Evochron Mercenary [http://www.starwraith.com/evochronmercenary/index.htm] is the game for you. Check it out.schiZm22 said:Oh man I haven't seen a game like this since one of my favorites way back from 2000, Tachyon: The Fringe. That was a great game (though nostalgia may be clouding my judgment since it was one of the first games I really got into) and purely focused on space combat. I hope this game takes advantage of the fact that you are in space, i.e. vacuum and low/no gravity environments. In Tachyon there was a great maneuver where you could "slide" shutting off the engines and rotating the craft around while maintaining the same velocity. I'd love to see stuff like that and maybe some more realistic space physics.
What I'm hoping is that he's particularly dissing the X series, but Privateer and Freelancer both also fit in with the "fight space pirates and do lots of trading" sphere.80Maxwell08 said:It sounded more like dissing Eve to me with it's real focus being more of a businessman than spaceship pilot but I truly don't know. Though it mentioned he worked on Freespace I found both of them on GOG for 6$ so if you want to know what his previous work is like then the option's there. I'm not trying to market his stuff towards you I haven't played them either I'm just giving an example to base his work or comments off of.
I don't disagree at all, but I HATE when developers act like douchebags over other, competing games. It's one thing to compare your product to other peoples' to clarify what you're doing, but it's a completely different thing to attack one of any existing, well-established IPs with fanbases in an effort to make yourself look good. By implicating some of my favorite games, he's gone and made it a personal grudge. His game could be good, but I'm going to go out of my way not to buy it because he couldn't use a little tact.Vortigar said:This thread illustrates the reason this genre gets so little love. It's very hard to create an experience everyone can agree on is good in this design sphere.
The last couple space games I've seen seemed like glorified spreadsheets to me.
This is not about dissing Freelancer or Eve or whatnot, its about taste, its about loads of empty design space that's just been languishing there for over a decade while games have focused on other things in the meantime. Wing Commander doesn't directly translate into Eve, its a completely different mindset.
Fair point.NickCaligo42 said:I HATE when developers act like douchebags over other, competing games. It's one thing to compare your product to other peoples' to clarify what you're doing, but it's a completely different thing to attack one of any existing, well-established IPs with fanbases in an effort to make yourself look good. By implicating some of my favorite games, he's gone and made it a personal grudge. His game could be good, but I'm going to go out of my way not to buy it because he couldn't use a little tact.
Chris and I talked about him adding that kind of resource management and he decided against it to focus on different mechanics. If he kept it in it would seem like he's just ripping off of other games instead of innovating. Plus, the weaponry and armor is all based on more of a real-world model so instead of lasers and shields, you have machine guns and hull integrity.karoliso said:You're missing the point. It's not the HUD that's bad. It's just that you can tell from it that the game lacks the complexity that made space combat sims so interesting and frantic. You know, like shield allocation, engine power, weapon systems, etc.
The game appears to have cut so many corners that it's now a circle.
Wait what? I thought that our sun couldn't turn into a supernova? In fact the sun will only end it's life in bilions of years. Is this being written by J.J. Abrams?Greg Tito said:On Earth 300 years in the future, astronomers discover that our sun is going to go supernova...
It does play like a flight sim for the most part but you can turn around to shoot a ship behind you while still flying in the same direction. So there's some leeway.Llil said:Does it play like X-Wing for example, in that the ships control like planes, only in space? It'd be great to at least have the option to play with a proper Newtonian flight model.
I suppose trying to innovate is good. But stripping away features that have been well established in the genre seems a bit backwards.Greg Tito said:Chris and I talked about him adding that kind of resource management and he decided against it to focus on different mechanics. If he kept it in it would seem like he's just ripping off of other games instead of innovating. Plus, the weaponry and armor is all based on more of a real-world model so instead of lasers and shields, you have machine guns and hull integrity.karoliso said:You're missing the point. It's not the HUD that's bad. It's just that you can tell from it that the game lacks the complexity that made space combat sims so interesting and frantic. You know, like shield allocation, engine power, weapon systems, etc.
The game appears to have cut so many corners that it's now a circle.
Wait what? I thought that our sun couldn't turn into a supernova? In fact the sun will only end it's life in bilions of years. Is this being written by J.J. Abrams?Greg Tito said:On Earth 300 years in the future, astronomers discover that our sun is going to go supernova...
On the Sun thing, I thought of it as a science-fiction story that tweaks just one fact of our reality, this one asking what would happen if our sun would go supernova sooner than 10,000 years.
Greg
It can't. It can (and will), however, expand to multiple times its current size, consuming a large portion of the solar system, so while the supernova part fails science forever, an effectively similar situation can (and will) happen in a billion years or so.karoliso said:Wait what? I thought that our sun couldn't turn into a supernova? In fact the sun will only end it's life in bilions of years. Is this being written by J.J. Abrams?Greg Tito said:On Earth 300 years in the future, astronomers discover that our sun is going to go supernova...
Eeh, that's not one fact of our reality, it is a large portion of fundamental physics. This isn't science fiction, it's fictional science. It's one thing to use some theoretical part of science (the idea of teleportation, say) and use that to create fiction (say, The Fly)-- however just making some random "what if" scenario and putting it in space doesn't really make it science fiction. Not to me at least. In the words of Ursula K Le Guin, there's some gadget in a sci-fi story, something (or some circumstance) that may well do "magic"-- but does so in a specific context of science as we know it.Greg Tito said:[snip]
On the Sun thing, I thought of it as a science-fiction story that tweaks just one fact of our reality, this one asking what would happen if our sun would go supernova sooner than 10,000 years.
Greg