Fiskmasen said:
Isn't it a success though? Everyone gets a great big bonus, "No hard feelings" all around something you've bleed, sweat and cried to get done is out there for people to play. The last 6 months may have been hell, but at least you have something to show for it.
No, it's not a success. Let's ignore for now that the bonus generally won't go to the people who actually had to put in the effort but to the people that messed up. Let's assume that the bonus goes to the right people in the right amounts (hah, funny). It's still a failure.
Why? First, those kinds of games tend to be riddled with bugs (and they are usually delayed anyway). No other industry can get away with the kind of crap we let software (in general, games in particular) get away with.
Imagine a Hollywood blockbuster where scenes cut off in the middle of someone's sentences, the boom mics show, and you see production assistants running around in front of the camera. Would that be a success?
How about a book with missing pages and crappy binding? Would you call it publishing success?
A house with a leaky roof? A car with a twitchy airbag(it goes off if you accelerate too fast, try not to do that, kay?)?
So why do we call buggy software, needing interminable patches, months or years late, and that required super-human effort on the part of the developers a success? Because the people getting screwed are not the sames messing up. If the game has show stopping bugs (not talking about mispelled words, but actual 'crash the computer' kind of bugs, which aren't rare), that's a failure. Testing should have caught those. If they didn't have time, that's a failure, management should have allotted enough time.
There's people whose whole job is to plan things, nothing else. Why congratulate them for not planning well? For failing at their cushy, well paying jobs? A deadline isn't set until after someone decides that's got to be the deadline. There is no excuse for crunch time. It's a result of a failure to manage time. If you are not managing time effectively, that's the definition of failure, isn't it?
Why should it be called a success?