WhiteTigerShiro said:
Markness said:
Shamus Young said:
The pirates never deal with any of this.
Piracy is way more inconvenient than buying it, assuming you are willing to pay the cash, so you have no argument there.
Care to actually back some of that up? Simply saying "I'm right, and you're wrong" does not make for a good argument.
Think about it. A paying customer drives to the shop, buys it, then brings it back, at which point the only difference between their copy and a pirates copy is that they have to authenticate (which takes what, 30 seconds?). A pirate has to find the torrent etc then download a rather large file. Unless you are paying for a rapidshare account it will take ages to download the links individually or you could use torrents which are rather unreliable. Then they have to extract, unpack, crack, probably find a cd key. Pirate copies generally have more bugs and online multiplayer is almost impossible to work consistantly. It's not as easy as you might believe.
Considering the small minority of people who don't have internet or can't borrow internet for a few minutes, this method of protection is far superior to the CD in disk drive method for the following reasons.
This goes back to a point the article made about how we, the consumers, are being pitted against each other in whom its better to punish. The point isn't in how many people are penalized for the online activation. The point is that legitimate customers ARE being penalized for it period. Whether its one person or a thousand people, you shouldn't be paying for poor treatment.
It's not that they are being punished, it's that they don't have access to some games. Of course this a negative of online activation but lets face it, if you don't have internet, you are going to miss out on a lot of things. Since most people do have access to internet at some point (hell, if worst comes to worst - and you
really want to play that game, you can go to your local MacDonalds with wi-fi) it's really more of an inconvenience than any real barrier. I personally think the inconvenience of disks is worse.
1. I don't recall reading in the article where it said that swapping CDs is okay. If it does, feel free to point it out (and give a general idea of where it is so I can find it). In either case, the point is that hassle for the customers is, as a general rule, a bad thing.
2. Honestly, your own sloppiness is your own fault. If I lose a shirt, I wouldn't expect the clothing store to replace it just as much as if I lose a game CD I wouldn't expect the game store (or developers) to replace it. Your shit, your responsibility.
3. Again, it goes back to the article's point about customers fighting against customers. As for your point about graphics, if you were a consistent reader of Experienced Points, you'd know that Shamus agrees with you on that part. A few months back he printed an article that pointed a finger at high-end graphics as being one of the prime contributors to the decline in PCs as a popular gaming console due to the high cost of keeping-up with the hardware to run those games. However, it's a moot point for this topic (and article) since it's a completely different issue altogether.
4. Harder or not, all it takes is one person cracking the code open, and it will spread like wildfire from there. It's hard for us to believe the argument that piracy is harder when cracked versions of most games are available on release day, and sometimes before. If it took a few weeks, or even months, then you might have something, but from our perspective, we're seeing the pirates playing games that we're willing to pay for... before we can buy them.
5. So if a car dealership said that there was a slight chance they might have to take your car away from you forever without any form of refund despite how well it runs, you'd still buy from them? It doesn't matter how soon or how late it will be, I've bought the game, so if I want to install it 20 years from now for the sake of nostalgia, I deserve that right as a paying customer. I shouldn't be forced to go looking for some pirated version of the game because the authentication servers are long-since gone.
1. Well, since that seems to be the alternative at this point, I just assumed that he was suggesting we keep the old system. I can't think of any other copy systems that don't use disks and if you are suggesting no drm at all? Even loyal customers would be swayed by an easy borrowing friends cd for the full game forever. The way I see it, if it's not online activation, then it's back to swapping disks.
2. Well you missed my point. I'm not saying that developers should replace lost disks or anything like that but it's a fact that it harder to maintain disks and keep track of disks when they are constantly being swapped around. With online activation you can just keep them all in a draw in case you need to reinstall. Convenient, less swapping more playing and less damage.
3. It's unlikely any new method will have universal support. Every system has flaws. If we only changed technologies when we had a perfect one that disadvantaged no-one, technology would be in a sorry state. When a systems advantages > disadvantages is when you introduce it.
4. I'm not saying it can't be done, I'm saying it is not as easy. Even if it only gets a little harder to pirate games, less people will do it. Downloading no-cd was a snap. With this new system, the crackers have to learn and the common downloaders have to learn, or give up.
5. I reckon playing a game in 20 years time is a rather unrealistic goal. A multitude of factors make it harder for your dream to come true. OS's change and games become incompatible, CD's break, cd keys are lost, the chance of the servers being shut down and no patch being issued and you needing to reinstall is small in comparison. For example EA have said they will issue a patch for Red Alert 3 when they shut the servers down. Your analogy is inaccurate btw, as is Shamus's (don't worry, most are) your not borrowing anything, you've got it activated, it's playable forever. You just have to worry if you want to install it again. It's like telling your friend a (minor) password that you'll forget and then worrying about him dying suddenly. Also even if he does die (unlikely) and you need it (also unlikely) you can get your password back by doing a few jobs (ie downloading it from a torrent or something). Your rights as a paying customer only go so far.
About that stuff about in Shamus's article, Bioshock is still a relatively new and popular game and it still has few years left in it to hopefully make a profit. Generally some developers release their games like at least 10 years after release ie command and conquer tiberium sun was released last year I think.
To be completely honest, he already pre-replied to a lot of your points in the article. Heck, some of what I said above was probably taken ad lib straight from it. You presented little info that wasn't already rebutted in the article, and the points you made which weren't pre-rebutted you gave little back-up info on which to comment.
Well I think I have a few worthy arguments that I certainly don't have an answer to. My biggest complaint with the article was that Shamus was complaining about the system without acknowledging the advantages or providing any sort of feasible alternative. Note, no DRM is not a feasible alternative.