especially when the game is trying to take itself seriously. Because in a world of rounded characters, silence just makes you seem like a mental deficient or a stubborn, aloof prick."

I think too many games have stubborn aloof pricks and not enough well written mental deficents.
 

t3hmaniac

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Mar 22, 2010
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The problem with other M is not voicing a character, it's that whoever was in charge of this operation (not just team ninja, they know how to make "shut up and just play" games see Ninja gaiden) was obviously mad with power or some recreational drug, the writer couldn't care less and the voice acting was generally shite.
 

ProtoChimp

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Feb 8, 2010
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Talcon said:
I know EXACTLY what scene you're talking about, and damn did I love it. Wasn't my FAVORITE scene, but I did appreciate the British accent I gave my character

"Do you know where the Sons of Samedi stash is?"

"Well... no..."

"Well shut the fuck up then"

or another good one

"For fuck's sake, die!!"

I bought that game 'cause you recommended it, Yahtzee. I got the shitty watered down Steam version, but despite all the frustrating bugs, I still put it down as one of the best stories in a game. The Brotherhood arc was probably the most emotionally grabbing for me
Could you possibly point me to the scene. My xbox is bricked until tomorrow and I want to see that scene.
 

Monk Ed

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Feb 11, 2010
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Is it just me or does the article's last paragraph contradict its tagline?

I'm just glad that another person -- particularly a big name -- agrees that Samus having a voice isn't bad in itself, it was just the execution that ruined it.

I'm hard-pressed to say, though, that Samus ever really was a silent protagonist in the traditional style. She has had lines since Super Metroid, and Metroid Fusion, which came out at the same time as Prime, put her narrative at center stage. Really, it was only in the Primes that Samus was ever a distinctly silent protagonist, and they weren't even made by Nintendo itself, so it seems to me more like an accident of history than anything that she was ever portrayed as one.
 

Elf Defiler Korgan

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Apr 15, 2009
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Online, I'll go stubborn, aloof prick almost every time.

Left4dead did this well. You can click to let out small bits of character dialogue or your own, or, just play it silently.
 

WaderiAAA

Derp Master
Aug 11, 2009
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I disagree that fans always complain about innovation. I for one said on forums that I thought it was a good idea if they really worked to pull it off - which they didn't sadly.

I mean, how the heck could they end up giving the voice acting job to the same damn woman that gives voice to princess Peach?

Still, I have a different view on the Zelda game - mostly because it isn't and should never become very character-based.