I've always loved Peter's visions for games, but yea, the man just can not stop "twiddling"; Often its hard to come up with a idea to work in practicality to how you envisioned it in your head, but often you just have to nail down the 4 corners of your idea and say, "other then smoothing it out, this is it" and hope that your current idea works strongly enough that you get to plan a sequel.
He loves working in the pre-production, testing and idea phases, but can never commit to the long road of production, which often means living with the choices you've made.
He loves working in the pre-production, testing and idea phases, but can never commit to the long road of production, which often means living with the choices you've made.