Cheeze_Pavilion said:
It's not just indoctrination--it's the fact that for a lot of people, some games are more fun on a console, and some are more fun on a computer.
It's not--the FPS and Third Person Shooter and Adventure/Action and Platforming genres are console genres. Period.
First, let me give you my gaming background. I began playing games on my Dad's Atari 2600 in the 1980s when I was but a pup, and have followed through the evolution with SNES and Mega Drive systems through PS1 and PS2, but have no current gen consoles. I have a PC that handles gaming pretty well but is not specifically a gaming PC. I game mostly on the PC, and only recently bought the Orange Box although I had previously played Half Life 2 on a friend's computer at university. I am not a FPS player in particular, I'm not enormously experienced with them, I'm not extremely
good at them. I own, and play, most of the games mentioned by name in this thread.
Now, with that on the table...
I think you've got it wrong Cheeze Pavilion.
Not so much with the first point, although I think there's a flaw with that too, but mostly the second that I've quoted.
I want people to think back to 1997. The world was in the early throes of madness as we were subjected to the first number-one hit from the Spice Girls. Titanic grossed enough money for Fox/Paramount to buy, oh, let's say Spain. And, amid this (subjective) cesspool of dross, the N64 had for us the wonder that was Goldeneye.
Remember how many hours you've whiled away playing Goldeneye?
Now, this is a leap of logic here based off personal experience, I may have had a different experience to many of you, but, what made Goldeneye so damn good for me, my friends, and every single person I've nostalgised about Goldeneye with, was
the split screen multiplayer. I know entire flats that used SSM Goldeneye to sort out the mundane details of communal living, such as who did the dishes, or cleaned the bathroom, or went shopping for food. One even constructed an elaborate cardboard cross to partition the screen and prevent peeking at your friend's screen. And that's really the operative word here: friend.
Local multiplayer is what made Goldeneye really,
really fun and as such, successful enough that the phrase "No Oddjob" is relatively common gaming vernacular amongst people of a certain age group. It wasn't specific to Goldeneye or FPS either, take something like Mario Kart from the same generation of games. Strong local multiplayer helped set a good FPS game apart on a console, simply because without setting up a LAN at - and there's no denying this - reasonable hassle, it didn't really exist in a pre-broadband internet era on PC.
Subsequently, internet access has got a hell of a lot better, at least in my part of the world, and local multiplayer has been overshadowed by online play. In this respect, much of the tangible advantage that consoles had in terms of multiplayer potential is erased, and it really does come down to personal preference.
Where I think you are wrong is that is IS indoctrination, at least to a degree. If you associate strongly with something like Goldeneye, then you are much more receptive to the idea of playing Halo on today's TV consoles. Where before there was a difference in favour of the console, now there is not.
Now, the second point I disagree with from a control standpoint. You state later in the thread that you prefer to play FPS on a console because it has a more forgiving hitbox, or rather, you identify with this as a reason to dislike PC FPS players. I don't think I'm out of line in drawing that conclusion.
Fact of the matter is, the aiming aspect of control is ALWAYS tighter on a PC than on a console version of a game, be it with a larger hitbox, or auto aim, or whatever. For many players, this is a good thing. If you game to experience powerful, flowing story, then the ability to plow through a game is great for the flow of plot, and faster targeting and target elimination will certainly help there. Better yet, go play something that
has powerful, flowing story. Sorry, that one was out of line.
Just don't confuse that with them being first and foremost a console genre. At best these days, it's 50/50.