After seeing this bit, I am completely unsurprised. Hell, I bet most of the people asked didn't even own a 360 or PS3. Now if they survey had been "% of console owners who download content" I'd bet somewhere in 50%+ area.I must admit that that 6% figure looks low, but when you consider that it's supposed to represent all US consumers, not just those who own a console, it makes a lot more sense. If you were to take a hundred random people and ask them if they'd downloaded something on a console, six people saying yes sounds about right.
I was about to say the same thing. The real question here is why they included such a misleading statistic!Grey_Focks said:I get the feeling very few of you guys commenting actually read the full article...
After seeing this bit, I am completely unsurprised. Hell, I bet most of the people asked didn't even own a 360 or PS3. Now if they survey had been "% of console owners who download content" I'd bet somewhere in 50%+ area.I must admit that that 6% figure looks low, but when you consider that it's supposed to represent all US consumers, not just those who own a console, it makes a lot more sense. If you were to take a hundred random people and ask them if they'd downloaded something on a console, six people saying yes sounds about right.
EDIT- oh, and I'm pretty sure he meant DLC (you know, map-packs, missions, weapons, blah, blah) when he said "content". That makes sense.
Precisely what I am thinking. Physical ownership means a lot to people, particularly for things that they truly enjoy and want to support. Many consumers still insist on purchasing CDs for some music (myself included), and it is highly unlikely that movie libraries are going to cave to on-demand. However, those are instances where downloadable content can still mingle with physical ownership. Games, for specifically consoles, often take it up a notch with high, static pricing, questionable back-ups, a highly restrictive nature and DRM.Therumancer said:Ironically they don't seem to consider the option that maybe people just aren't into the idea of everything going digital like the industry is. Really when you ask the "how does it benefit us" question, the handfull of benefits that can be mentioned are outweighed by not actually owning anything, not even a disc with the information. Add DRM to the equasion on a lot of that content... and well..
No one reads. This is out of ALL consumers. Including those that don't even have consoles, computers or phones.Wolfram01 said:These numbers definitely aren't telling the whole story!
Firstly, ok consoles... well, the download content sucks, frankly. I have a PS3, and I have downloaded 2 games for it and they were both very mediocre. Otherwise I've downloaded some demos and that's it. If I want a full, good, game I need the BluRay.
PC, ok so 15% of PC and Mac users have downloaded content. This is an extremely skewed result. If you solely look at GAMER computers, it's probably more like 80%. If you include Workstations... well, why would a workstation download stuff? Do they include Adobe Reader updates as downloads?
As for smartphones... I'm sorry but no. Everybody, and I mean EVERYBODY who has an iPhone has downloaded at least 1 app. Bam, that's a HUGE market share.
These results can't be right.