So anyone who has played some sort of multiplayer game has has this happened to them. People who disconnect during matches or games . It's really annoying . But my question is , are developpers doing enough to discourage this?
My inspiration for this thread is injustice : gods among us . I have started playing it online . When i first started 1 match out of 2 my opponent would D/c if i was winning . It's not as bad now , but it still happens occasionally . I find that not much is being done on this game to discourage it .
My favorite game that penalizes ragequitters is Persona 4 Arena . For those who don't know . People who D/c too often , have their name marked in red. So everyone knows they d/c often . What happens is those players can't find matches because no one wants to play with them . I find this is a good way to not only discourage people from disconnecting , but also branding those that do .
Now on the flip side . Real life . Yes , sometimes things happen in real life that can distract you in the middle of a game or match . Multiplayer doesn't have a pause button . So what happens then? Well i think , there should be a forfeit button . This way , if you can't stay in a match , you forfeit , giving your opponent the win and taking the loss . While avoiding any negative consequence of disconecting. This is a fair middle ground if you have to leave suddenly .
Anyways what do you guys think? Are developpers doing enough to discourage disconnecting in multiplayer games? What's a good punishment for those who do ? Would you like forfeit buttons in multiplayer games ( i know some do ). What game if any has a good way to penelize players that disconnect ? And are you guilty of ragequitting/disconnecting on online games?
My inspiration for this thread is injustice : gods among us . I have started playing it online . When i first started 1 match out of 2 my opponent would D/c if i was winning . It's not as bad now , but it still happens occasionally . I find that not much is being done on this game to discourage it .
My favorite game that penalizes ragequitters is Persona 4 Arena . For those who don't know . People who D/c too often , have their name marked in red. So everyone knows they d/c often . What happens is those players can't find matches because no one wants to play with them . I find this is a good way to not only discourage people from disconnecting , but also branding those that do .
Now on the flip side . Real life . Yes , sometimes things happen in real life that can distract you in the middle of a game or match . Multiplayer doesn't have a pause button . So what happens then? Well i think , there should be a forfeit button . This way , if you can't stay in a match , you forfeit , giving your opponent the win and taking the loss . While avoiding any negative consequence of disconecting. This is a fair middle ground if you have to leave suddenly .
Anyways what do you guys think? Are developpers doing enough to discourage disconnecting in multiplayer games? What's a good punishment for those who do ? Would you like forfeit buttons in multiplayer games ( i know some do ). What game if any has a good way to penelize players that disconnect ? And are you guilty of ragequitting/disconnecting on online games?