Andy Chalk said:
Void(null) said:
Yeah, I got that. But as far as I know the console version is the only one that's seen the light of day and furthermore,
if the console version is OMG THAT GOOD, it's a good sign for the PC release as well.
Name me 5 Console to PC ports where the PC version was "OMG THAT GOOD!" Because I can easily name you 5 Console to PC ports where the Console version was amazing and the PC version was a buggy and broken, unoptimized mess.
Saints Row 2
Brilliant Game but on the PC suffers from massive slowdown when traveling at speed regardless of hardware, dsyncing between players in Co-Op especially while driving. Also requires a processor to be running at exactly 3.2ghz or will speed up/slowdown accordingly.
Silent Hill Homecoming
Buggy and broken beyond all hell. Sound only comes through one speaker during cut-scenes. Buttons change what they do from the menu's. Loading times from hell. Uses only 3 out of 4 processors and prone to crashing... just to name a few.
Resident Evil 4
A PC game that does not support the mouse and no menu option to quit the game? Classy.
Crysis 2
Menu's all in consolenese, no graphic settings outside of the 3 default graphic modes.
GTA 4
Massively processor dependent and bottlenecked, going from 2 cores to 3 gives significantly larger boost than it should pointing to highly unoptimized code. PS3 style "blur" antialising.
Edit: hell I can add you a few more.
Oblivion/Fallout 3/New Vegas
Great games but have the UI from hell. All menu's have been designed for the console crowd and inventory management is absolute hell for the PC. This shows itself big time in New vegas with all the gambling games using arrow keys and you have to use the keyboard shortcuts to do any of the actions because the mouse click detection only works on certain parts of the words.
Lara Croft and the Guardian of Light
Terrible Mouse and Keyboard controls and co-op requires an x-box 360 control pad.
Beyond Good and Evil
Messed up sound, Video to Voice desync in cutscenes, terrible mouse and keyboard controls. Requires a ton of fussing just to get it running.
Ninja Blade
Chock full of goodies like it telling you not to turn off your console while saving and the game asks you to press various 360 control pad buttons throughout the game.
Boarderlands
Network code from console hell. Console Menu's and inventory management.
Prince of Persia
All menu's in consolenese. Keyboard controls are hell. Game is very much intended to be played with a 360 pad and makes no qualms about it. Graphic options consisting entirely of "Low, Medium or High" and in game display options of "adjust your brightness and contrast!"
I could go on, I mean I haven't even scratched the surface of games that were good on the console that suffered massively on the PC due to poor porting.
As for Console - PC ports that do it right I will even help get you started. Batman: Arkham Asylum... now all you need to do is find 4 more. Good luck.