I disagree with the OP on this one, but there's nothing wrong with having health bars. Now not every game needs life bars, but in the case of beat'em up sand hack and slash those aren't going anywhere. And that has been proven, but getting rid of them outright won't be fun at all. Now there are some games that do things a bit differently you were just so physical damage to the enemy and the only thing that gets light bars are either you the player or bosses. Lives are an outdated design but the only games I see do this are retro Platformers or Mario games. Heck even Sonic got rid of the live system in Sonic forces and use half checkpoints. So I commend Sega for doing that. Rayman Legends was another game that showed you don't have to do lives in a platformer.
QTEs. Especially the insta-kill ones. They really dont serve much gameplay at all, other than killing the player unfairly. Luckily we rarely see games with quick-time-events anymore. And at most they're generally just used to finish off an enemy or mini boss.
Another one that can go is the stand behind cover to recover health mechanic. In the 7th generation of gaming, every game that was trying to be Gears of War or Cod 4 used this mechanic to a tiring degree. Yeah sure, picking up health packs are not realistic either, but neither is standing behind cover to heal yourself. Besides, it's a video game. There is not much realism to begin with. Once again, I have noticed that a lot of games are avoiding this now. Especially in the FPS genre. The player actually has a health meter. Thank you Doom 4.
Another one that ties back to the 7th generation is more more of a visual complaint. My God, I hated any game that was trying to do gunmetal gray or dogshit brown as a visual. Not only did a lot of shooters suffer from this, but there were games from other genres that we're trying to follow in those visual footsteps, regardless if it made sense or not. Now there were plenty of games with beautiful color out there, but a lot of Western games were copying Gears of War look without having to justify it. At least in Gears or in games like Resistance or Killzone, the environments were messed up because of pollution. And in other games that followed, it was gunmetal gray or brown just for the sake of being "realistic".
Games that are trying to be movies. I thought we got past this during the Sega CD era. Look I know people in the industry want to impress people who don't play games, but if these people look down on gaming or have not much interests to begin with; why even go through all the effort to prove your artsy. There's nothing wrong with having a good story but make sure the game plays actually good and not just one small segment after the other. If the stories not that good, then there's not much investment to begin with. And I won't play the game at all.
95% of the open-world games out right now. A majority of them feel the same and more or less have different Collectibles to differentiate themselves or environments. Other than that most of them are boring. The only open world game that have any interest in right now is Horizon: Zero Dawn.
And we need more arcade style racers. I'm seeing too many realistic ones and they range from decent to abysmal so horrible. Luckily, I seen previews of future racing games coming up and a lot of them look to be fun for the sake of fun. OnRush being one of them.
Oh and loot boxes as a whole are already outdated. They need to fucking go now. I don't want to hear the its just cosmetic excuse me. This is why I refuse to buy anything from EA, Activision, or Ubisoft.