Yep, the only way I can see this redeemin itself is in the beta, and they add the com rose 6 man sqaud, etc. but I highly doubt that will happen. This BF fanboy will remain determine one last time. If it ends up not changing....at all, then Ill be switchin my pre-order to Skyrim.TheAmokz said:Well... looks i need to cancel my pre-order then. I guess they don't want me to buy it.
"EA you've done it again!" and by done it, I mean, cocked it up. What the hell is wrong with you EA? My god man, just delay the release and develop the damned code already, no one (important), are going to 'instead' buy MW3, most of them (99.9%0 are just going to wait till you've done it properly. Or better yet, do the best of both, release the console versions, then, release the PC one a week or two later, no big deal, but this? This is just so pathetic; this is meant to be one of the showcase games, and what happens? You need to exit the game, just to find a server? I could find servers in game for the last 10+ years, ever since my first online experience, which was Diablo II (pre-expansion even).Marshall Honorof said:PC Battlefield 3 Lacks Key FPS Feature
EA thumbs its nose at the PC by restricting in-game server browsing to consoles in its upcoming shooter.
In-game server browsers have been a mainstay of PC first-person shooter games for many years, so it was only logical to expect the upcoming Battlefield 3 to use them as well. That expectation turned out to be incorrect. While the next installment in the hit Battlefield series will allow console players to seek out new games from within the game itself, PC users will be required to exit the game, find a new server with an Internet browser, and then restart it.
Alan Kertz, a game designer with Battlefield 3 developer DICE, confirmed the news earlier today via Twitter. DICE announced only yesterday that the Xbox 360 and PlayStation 3 versions of the game would get an in-game browser for multiplayer servers. According to Kertz, PC gamers will have to use the browser-based Battlelog service instead.
While Kertz stated that the game "starts up REAL fast," fan blog Battlefield3Blog points out that Battlefield 3 will be the only PC shooter in recent memory to eschew the use of an in-game browser.
When developing the same game for different consoles, it's reasonable to expect a few minor differences between versions. However, EA is risking PC gamers' ire by removing one of the features they've come to expect from almost every other FPS on the market. Both console and PC gamers can see how the in-game server vs. Battlelog debate plays out firsthand when the game arrives on October 25, 2011.
Source: Battlefield3Blog [http://bf3blog.com/2011/08/battlefield-3-pc-version-wont-have-in-game-server-browser/]
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Eh.. Battle.net?Dirty Hipsters said:You're not making their case any better with this statement.Frapple said:Everything is controlled through the Battlelog website, VoIP, server browser, friends list, community forums, stats...everything.
And give up 64 player battles and 1080p at decent FPS? Fuck no.Jonci said:Come to the darkside (read: Xbox 360)
It's worse for several reasons.scott91575 said:Has anyone who is upset about this actually experienced it?
There is no difference in time from an in game server browser that I could tell. If the time is the same, why do you care if you leave a game to the in game server browser or to a webpage? If anything it seemed more efficient, and certainly more organized (probably do the fact they don't have to create a browser from scratch in game, which often sucks). Consoles get it because they don't have a web browser with an intuitive interface for this type of thing.
Honestly, someone please answer this. Why is quitting from a game to a an in game server browser better than one that take you to a webpage you already have up? Heck, with the browser you don't need to go through all the launch crap when you start a game. Open browser, go to bookmark, click on map and it gets you going right into a multiplayer map. Why is this worse?