Overlord 2

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TheEnglishman

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I like reading so that was an enjoyable article for me, Yahtzee has a certain wit about him even when writing.

One point he didn't bring up was that when a player goes into the game, as well as being a blank slate, they also wants to push the boundaries of that game by being evil, good, doing stuff not on the linear level. We're little children seeing new things.

Though the point he's making is so true, in movies we're expected to care for the character and we have no control over them. This is some sences is an interactive movie so of they want us to care, some games wont, they need to make us.
 

Atrer

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Jul 17, 2008
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Best one I've played that made me have an 'emotional reaction' was Oblivion. Not emotional as in sadness at somebody getting killed, but instead anger at seeing my wicked awesome sweet horse which I just bought for a large sum of money five minutes ago get taken out by something which just ran clean past me.

Fable 2, as with all of Molyneux' games was a severly overhyped game. It was fun in its own way for awhile but it fell so far short of the expectations that the missing promised features caused disappointment actually damaged the game experience, at least for me. They said all that starving your family and make your dog evil and the developing cities and whatnot, but you can't starve your family, your dog is still bouncing around wagging his tail and chasing balls as a black-fur-red-glowing-eyes hellhound, and they didn't even try on the developing cities.

As for the child in Fable 2 when it expects you to go rescue him/her because he/she goes to try to kill some hobbes I just didn't see any reason as to why. As Yahtzee said, I would only care about this one if it was useful in any way to me, and this kid doesn't grow up and will follow you around expecting you to give him/her gifts whenever you visit your house.

Well now that turned into a rant...
 

Vect

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Jul 22, 2009
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Long time reader, first time responder:

Personally, I had fun with Overlord II. The faults Yahtzee points out were quite valid, but either way I did have a fun time with the other bit of the game.

I can see what he meant by games forcing you to care when the players obviously don't. Really in Overlord II the only characters I find myself really being eager to beat up is the Elves due to a natural hatred of the prissy ineffectual bastards. The Minions, while amusing at times I usually didn't have as much Tender Loving Care for them outside as my personal mooks; I don't like them dying since it's a great inconvenience and I will use revives on particularly strong ones (as earlier mentioned, I like having well-armored minions with powerful weapons around). I will say this: The Mistress isn't completely just a cosmetic thing in that it does grant you an Endgame bonus depending on whom you favor.

Still, Mr. Croshaw does have his own points that I agree with. I still enjoy the act of pillaging villagers stupid and beating up Elves for my own reasons.
 

LazyAza

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May 28, 2008
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That was a great read, hope he plans to make this a regular thing. The reasons Yahtzee brings up for disliking Overlord 2 are exactly how I felt, I was having alot of fun with that game for a couple of hours and then the pointless grinding started and I wanted to return the fucker but of course I bought it on steam, sigh. Ah well least I saved myself 30 bucks.

Seriously though what is it with so many game devs filling games full of useless shit no one wants instead of I dunno, MAKING THE GAME BETTER. I'd take a more polished shorter experience over a drawn out unrefined one any day.
 

civver

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May 15, 2009
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Valid points here, with the in-game persona different from real-life persona and making sure players have a reason to care. As for the first-point, it doesn't apply to me, since I want to be a nice guy in both instances. But that's only my personal experience.
 

theultimateend

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PedroSteckecilo said:
He pretty much hits on the reason why I stopped playing Dead Space... when I realized that since Isaac didn't talk, I didn't give a shit about his story and his emotional stake. If he had had some dialogue and I had been able to see what the characters meant to him, maybe I would have cared. If you MUST have a silent protagonist, do the Alyx thing and let the player form their own attatchment to the character (I actually don't like Alyx, and I was amused when she died, she comes across as far too smug... and Gordon is to old for her so their "relationship" is creepy).
What? You weren't moved by the cliche storyline that lead up to an ending I literally called while playing. Ended up telling my GF
The girl is already dead and she is going to end up killing him.
They try to argue its a psychological ending but that just means they want to make a sequel.

I was so shocked at how by the numbers that game was and how high its ratings were...blew my mind.
 

13lackfriday

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Feb 10, 2009
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Hm, the dead GF shtick in Dead Space actually got to me.
If you read his notes in the mission objectives screen, he actually seems like a pretty caring individual, not to mention the constant, mindfuck visions he has of her.
Maybe I'm just a sucker for any emoting in a game, but I actually sympathized with the dude.

Nice sticking it to Pete.
Rather arrogant of him to assume why that gamer would go and slowly starve to death his useless, hanger-on of a family.

