Vankraken said:
A good space sim needs the following.
1. Ways to make money without being forced to play the trader until you can buy better stuff (mercenary or transport/courier jobs need to pay well enough to be worth while as a method of income instead of something that you only take because it happens to be going to the same place your trade route would take you.)
2. Some sort of balance in combat that lets fighters, corvette, and capital ship classes be effective instead of fighters just being 100% outclassed by bigger craft. Fighters armed with bombs need to be effective against capital ships.
3. The ability to eventually buy and control capital ships.
4. An economic system that is easy to learn but still complex. (also breaking the market values of stuff through overselling should be very hard if not impossible outside of using a fleet of trade corvettes or capital ship size trading craft.)
5. The option for reliable and easy to use ship automation (in cases of having multiple ships under your command).
6. Epic space battles between capital ships and there fighter and corvette escorts. (pref if you had missions working as a mercenary for a military or private group and helped engage in these cap ship vs cap ship space battles instead of having to buy your own capital ship and a dozen fighters in order to have an epic space battle.)
7. It must have a balance between managing your business and having ways to jump in and have fun. (a solid way to do the fun part this is through the randomly generated missions.)
Sooooo, take what X did and do the opposite?
I kind of enjoyed X, own several...but it just wasn't quite there. The artifical economy, the odd difficulty curve that had pirates in medium fighters firing capital weapons at me. The fact that paying for a capital ship was only really feasable with either a week of hard trading and station building or a cheat.
OT:
This game isn't doing it for me. What is it? GTA in space? is it more like X?
If its "open" and you can complete a mission any way you like, do you have a finite number of ships that dwindle? I mean, I hate games where you can fuck up and it only tells you 5 levels later.
If you can build new ships then you need an economy of some kind.
Or you could have neither and each mission is disconencted, which would be more true to GTA.
The space combat looks nice enough, the "blowing a hole in the ship and flying in" looks great, if its procedural. If its horribly scripted meh.
I guess the bottom line is I'm confused about what this game wants to be. Its nothing like eve, sounds like its going to play nothing like x in the grand scheme, so I'm a bit lost.