PedroSteckecilo said:
He pretty much hits on the reason why I stopped playing Dead Space... when I realized that since Isaac didn't talk, I didn't give a shit about his story and his emotional stake. If he had had some dialogue and I had been able to see what the characters meant to him, maybe I would have cared. If you MUST have a silent protagonist, do the Alyx thing and let the player form their own attatchment to the character (I actually don't like Alyx, and I was amused when she died, she comes across as far too smug... and Gordon is to old for her so their "relationship" is creepy).
They're in the same age group.
If you don't recall, Freeman was put into suspended animation immediately following the Black Mesa incident.
That gave Alyx plenty of time to grow up from being a baby to a very mature young woman (with a great sense of humor, mind you).
 

Irandrura

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Sep 12, 2008
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Ah, this seems like a great column. ZP is entertaining but gets repetitive. A space for him to be more serious and have the chance to make his points properly is a very good idea.

As a random example of a game that does this sort of thing well, I'm going to take this opportunity to tell you all to play Fire Emblem. Not only is it pleasantly refreshing to see a game series that transparently doesn't given a damn about graphics, through the support system it allows for character development and, in the form of statistical bonuses, gives you a strong incentive to do so. The supports in Path of Radiance (FE9; sadly FE10 and FE11 dropped the system to lesser and greater extents, FE10 because the developers were foolish, FE11 because it's a re-make) are an excellent excellent example of how story and mechanical elements can work together; I found myself wanting to increase characters' support levels both because I wanted to see their relationships develop and because I wanted the improved battlefield performance that comes of it.
 

Dogstile

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Jan 17, 2009
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i disagree about overlord, the game has no moral choice, and you can choose one mistress over another, its just that she still hangs out in your tower instead of leaving, pah, who cares, she does nothing anyway until end game

and overlord didn't try to make you care, same as half life and halo didn't make me care. the player brought overlord knowing exactly what they would be doing with whats on the case, i assume whoever brought it either cared or loves making themself feel horrible after playing games
 

LadyZephyr

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Nov 1, 2007
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I find the easiest way to make me care about a character is, again, make them useful to gameplay. Like Alyx from Half-Life 2, or your horse from Shadow of the Colossus, both of whom I could see myself cuddling up to at night.

Dammit, Yahtzee, did you have to mention the poor horse? I was almost over that. :baaaws dramatically:

But I agree with most of this because it's a problem I've had with enjoying certain games, especially open world sandbox ones, oddly enough.
 

bodyklok

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megalomania said:
Kstreitenfeld said:
megalomania said:
Kstreitenfeld said:
bodyklok said:
Extra punctuation? Sorry Yahtzee, I like you and all. But, I'm not really the reading type. Maybe if you put it all in a short video with animations and dick jokes I'd look at it, but for now...
You don't have to read it, he already makes videos, why does this need to be video based also?
I think Bodyklok's post should have ended

/sarcasm

That clear things up for you?

OT: I really liked reading this; I like that Yahtzee will admit when he has changed his mind about a game he played earlier, of course it is much funnier to be continually scathing of every aspect of a game, but it takes much bigger critical balls to turn up the next week as say 'I was wrong about X' than just to let it pass with the rest of the proverbial poop he flings.
How do you know he was being sarcastic? Do you read minds or something? You honestly give people in general to much credit to just assume he was being sarcastic.
My never-ending faith in humanity lets me hope he was being sarcastic! Otherwise he is just another ADHD riddled teenage boy with the attention span of a fruit fly that will be found on XBox Live teabagging his victims and screaming incoherently down the microphone. But I didn't think we tolerated those sorts at The Escapist...
Yes, I was being sarcastic. I just assumed it was obvious so I didn't bother to put /sarcasm at the end of my post. Then when someone took me to be serious, well me mam always used to, "DOUGAL! If you ain't gots noth'n goods to say, then don't say anything you little piece of shit!" I did not have a happy childhood./sarcasm
 

Booze Zombie

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Dec 8, 2007
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I really do think that this boring Overlord installment can set up an exciting third game, though. Imagine this:

Your the son of one of the three mistresses, you have two other brothers. You've inherited a twisted, demonic visage from your father and from your mother (one of the three) you've inherited a unique advantage.

If you're the son of the strong mistress, you're basically a fighter and you are weaker at spell casting and you are slower in speed.
You make minions from the souls of the dead, classic style. They're strong and fast, but can't take much of a beating.

If you're the son of the manipulative mistress, you're better at controlling minions and more easily able to manage greater numbers of them, as well as manipulating people, but you're physically frail, though fast.
Your minions are people, enslaved with your charismatic powers and bewitched by your handsome appearance. To gain these minions, you must break their wills by staring them down, it is possible to send them back to your tower like classic minions, they just need bigger spawn points.

If you're the son of the magical mistress, you're better at magic and gain access to unique spells and powers, at the cost of being physically frail and unskilled in physical combat.
Your minions are zombies, your dead enemies fill your ranks. Zombies are exceptionally slower than the other minions, but they are strong and durable and easy to replace, though they are not smart enough to use weapons.

Raised from birth to be obedient to your father, you and your brothers break free from his control at age 18 and because of your upbringing as servants, essentially, desire great power.
Namely, control of your father's domain and his death.

A great open world with unique options depending on your character and distinct differences between each playable character's abilities, minions, actions, appearance, domains and options.

I can only dream...
 

Matu Flp Krwfe

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I think that Fable's inclusion in this review is a little misguided.

For one, the game never assumes that you care about anything. Every quest, job, and other in game activity is always left up to the player as to whether or not they actually want to go through with it. Sure, you always have that option in any game with the convenience of the OFF button, but here the game accomidates the players tastes and doesn't impede their in-game experience with something that they don't give a rat's ass about.

Take the main quest. If you, being an apathetic shell of a man (hypothetically speaking), don't want to do it, you don't have to. You can run around and just kill every [adult] character in the game to try to get a rise of what moral character is left within the decrepit pit that use to be your humanity. The game will measure out the appropriate consiquences (AI's won't like you, horns grow out of head) but for such genocide the player can't be expecting any other kind of response. In this case, the game satisfies the player's blood lust with whatever the player could want out of their anti-social experience, even if it comes at the expense of the game's own story line.

So, rather than partonizing the player with a tuber on a stick, Fable treats you like a human and gives you the orange treat for doing what you want, not what game wants. Sure, it may be measured out in the usual action->reward scheme to create seeds of motivation, but you are never forcibly lead into those situations. Wives, property, equipment, items, experience, quests, they all have their benefits (including wives, despite how much Yatzee would have us believe to the contrary in his distaste of the concept) but those benefits are not absolutely required for your progression. They'll help, but if you don't care about those things the game isn't ging to think otherwise and expect emotions and motives where there is only apathy and laziness.
 

Akai Shizuku

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Jul 24, 2009
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Loved this article.

I'm starting to think that Yahtzee is a a Slipknot fan, for a number of reasons. Slipknot is my favorite band, and I'm a shameless Yahtzee fanboy, so this is significant to me.

Reason #1 References Slipknot in his Devil May Cry 4 review

Reason #2 He says a line which is very similar one in Slipknot's song Disasterpiece:
"Or maybe I could stab them in the throat and fuck the wounds, how about that, game?"
-Yahtzee
"I WANNA SLIT YOUR THROAT, AND FUCK THE WOUND!"
-Slipknot
Spoilered for coarse language.
 

Nerdfury

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Feb 2, 2008
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Oh, I would most certainly enjoy cuddling the shit out of Alyx.

Great post, Ben. You're a damn fine writer.
 

Olenthros

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Apr 2, 2010
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I very much agree with Yahtzee when it comes to these side things I happen to own Overlord 2 and enjoy it's silliness. When it comes to the wife aspect of trying to make her happy there really isn't any reward and it's more detrimental to have her around cause I waste money and time just to keep the annoying woman happy. Rather ridiculous actually since I'm supposed to be AN OVERLORD and EVIL so I should be able to slap her around and just tell her she should be lucky I don't kill her. The relationship with the female in the game is completely out of context with the storyline they setup with the main character since they setup a game for you to be EVIL and then when it comes to the woman your supposed to be a good little husband and dote on her with no benefit of doing so.

Now there are other games that handle it somewhat well in my opinion like Dragon Age Origins depending on which female you get in a relationship with has a slight determination on the ending you get as well as some of the walk around flavor conversations your party has in the background. Also getting your party members to appreciate you unlocks side quests which can give some helpful gear at times. As many of you may know if you play the game you know it has an achievement system so with my first character I was trying to get in bed with both morrigan and leliana which I succeeded then they both started fighting over me and asking me to choose one or the other before I could continue the relationship with either. I enjoyed that they went to that depth with it as well as they went as far to have it give a slight change to the ending of the game you go with.

Overall in the end Yahtzee is right if developers are going to be putting these little side relationships in they should have it give some sort of benefit in the game especially to the story as well as working with the moral compass you have chosen for you character not for the player. Hell if we choose to play an evil character in the game we should be able to have the significant other NPC enjoy watching us do what we do best not ask us to come home fix dinner and change the baby's diaper.